Begin Wyrm from the game kit

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Eric Wagoner committed 2026-10-26 16:08:50 -04:00
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<script lang="ts">
// A dialog of tabs: the about panel, how to play, the rules. The address
// names it, so a plain link opens it: #rules opens the rules, #guide/notation
// how to play at its notation. It closes with its button, a click outside
// it, or Escape. The tab last read is the one it reopens on. `open` tells
// the page whether it is showing.
import { untrack, type Snippet } from 'svelte';
import { goto } from '$app/navigation';
import { page } from '$app/state';
import Tabs, { type Tab } from './Tabs.svelte';
let {
address,
title,
label = title,
tabs,
intro,
open = $bindable(false)
}: { address: string; title: string; label?: string; tabs: Tab[]; intro?: Snippet; open?: boolean } = $props();
let current = $state('');
// The dialog is open exactly while the router's address names it. Opening, choosing a tab and
// closing all navigate, so the address and the dialog cannot disagree.
const [named, tab] = $derived.by(() => {
const [name, t] = page.url.hash.slice(1).split('/');
return [name === address, t] as const;
});
$effect(() => {
open = named;
});
$effect(() => {
if (named && tabs.some((t) => t.id === tab)) untrack(() => (current = tab));
});
// The address follows the chosen tab, so what is being read can be linked to.
$effect(() => {
if (named && current) untrack(() => current !== tab && show(current));
});
const bare = () => `${page.url.pathname}${page.url.search}`;
const quietly = { replaceState: true, noScroll: true, keepFocus: true };
function show(id: string) {
goto(`${bare()}#${address}/${id}`, quietly);
}
function close() {
goto(bare(), quietly);
}
function onKey(e: KeyboardEvent) {
if (named && e.key === 'Escape') close();
}
</script>
<svelte:window onkeydown={onKey} />
{#if named}
<div class="scrim anchored" role="presentation" onclick={(ev) => ev.target === ev.currentTarget && close()}>
<div class="panel" role="dialog" aria-modal="true" aria-labelledby="{address}-title">
<header>
<h2 id="{address}-title">{title}</h2>
<button type="button" class="close" aria-label="Close" onclick={close}>×</button>
</header>
<div class="body">
{#if intro}<div class="intro">{@render intro()}</div>{/if}
<Tabs {tabs} {label} bind:current />
</div>
</div>
</div>
{/if}
<style>
/* Its own backdrop: not every game has another dialog to share one with. */
.scrim {
position: fixed;
inset: 0;
z-index: 20;
background: rgba(0, 0, 0, 0.55);
display: grid;
/* One row the window's height, so the dialog's max-height: 100% is a real limit and it scrolls within. */
grid-template-rows: minmax(0, 1fr);
place-items: center;
padding: 16px;
}
/* Held near the top, not centered: a tab of another length must not move the tabs under the pointer. */
.anchored {
place-items: start center;
padding-top: max(16px, 6vh);
}
/* min-width 0 all the way down, so wide content scrolls in place instead of widening the dialog past a phone's screen. */
.panel {
width: min(100%, 44rem);
min-width: 0;
max-height: 100%;
display: flex;
flex-direction: column;
background: var(--slate);
border: 1px solid var(--rule-strong);
border-radius: 6px;
padding: 1rem 1.4rem 1.2rem;
}
header {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 1rem;
}
h2 {
font-size: 1.3rem;
margin: 0 0 0.6rem;
}
.close {
background: none;
border: none;
color: inherit;
font-size: 1.5rem;
line-height: 1;
cursor: pointer;
padding: 0.2rem 0.4rem;
}
.body {
overflow: auto;
min-height: 12rem;
min-width: 0;
}
.intro {
color: var(--bone-dim);
}
.body :global(a) {
color: var(--frost);
}
.body :global(h3) {
font-size: 1rem;
font-style: italic;
margin: 0.9rem 0 0.2rem;
color: var(--bone);
}
.body :global(h3:first-child) {
margin-top: 0;
}
/* The tab strip stays in view while a long tab scrolls beneath it. */
.body :global([role='tablist']) {
position: sticky;
top: 0;
z-index: 1;
background: var(--slate);
}
</style>