Begin Wyrm from the game kit
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// The front door for games between people. Plain HTTP for actions, a
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// websocket only to say "something changed, fetch the view again".
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//
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// POST /api/rooms {name, size?, options?} create a room and take seat A; options are the game's table choices
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// GET /api/rooms/:id?token= the view for that seat; without a token, the gallery's view
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// POST /api/rooms/:id/join {name} take the next seat
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// POST /api/rooms/:id/bot {token} the host seats a bot, before the game begins
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// POST /api/rooms/:id/unseat {token, seat} the host sends a bot away before the game begins
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// POST /api/rooms/:id/begin {token} the host begins with the players seated so far
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// POST /api/rooms/:id/rank {token, ranking} a seat ranks the table's choices, best first, where the table asks for it
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// POST /api/rooms/:id/turn {token, input} this seat's move
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// POST /api/rooms/:id/hurry {token} a table the bots are playing on plays the rest at once
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// POST /api/rooms/:id/say {token, text, to?} table talk, from a seat to the whole room, or privately to the seats in `to`;
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// {name, text} or from the gallery, signed, when the host allows it
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// POST /api/rooms/:id/gallery {token, on} the host lets the Peanut Gallery talk, or hushes it
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// POST /api/rooms/:id/challenge {token} call the keeper to a held seat; their phone rings
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// POST /api/rooms/:id/rematch {token} a finished table opens the next one
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// POST /api/rooms/:id/transfer {token} mint a phrase that carries this seat to another device
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// POST /api/rooms/:id/phrase {token, seat} the host mints one for another person's seat, which re-seats it when claimed
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// POST /api/rooms/:id/standin {token, seat} the host gives a person's seat to a bot for the rest of the game
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// POST /api/transfer {phrase} claim one
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// POST /api/rooms/:id/report {token?, happened, expected} a report to the keeper, pinned to the round
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// POST /api/reports/:id/image <image bytes> a screenshot for a report just filed
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// POST /api/reports/:id/answer {roomId, token, text} your word under the keeper's reply
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// POST /api/reports/mine {seats: [{roomId, token}]} your reports and the keeper's replies
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// GET /api/tally what the ledgers add up to, for the hall
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// WS /ws?room=:id&token= {type:"update", seq} whenever the room changes; without a token,
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// a seat in the Peanut Gallery, counted for the table
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//
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// Caddy serves the static site and proxies /api and /ws here. The keeper's
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// door answers only on the host itself, and only to the key in KEEPER_KEY_FILE
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// (deploy/wyrm-reseat.sh sends it):
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//
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// GET /keeper/rooms/:id who sits at the table, and when each person last moved or spoke
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// POST /keeper/rooms/:id/reseat {seat} a new token for a player locked out, as a link to send them
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// POST /keeper/rooms/:id/say {text} a word from the keeper in the table's talk
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import * as Sentry from '@sentry/node';
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import { createServer, type IncomingMessage, type ServerResponse } from 'node:http';
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import { timingSafeEqual } from 'node:crypto';
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import { readFileSync } from 'node:fs';
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import { dirname } from 'node:path';
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import { WebSocketServer, WebSocket } from 'ws';
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import { game } from '../../src/lib/game';
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import { RateLimit } from './ratelimit';
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import { IMAGE_MAX_BYTES, Reports } from './reports';
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import { RoomError, Rooms, SPECTATOR } from './rooms';
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import { Store } from './store';
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import { Tallies } from './tally';
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const PORT = Number(process.env.PORT ?? '8791');
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const HOST = process.env.HOST ?? '127.0.0.1';
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const DATA_DIR = process.env.DATA_DIR ?? '../data/rooms';
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const PUBLIC_URL = (process.env.PUBLIC_URL ?? 'https://wyrm.kestrelsnest.social').replace(/\/$/, '');
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/** The keeper of the site, whom a table may call to a seat, and where they sleep. */
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const KEEPER = process.env.KEEPER ?? 'the keeper';
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const KEEPER_TZ = process.env.KEEPER_TZ ?? 'America/New_York';
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/** The keeper's key, readable by root and this game's user alone, so another service on the host cannot use the keeper's door. Absent, the door stays shut. */
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const KEEPER_KEY_FILE = process.env.KEEPER_KEY_FILE ?? '/etc/wyrm/keeper.key';
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const BODY_LIMIT = 16 * 1024;
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// Errors go to Sentry when a DSN is set; the SDK drops them otherwise.
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if (process.env.SENTRY_DSN) {
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Sentry.init({ dsn: process.env.SENTRY_DSN, environment: 'production', tracesSampleRate: 0 });
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}
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process.on('unhandledRejection', (reason) => {
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console.error(reason);
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Sentry.captureException(reason);
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});
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const store = new Store(DATA_DIR);
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const rooms = new Rooms(game, store, { name: KEEPER, zone: KEEPER_TZ });
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/** Reports live beside the room ledgers, not among them. */
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const reports = new Reports(dirname(DATA_DIR));
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const tallies = new Tallies(game, store);
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/** Opening rooms and taking seats are open to anyone; a script gets a few dozen an hour, not thousands. */
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const doors = new RateLimit(40, 60 * 60 * 1000);
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/** Table talk: a lively table says a few lines a minute, not hundreds. */
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const voices = new RateLimit(240, 60 * 60 * 1000);
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/** Reports, answers and pictures: a few an hour from one address; each rings the keeper's phone. */
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const desk = new RateLimit(6, 60 * 60 * 1000);
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/** The gallery talks under a tighter rein than the table: no seat, no token, one address. */
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const galleryVoices = new RateLimit(30, 10 * 60 * 1000);
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/** Calls to the keeper: a real person's phone rings for each. */
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const bells = new RateLimit(3, 60 * 60 * 1000);
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/** Claims on transfer phrases: a phrase is guessed, not brute-forced. */
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const claims = new RateLimit(10, 10 * 60 * 1000);
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const MAX_AUDIENCE = 30;
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/** How often each socket is asked to answer; one silent through a whole round is a browser gone, and is closed. */
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const PING_MS = Number(process.env.PING_MS ?? 30_000);
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const IDLE_ROOM_MS = 7 * 24 * 60 * 60 * 1000;
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setInterval(() => {
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const n = rooms.evictIdle(IDLE_ROOM_MS);
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doors.prune();
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voices.prune();
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desk.prune();
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galleryVoices.prune();
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bells.prune();
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claims.prune();
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if (n) console.log(`evicted ${n} idle room${n === 1 ? '' : 's'} from memory; ${rooms.loaded} loaded`);
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}, 60 * 60 * 1000).unref();
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/** The visitor's address as Caddy reports it, or the socket's when unproxied. */
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function clientOf(req: IncomingMessage): string {
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const forwarded = req.headers['x-forwarded-for'];
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const first = (Array.isArray(forwarded) ? forwarded[0] : forwarded)?.split(',')[0].trim();
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return first || req.socket.remoteAddress || '?';
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}
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function send(res: ServerResponse, status: number, body: unknown): void {
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res.writeHead(status, { 'content-type': 'application/json; charset=utf-8', 'cache-control': 'no-store' });
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res.end(status === 204 ? undefined : JSON.stringify(body));
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}
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function readBytes(req: IncomingMessage, limit: number, tooBig: string): Promise<Buffer> {
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return new Promise((resolve, reject) => {
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const declared = Number(req.headers['content-length'] ?? 0);
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if (declared > limit) {
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reject(new RoomError(tooBig, 413));
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req.destroy();
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return;
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}
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let size = 0;
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const chunks: Buffer[] = [];
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req.on('data', (chunk: Buffer) => {
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size += chunk.length;
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if (size > limit) {
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reject(new RoomError(tooBig, 413));
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req.destroy();
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return;
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}
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chunks.push(chunk);
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});
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req.on('end', () => resolve(Buffer.concat(chunks)));
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req.on('error', reject);
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});
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}
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async function readBody(req: IncomingMessage): Promise<Record<string, unknown>> {
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const bytes = await readBytes(req, BODY_LIMIT, 'That is more than a move needs.');
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if (bytes.length === 0) return {};
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try {
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return JSON.parse(bytes.toString('utf8')) as Record<string, unknown>;
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} catch {
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throw new RoomError('The request was not JSON.');
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}
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}
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/** A report, an answer, or a call to the table is worth waking the keeper for; the desk's own replies are not. */
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function ringBell(title: string, detail: { fingerprint: string[]; tags: Record<string, string>; extra: Record<string, unknown> }): void {
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Sentry.captureMessage(title, { level: 'error', ...detail });
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}
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/** The seats a browser claims, kept to the ones its tokens prove. */
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function provenSeats(raw: unknown): { roomId: string; seat: string }[] {
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const claims = Array.isArray(raw) ? raw.slice(0, 50) : [];
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const proven: { roomId: string; seat: string }[] = [];
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for (const claim of claims) {
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if (typeof claim !== 'object' || claim === null) continue;
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const c = claim as Record<string, unknown>;
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try {
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const room = rooms.get(String(c.roomId ?? ''));
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proven.push({ roomId: room.id, seat: rooms.seatOf(room, typeof c.token === 'string' ? c.token : undefined).id });
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} catch {
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// A seat this browser cannot prove is not its business.
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}
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}
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return proven;
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}
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const DESK_BUSY = 'The desk has plenty from here for now; more in an hour.';
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async function handleReports(req: IncomingMessage, res: ServerResponse, parts: string[]): Promise<void> {
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if (req.method !== 'POST') throw new RoomError('Not here.', 404);
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if (parts[2] === 'mine' && parts.length === 3) {
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const body = await readBody(req);
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return send(res, 200, { reports: reports.mine(provenSeats(body.seats)) });
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}
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const report = reports.find(parts[2] ?? '');
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if (!report) throw new RoomError('No such report.', 404);
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if (parts[3] === 'image') {
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if (!desk.allow(clientOf(req))) throw new RoomError(DESK_BUSY, 429);
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reports.attachImage(report, await readBytes(req, IMAGE_MAX_BYTES, 'A picture of 2.5 MB at most.'));
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return send(res, 204, {});
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}
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if (parts[3] === 'answer') {
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if (!desk.allow(clientOf(req))) throw new RoomError(DESK_BUSY, 429);
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const body = await readBody(req);
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const room = rooms.get(String(body.roomId ?? report.roomId));
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const seat = rooms.seatOf(room, typeof body.token === 'string' ? body.token : undefined);
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if (room.id !== report.roomId) throw new RoomError('That report is not yours to answer.', 403);
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reports.answer(report, seat, body.text);
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ringBell(`${seat.name} answers on report ${report.id} (${room.id}): ${String(body.text ?? '').slice(0, 100)}`, {
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fingerprint: ['report-answer', report.id, new Date().toISOString()],
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tags: { room: room.id, report: report.id, player: seat.name },
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extra: { text: body.text, link: `${PUBLIC_URL}/join/${room.id}` }
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});
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return send(res, 200, { ok: true });
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}
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throw new RoomError('Not here.', 404);
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}
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/** The key the keeper's door asks for, read on each knock so a key written after the server started is honoured. */
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function keeperKeyGiven(req: IncomingMessage): boolean {
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let key: Buffer;
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try {
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key = Buffer.from(readFileSync(KEEPER_KEY_FILE, 'utf8').trim());
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} catch {
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return false;
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}
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const given = Buffer.from(String(req.headers['x-keeper-key'] ?? ''));
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return key.length > 0 && given.length === key.length && timingSafeEqual(given, key);
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}
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/**
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* The keeper's door. Caddy proxies only /api and /ws, so it is reached from the host alone; a request Caddy
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* forwarded is turned away besides, and so is one without the keeper's key.
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*/
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async function handleKeeper(req: IncomingMessage, res: ServerResponse, parts: string[]): Promise<void> {
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if (req.headers['x-forwarded-for'] || parts[1] !== 'rooms' || !keeperKeyGiven(req)) throw new RoomError('Not here.', 404);
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const room = rooms.get(parts[2] ?? '');
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if (parts.length === 3 && req.method === 'GET') return send(res, 200, { roomId: room.id, started: !!room.state, seats: rooms.seatsForKeeper(room) });
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if (parts[3] === 'reseat' && parts.length === 4 && req.method === 'POST') {
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const body = await readBody(req);
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const { seat, token } = rooms.reseat(room, body.seat);
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// The token rides the fragment, which the browser keeps to itself: it reaches neither Caddy's log nor this server.
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return send(res, 200, { name: seat.name, link: `${PUBLIC_URL}/join/${room.id}#seat=${seat.id}.${token}` });
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}
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if (parts[3] === 'say' && parts.length === 4 && req.method === 'POST') {
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const body = await readBody(req);
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rooms.keeperSays(room, body.text);
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return send(res, 204, {});
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}
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throw new RoomError('Not here.', 404);
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}
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async function handle(req: IncomingMessage, res: ServerResponse): Promise<void> {
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const url = new URL(req.url ?? '/', 'http://localhost');
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const parts = url.pathname.split('/').filter(Boolean);
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if (parts[0] === 'keeper') return handleKeeper(req, res, parts);
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if (parts[0] === 'api' && parts[1] === 'reports') return handleReports(req, res, parts);
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if (parts[0] === 'api' && parts[1] === 'tally' && parts.length === 2 && req.method === 'GET') return send(res, 200, tallies.get());
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if (parts[0] === 'api' && parts[1] === 'transfer' && parts.length === 2 && req.method === 'POST') {
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if (!claims.allow(clientOf(req))) throw new RoomError('Too many claims from here just now; try again later.', 429);
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const body = await readBody(req);
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return send(res, 200, rooms.claim(body.phrase));
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}
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if (parts[0] !== 'api' || parts[1] !== 'rooms') throw new RoomError('Not here.', 404);
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if (parts.length === 2 && req.method === 'POST') {
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if (!doors.allow(clientOf(req))) throw new RoomError('Too many rooms opened from here just now; try again later.', 429);
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const body = await readBody(req);
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const { room, seat, token } = rooms.create(String(body.name ?? ''), Number(body.size ?? game.minSeats), body.options);
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return send(res, 201, { seat: seat.id, token, view: rooms.view(room, seat.id) });
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}
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const room = rooms.get(parts[2] ?? '');
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const action = parts[3];
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if (!action && req.method === 'GET') {
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const token = url.searchParams.get('token');
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if (!token) return send(res, 200, rooms.view(room, SPECTATOR));
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (req.method !== 'POST') throw new RoomError('Not here.', 404);
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const body = await readBody(req);
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const token = typeof body.token === 'string' && body.token ? body.token : undefined;
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if (action === 'join') {
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if (!doors.allow(clientOf(req))) throw new RoomError('Too many seats taken from here just now; try again later.', 429);
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const { seat, token: minted } = rooms.join(room, String(body.name ?? ''));
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return send(res, 200, { seat: seat.id, token: minted, view: rooms.view(room, seat.id) });
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}
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if (action === 'bot') {
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rooms.addBot(room, token);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'unseat') {
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rooms.unseat(room, token, body.seat);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'begin') {
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rooms.begin(room, token);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'rank') {
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rooms.rank(room, token, body.ranking);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'hurry') {
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rooms.hurry(room, token);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'turn') {
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rooms.submit(room, token, body.input, body.resolved);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'say') {
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if (!token) {
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if (!galleryVoices.allow(clientOf(req))) throw new RoomError('The gallery has said plenty from here for now.', 429);
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rooms.sayFromGallery(room, body.name, body.text);
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return send(res, 200, rooms.view(room, SPECTATOR));
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}
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if (!voices.allow(clientOf(req))) throw new RoomError('The table has heard enough from here for now.', 429);
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rooms.say(room, token, body.text, body.to);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'gallery') {
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rooms.setGalleryTalk(room, token, body.on === true);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'challenge') {
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if (!bells.allow(clientOf(req))) throw new RoomError('The keeper has been called enough from here for one hour.', 429);
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const seat = rooms.seatOf(room, token);
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rooms.callKeeper(room, token, KEEPER);
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const link = `${PUBLIC_URL}/join/${room.id}`;
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// One issue per table, so each call rings once, with the door in the message.
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ringBell(`${seat.name} challenges ${KEEPER} to a game — ${link}`, {
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fingerprint: ['challenge', room.id],
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tags: { room: room.id, challenger: seat.name },
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extra: { link, players: room.seats.map((s) => s.name).join(', ') }
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});
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return send(res, 200, rooms.view(room, seat.id));
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}
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if (action === 'rematch') {
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const next = rooms.rematch(room, token);
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return send(res, next.created ? 201 : 200, { roomId: next.roomId, seat: next.seat?.id ?? null, token: next.token, created: next.created });
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}
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if (action === 'transfer') {
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return send(res, 200, rooms.transfer(room, token));
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}
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if (action === 'phrase') {
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return send(res, 200, rooms.hostPhrase(room, token, body.seat));
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}
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if (action === 'standin') {
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rooms.standIn(room, token, body.seat);
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return send(res, 200, rooms.view(room, rooms.seatOf(room, token).id));
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}
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if (action === 'report') {
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if (!desk.allow(clientOf(req))) throw new RoomError(DESK_BUSY, 429);
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const seat = token ? rooms.seatOf(room, token) : null;
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const turn = room.state ? game.turn(room.state) : null;
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const report = reports.file(room, seat, turn, body.happened, body.expected);
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ringBell(`Report from ${report.player} in ${room.id}: ${report.happened.slice(0, 100)}`, {
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fingerprint: ['report', report.id],
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tags: { room: room.id, report: report.id, player: report.player },
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||||
extra: { happened: report.happened, expected: report.expected, turn: report.turn, seq: report.seq, link: `${PUBLIC_URL}/join/${room.id}` }
|
||||
});
|
||||
return send(res, 201, { id: report.id });
|
||||
}
|
||||
throw new RoomError('Not here.', 404);
|
||||
}
|
||||
|
||||
const server = createServer((req, res) => {
|
||||
handle(req, res).catch((err: unknown) => {
|
||||
if (err instanceof RoomError) return send(res, err.status, { error: err.message });
|
||||
console.error(err);
|
||||
Sentry.captureException(err, { extra: { url: req.url, method: req.method } });
|
||||
send(res, 500, { error: 'Something went wrong on the server.' });
|
||||
});
|
||||
});
|
||||
|
||||
// The socket only ever speaks to the browser; anything the browser sends is ignored, so it may send almost nothing.
|
||||
const wss = new WebSocketServer({ noServer: true, maxPayload: 1024 });
|
||||
server.on('upgrade', (req, socket, head) => {
|
||||
const url = new URL(req.url ?? '/', 'http://localhost');
|
||||
if (url.pathname !== '/ws') return socket.destroy();
|
||||
let seatId: string;
|
||||
let room: ReturnType<typeof rooms.get>;
|
||||
try {
|
||||
room = rooms.get(url.searchParams.get('room') ?? '');
|
||||
const token = url.searchParams.get('token');
|
||||
seatId = token ? rooms.seatOf(room, token).id : SPECTATOR;
|
||||
if (seatId === SPECTATOR && rooms.audience(room) >= MAX_AUDIENCE) throw new RoomError('The gallery is full.', 429);
|
||||
} catch {
|
||||
return socket.destroy();
|
||||
}
|
||||
wss.handleUpgrade(req, socket, head, (ws: WebSocket) => {
|
||||
const onChange = (changed: ReturnType<typeof rooms.get>) => {
|
||||
if (ws.readyState === WebSocket.OPEN) ws.send(JSON.stringify({ type: 'update', seq: changed.seq }));
|
||||
};
|
||||
const unsubscribe = seatId === SPECTATOR ? rooms.watch(room, onChange) : rooms.subscribe(room.id, onChange);
|
||||
ws.on('close', unsubscribe);
|
||||
answered.set(ws, true);
|
||||
ws.on('pong', () => answered.set(ws, true));
|
||||
// A socket's own error (a message over the limit, a malformed frame) closes that socket, never the server.
|
||||
ws.on('error', () => ws.terminate());
|
||||
});
|
||||
});
|
||||
|
||||
/**
|
||||
* A browser that died without closing (a crashed tab, a sleeping laptop, a dropped network) leaves its socket
|
||||
* open until TCP gives up, counted in the gallery all the while. The protocol's own ping, which every browser
|
||||
* answers by itself, finds it within two rounds.
|
||||
*/
|
||||
const answered = new WeakMap<WebSocket, boolean>();
|
||||
setInterval(() => {
|
||||
for (const ws of wss.clients) {
|
||||
if (!answered.get(ws)) {
|
||||
ws.terminate();
|
||||
continue;
|
||||
}
|
||||
answered.set(ws, false);
|
||||
ws.ping();
|
||||
}
|
||||
}, PING_MS).unref();
|
||||
|
||||
server.listen(PORT, HOST, () => {
|
||||
console.log(`wyrm server listening on http://${HOST}:${PORT}, rooms in ${DATA_DIR}`);
|
||||
});
|
||||
Reference in new issue
Block a user