Begin Wyrm from the game kit
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<script lang="ts">
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import { tick } from 'svelte';
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import { NAME_MAX, playerName, rememberName, type Room } from '$lib/net/room.svelte';
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let { room }: { room: Room } = $props();
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const lines = $derived(room.view.chat);
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let draft = $state('');
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/** The gallery signs its lines; the name is the one the hall remembers. */
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let galleryName = $state(playerName());
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let sending = $state(false);
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let list = $state<HTMLElement | null>(null);
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// New talk scrolls into view, as at any table.
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$effect(() => {
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void lines.length;
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void tick().then(() => {
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if (list) list.scrollTop = list.scrollHeight;
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});
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});
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async function say(e: SubmitEvent) {
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e.preventDefault();
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const text = draft.trim();
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if (!text || sending) return;
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sending = true;
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if (await room.say(text)) draft = '';
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sending = false;
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}
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async function sayFromGallery(e: SubmitEvent) {
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e.preventDefault();
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const text = draft.trim();
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const name = galleryName.trim();
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if (!text || !name || sending) return;
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sending = true;
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rememberName(name);
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if (await room.sayFromGallery(name, text)) draft = '';
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sending = false;
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}
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</script>
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<section class="talk" aria-label="Table talk">
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<h2>Table talk{#if room.view.audience > 0}<span class="audience">{room.view.audience} in the gallery</span>{/if}</h2>
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<ul bind:this={list}>
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{#if lines.length === 0}
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<li class="muted">Nobody has said a word.</li>
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{/if}
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{#each lines as line, i (line.at + ':' + i)}
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<li class:you={!line.name && line.id === room.me} class:private={!!line.to}>
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<em>{line.keeper ? `${line.name}, the keeper` : line.name ? `${line.name} (gallery)` : line.id === room.me ? 'You' : room.nameOf(line.id)}{#if line.to}<span class="to">, to {line.to.map((id) => (id === room.me ? 'you' : room.nameOf(id))).join(', ')} alone</span>{/if}</em>
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{line.text}
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</li>
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{/each}
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</ul>
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{#if room.spectating && room.view.galleryTalk}
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<form onsubmit={sayFromGallery}>
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<input type="text" class="name" bind:value={galleryName} maxlength={NAME_MAX} placeholder="Your name" aria-label="Your name in the gallery" autocomplete="nickname" />
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<input type="text" bind:value={draft} maxlength="300" placeholder="Say something from the gallery" aria-label="Say something from the gallery" autocomplete="off" />
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<button type="submit" class="quiet" disabled={!draft.trim() || !galleryName.trim() || sending}>Say</button>
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</form>
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{:else if room.spectating}
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<p class="muted small note">The host has not let the gallery talk at this table.</p>
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{:else}
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<form onsubmit={say}>
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<input type="text" bind:value={draft} maxlength="300" placeholder="Say something to the table" aria-label="Say something to the table" autocomplete="off" />
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<button type="submit" class="quiet" disabled={!draft.trim() || sending}>Say</button>
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</form>
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{/if}
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</section>
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<style>
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.talk {
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padding: 0.75rem 0;
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border-top: 1px solid var(--rule);
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}
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h2 {
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font-size: 1.1rem;
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font-style: italic;
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margin-bottom: 0.4rem;
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display: flex;
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justify-content: space-between;
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align-items: baseline;
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gap: 0.75rem;
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}
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.audience {
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font-size: 0.8rem;
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font-style: normal;
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color: var(--bone-faint);
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}
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ul {
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list-style: none;
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margin: 0;
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padding: 0;
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max-height: 12rem;
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overflow-y: auto;
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font-size: 0.9rem;
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line-height: 1.4;
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}
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li + li {
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margin-top: 0.2rem;
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}
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li em {
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color: var(--bone-dim);
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}
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li.you em {
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color: var(--frost);
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}
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li.private {
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font-style: italic;
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}
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form {
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display: flex;
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gap: 0.4rem;
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margin-top: 0.5rem;
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}
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input {
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flex: 1;
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min-width: 0;
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}
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input.name {
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flex: 0 1 8rem;
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}
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.note {
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margin-top: 0.4rem;
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}
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</style>
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