Begin Wyrm from the game kit
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import { appendFileSync, mkdtempSync, rmSync } from 'node:fs';
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import { tmpdir } from 'node:os';
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import { join } from 'node:path';
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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import { game, type Input, type State } from '../../src/lib/game';
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import type { GameSpec } from '../../src/lib/game/spec';
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import { Rooms } from './rooms';
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import { Store } from './store';
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import { SPECTATOR } from '../../src/lib/game/spec';
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let dir: string;
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beforeEach(() => {
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dir = mkdtempSync(join(tmpdir(), 'rooms-'));
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});
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afterEach(() => {
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rmSync(dir, { recursive: true, force: true });
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});
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/** A table of the demo game: Ann, who opened it, Bo, and Cy when asked for, the game begun. */
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function table(spec: GameSpec<State, Input> = game, withCy = false) {
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const rooms = new Rooms(spec, new Store(dir));
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const host = rooms.create('Ann', 3);
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const guest = rooms.join(host.room, 'Bo');
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const third = withCy ? rooms.join(host.room, 'Cy') : null;
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rooms.begin(host.room, host.token);
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return { rooms, room: host.room, ann: host.token, bo: guest.token, cy: third?.token };
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}
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describe('rooms', () => {
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it('resolves a round once every seat has moved, and refuses a move for a round already played', () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, ann, { pick: 5 }, 0);
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expect(rooms.waitingOn(room)).toEqual(['B']);
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rooms.submit(room, bo, { pick: 2 }, 0);
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expect(room.resolved).toBe(1);
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expect(() => rooms.submit(room, ann, { pick: 4 }, 0)).toThrow(/already been played/);
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});
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it("puts the keeper's word in the table's talk though the gallery may not talk, and a restart keeps it", () => {
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const { rooms, room } = table();
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expect(room.galleryTalk).toBe(false);
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rooms.keeperSays(room, 'I came too late for the seat; call me again.');
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const said = { id: SPECTATOR, name: 'the keeper', keeper: true, text: 'I came too late for the seat; call me again.' };
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expect(room.chat.at(-1)).toMatchObject(said);
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expect(new Rooms(game, new Store(dir)).get(room.id).chat.at(-1)).toMatchObject(said);
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});
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it('gives a seat a new token at the keeper\'s word: the old one opens nothing, and a restart keeps the change', () => {
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const { rooms, room, bo } = table();
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const phrase = rooms.transfer(room, bo).phrase;
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const { seat, token } = rooms.reseat(room, 'B');
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expect(seat.name).toBe('Bo');
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expect(rooms.seatOf(room, token).id).toBe('B');
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expect(() => rooms.seatOf(room, bo)).toThrow(/opens no seat/);
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// A phrase minted with the old token carries nothing now.
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expect(() => rooms.claim(phrase)).toThrow(/unknown or has expired/);
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const reopened = new Rooms(game, new Store(dir)).get(room.id);
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expect(rooms.seatOf(reopened, token).id).toBe('B');
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expect(() => rooms.seatOf(reopened, bo)).toThrow(/opens no seat/);
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});
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it('re-seats only a person, and says when each person last acted', () => {
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const { rooms, room, ann } = table();
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expect(() => rooms.reseat(room, 'Z')).toThrow(/No person sits/);
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rooms.submit(room, ann, { pick: 5 }, 0);
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const seats = rooms.seatsForKeeper(room);
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expect(seats.map((s) => [s.id, s.name])).toEqual([['A', 'Ann'], ['B', 'Bo']]);
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expect(seats[0].lastActed).toBeGreaterThan(0);
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expect(seats[1].lastActed).toBeNull();
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});
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it('leaves a room with an unreadable ledger unloaded and opens the rest', () => {
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const { room } = table();
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appendFileSync(join(dir, 'ZZZZ.jsonl'), '{"t":"room","id":"ZZZZ","seats":2,"createdAt":1,"options":{}}\n{"t":"seat", torn');
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const errors = vi.spyOn(console, 'error').mockImplementation(() => {});
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const reopened = new Rooms(game, new Store(dir));
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expect(errors).toHaveBeenCalledWith(expect.stringMatching(/ZZZZ: ledger unreadable/));
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expect(reopened.get(room.id).state).not.toBeNull();
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errors.mockRestore();
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});
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it('holds a draft until it is settled, and lets it be replaced until then', () => {
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type Draft = Input & { final?: boolean };
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const drafts: GameSpec<State, Input> = {
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...game,
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cleanInput: (raw) => ({ ...game.cleanInput(raw), final: (raw as Draft)?.final === true }) as Draft,
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settled: (input) => (input as Draft).final === true
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};
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const { rooms, room, ann, bo } = table(drafts);
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rooms.submit(room, ann, { pick: 5 }, 0);
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rooms.submit(room, bo, { pick: 2, final: true }, 0);
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expect(rooms.waitingOn(room)).toEqual(['A']);
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rooms.submit(room, ann, { pick: 4 }, 0);
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expect(room.resolved).toBe(0);
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rooms.submit(room, ann, { pick: 3, final: true }, 0);
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expect(room.resolved).toBe(1);
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expect(room.state!.rounds[0].picks).toEqual({ A: 3, B: 2 });
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rooms.submit(room, bo, { pick: 1, final: true }, 1);
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expect(() => rooms.submit(room, bo, { pick: 2, final: true }, 1)).toThrow(/already in/);
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rooms.submit(room, bo, { pick: 2 }, 1);
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expect(rooms.waitingOn(room)).toEqual(['A', 'B']);
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});
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it("shows a seat its own move in waiting and its last move played, and nobody else's", () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, ann, { pick: 5 }, 0);
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expect(rooms.view(room, 'A').yourInput).toEqual({ pick: 5 });
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expect(rooms.view(room, 'B').yourInput).toBeNull();
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expect(rooms.view(room, '').yourInput).toBeNull();
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rooms.submit(room, bo, { pick: 2 }, 0);
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expect(rooms.view(room, 'A').yourInput).toBeNull();
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expect(rooms.view(room, 'A').yourLastInput).toEqual({ pick: 5 });
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expect(rooms.view(room, 'B').yourLastInput).toEqual({ pick: 2 });
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expect(rooms.view(room, '').yourLastInput).toBeNull();
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});
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it('shows a private line to its sender and the seats it names, never to anyone else or the gallery', () => {
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const { rooms, room, ann, bo } = table(game, true);
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rooms.say(room, ann, 'Everyone, hello.');
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rooms.say(room, ann, 'Bo, lay a five.', ['B']);
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const heard = (seat: string) => rooms.view(room, seat).chat.map((l) => l.text);
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expect(heard('A')).toEqual(['Everyone, hello.', 'Bo, lay a five.']);
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expect(heard('B')).toEqual(['Everyone, hello.', 'Bo, lay a five.']);
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expect(heard('C')).toEqual(['Everyone, hello.']);
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expect(heard('')).toEqual(['Everyone, hello.']);
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expect(rooms.view(room, 'B').chat[1]).toMatchObject({ id: 'A', to: ['B'], turn: 1 });
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expect(() => rooms.say(room, bo, 'Anyone?', ['Q'])).toThrow(/Nobody at this table/);
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});
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it('keeps each ranking secret until the deal, which reads them all from the start line', () => {
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const dealt: Record<string, string[]>[] = [];
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const ranked: GameSpec<State, Input> = {
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...game,
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rankable: () => [
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{ value: 'red', label: 'Red' },
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{ value: 'blue', label: 'Blue' }
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],
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create: (names, seed, rules, options, rankings) => {
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dealt.push(rankings ?? {});
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return game.create(names, seed, rules, options);
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}
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};
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const rooms = new Rooms(ranked, new Store(dir));
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const host = rooms.create('Ann', 2);
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const guest = rooms.join(host.room, 'Bo');
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const room = host.room;
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expect(() => rooms.rank(room, host.token, ['red'])).toThrow(/every choice once/);
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rooms.rank(room, host.token, ['blue', 'red']);
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expect(rooms.view(room, 'A').yourRanking).toEqual(['blue', 'red']);
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expect(rooms.view(room, 'B')).toMatchObject({ yourRanking: null, ranked: 1 });
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rooms.begin(room, host.token);
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expect(dealt).toEqual([{ A: ['blue', 'red'] }]);
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expect(() => rooms.rank(room, guest.token, ['red', 'blue'])).toThrow(/ranking is closed/);
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new Rooms(ranked, new Store(dir));
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expect(dealt[1]).toEqual({ A: ['blue', 'red'] });
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});
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it('refuses a ranking at a table that asks for none', () => {
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const rooms = new Rooms(game, new Store(dir));
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const host = rooms.create('Ann', 2);
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expect(() => rooms.rank(host.room, host.token, ['A'])).toThrow(/asks for no ranking/);
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});
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it('lets a game give its bots words: when a round opens and when spoken to, with notes kept from every view', () => {
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const heard: string[][] = [];
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const talking: GameSpec<State, Input> = {
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...game,
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botInput: (state, seat, press) => {
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heard.push((press ?? []).map((l) => l.text));
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return game.botInput(state, seat);
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},
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botPress: (state, seat, press, people, trigger) =>
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trigger === 'phase' ? [{ to: people, text: `Round ${game.turn(state)}.`, note: 'secret' }] : [{ to: [press[press.length - 1].id], text: 'I hear you.' }],
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parting: (_press, viewer) => [{ id: 'B', text: `Farewell, ${viewer}.` }]
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};
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const rooms = new Rooms(talking, new Store(dir));
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const host = rooms.create('Ann', 3);
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rooms.addBot(host.room, host.token);
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const cy = rooms.join(host.room, 'Cy');
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const room = host.room;
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rooms.begin(room, host.token);
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rooms.say(room, host.token, 'Psst.', ['B']);
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rooms.say(room, cy.token, 'Hello, all.');
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const annSees = rooms.view(room, 'A').chat;
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expect(annSees.map((l) => l.text)).toEqual(['Round 1.', 'Psst.', 'I hear you.', 'Hello, all.']);
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expect(annSees.some((l) => 'note' in l)).toBe(false);
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expect(rooms.view(room, 'C').chat.map((l) => l.text)).toEqual(['Round 1.', 'Hello, all.', 'I hear you.']);
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expect(rooms.view(room, '').chat.map((l) => l.text)).toEqual(['Hello, all.']);
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rooms.submit(room, host.token, { pick: 1 }, 0);
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rooms.submit(room, cy.token, { pick: 2 }, 0);
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expect(heard[0]).toEqual(['Round 1.', 'Psst.', 'I hear you.', 'Hello, all.', 'I hear you.']);
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expect(room.chat.filter((l) => l.note === 'secret').map((l) => l.text)).toEqual(['Round 1.', 'Round 2.']);
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expect(rooms.view(room, 'A').parting).toEqual([]);
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});
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it('refuses private talk to a bot when the game gives bots no words', () => {
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const rooms = new Rooms(game, new Store(dir));
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const host = rooms.create('Ann', 2);
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rooms.addBot(host.room, host.token);
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rooms.begin(host.room, host.token);
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expect(() => rooms.say(host.room, host.token, 'Psst.', ['B'])).toThrow(/read no private talk/);
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});
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describe('a table the bots play on alone', () => {
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/** A count to ten that only the bots play: the host is never owed a move. */
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type Count = { n: number; over: { winner: null; reason: string } | null };
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const count: GameSpec<Count, null> = {
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seatIds: ['A', 'B'],
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minSeats: 2,
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botNames: ['Aldric'],
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currentRules: 1,
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create: () => ({ n: 0, over: null }),
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resolve: (s) => ({ n: s.n + 1, over: s.n + 1 >= 10 ? { winner: null, reason: 'Ten.' } : null }),
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needsInput: (s, seat) => seat === 'B' && !s.over,
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over: (s) => s.over,
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turn: (s) => s.n + 1,
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view: (s) => s,
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botInput: () => null,
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cleanInput: () => null,
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nameOf: (_s, seat) => seat
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};
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beforeEach(() => vi.useFakeTimers());
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afterEach(() => vi.useRealTimers());
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it('plays a few rounds at once, then one at a pace to watch, and the rest at once when hurried', () => {
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const rooms = new Rooms(count, new Store(dir));
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const host = rooms.create('Ann', 2);
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rooms.addBot(host.room, host.token);
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rooms.begin(host.room, host.token);
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const room = host.room;
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expect(room.state!.n).toBe(4);
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expect(rooms.view(room, 'A').playingOn).toBe(true);
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vi.advanceTimersByTime(2000);
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expect(room.state!.n).toBe(5);
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rooms.hurry(room, host.token);
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vi.runAllTimers();
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expect(room.state!.n).toBe(10);
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expect(room.over).toBe(true);
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expect(rooms.view(room, 'A').playingOn).toBe(false);
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});
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});
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});
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describe('the host and the other seats', () => {
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it("gives a person's seat to a bot, which plays it at once, and the person's token opens nothing", () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, ann, { pick: 5 }, 0);
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rooms.standIn(room, ann, 'B');
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// The round waited on Bo alone; the bot played it.
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expect(room.resolved).toBe(1);
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expect(rooms.waitingOn(room)).toEqual(['A']);
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expect(() => rooms.seatOf(room, bo)).toThrow(/gave your seat to a bot/);
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expect(rooms.view(room, 'A').seats[1]).toEqual({ id: 'B', name: 'Bo', bot: true, standIn: true });
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rooms.submit(room, ann, { pick: 3 }, 1);
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expect(room.resolved).toBe(2);
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});
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it('keeps a move the person made before the bot stood in', () => {
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const { rooms, room, ann, bo } = table();
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rooms.submit(room, bo, { pick: 2 }, 0);
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rooms.standIn(room, ann, 'B');
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rooms.submit(room, ann, { pick: 5 }, 0);
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expect(room.state!.rounds[0].picks).toEqual({ A: 5, B: 2 });
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});
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it('is the host\'s call alone, in a game under way, for a person other than the host', () => {
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const { rooms, room, ann, bo } = table();
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expect(() => rooms.standIn(room, bo, 'A')).toThrow(/Only the player who opened/);
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expect(() => rooms.standIn(room, ann, 'A')).toThrow(/keeps their own seat/);
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expect(() => rooms.standIn(room, ann, 'Z')).toThrow(/No person sits/);
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const lobby = rooms.create('Ann', 2);
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rooms.join(lobby.room, 'Bo');
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expect(() => rooms.standIn(lobby.room, lobby.token, 'B')).toThrow(/under way/);
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});
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it('gives the seat back by the host\'s phrase, with a new token, and a restart keeps both changes', () => {
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const { rooms, room, ann, bo } = table();
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rooms.standIn(room, ann, 'B');
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expect(new Rooms(game, new Store(dir)).get(room.id).seats[1]).toMatchObject({ bot: true, standIn: true });
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const claimed = rooms.claim(rooms.hostPhrase(room, ann, 'B').phrase);
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expect(claimed.seat).toBe('B');
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expect(rooms.seatOf(room, claimed.token).name).toBe('Bo');
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expect(() => rooms.seatOf(room, bo)).toThrow(/opens no seat/);
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expect(rooms.waitingOn(room)).toContain('B');
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const reopened = new Rooms(game, new Store(dir)).get(room.id);
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expect(reopened.seats[1]).toEqual({ id: 'B', name: 'Bo', tokenHash: room.seats[1].tokenHash, bot: false });
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});
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it("re-seats a person whose browser lost the seat, by the host's phrase, once", () => {
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const { rooms, room, ann, bo } = table();
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const { phrase } = rooms.hostPhrase(room, ann, 'B');
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const claimed = rooms.claim(phrase);
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expect(claimed.token).not.toBe(bo);
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expect(() => rooms.seatOf(room, bo)).toThrow(/opens no seat/);
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expect(() => rooms.claim(phrase)).toThrow(/unknown or has expired/);
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});
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it("makes a phrase only for the host, and only for another person's seat", () => {
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const { rooms, room, ann, bo } = table();
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expect(() => rooms.hostPhrase(room, bo, 'A')).toThrow(/Only the player who opened/);
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expect(() => rooms.hostPhrase(room, ann, 'A')).toThrow(/No other person/);
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const withBot = rooms.create('Ann', 2);
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const bot = rooms.addBot(withBot.room, withBot.token);
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expect(() => rooms.hostPhrase(withBot.room, withBot.token, bot.id)).toThrow(/No other person/);
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});
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it('voids a phrase for the seat once a bot stands in, and holds the person\'s seat at a rematch without the stand-in', () => {
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const { rooms, room, ann } = table();
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const { phrase } = rooms.hostPhrase(room, ann, 'B');
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rooms.standIn(room, ann, 'B');
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expect(() => rooms.claim(phrase)).toThrow(/unknown or has expired/);
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while (!game.over(room.state!)) rooms.submit(room, ann, { pick: 5 }, room.resolved);
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const next = rooms.get(rooms.rematch(room, ann).roomId);
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expect(next.expected).toEqual(['Bo']);
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expect(next.seats.map((s) => s.name)).toEqual(['Ann']);
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});
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});
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