Begin Wyrm from the game kit
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// The game server and the site together, for playing locally: one terminal,
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// each line marked with its side, and Ctrl-C (or either one stopping or
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// failing to get its port) stops both.
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import { spawn } from 'node:child_process';
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const sides = [
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['server', ['run', 'server']],
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['site', ['run', 'dev', '--', ...process.argv.slice(2)]]
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];
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const children = sides.map(([name, args]) => {
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const child = spawn('npm', args, { stdio: ['inherit', 'pipe', 'pipe'] });
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for (const stream of [child.stdout, child.stderr]) {
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let rest = '';
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stream.on('data', (chunk) => {
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const lines = (rest + chunk).split('\n');
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rest = lines.pop();
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for (const line of lines) {
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console.log(`[${name}] ${line}`);
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// A watcher outlives the crash it watches, so a port already taken would leave one side running alone.
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if (line.includes('EADDRINUSE')) {
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console.log(`[${name}] its port is taken: is another copy already running?`);
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stop(1);
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}
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}
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});
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}
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child.on('exit', (code) => stop(code ?? 0));
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return child;
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});
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let stopping = false;
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function stop(code) {
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if (stopping) return;
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stopping = true;
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for (const c of children) if (c.exitCode === null) c.kill('SIGTERM');
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process.exitCode = code;
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}
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process.on('SIGINT', () => stop(0));
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process.on('SIGTERM', () => stop(0));
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