Learn the pieces: fifteen scenes and a checkmate, each a small position with a move to make and a word on what came of it
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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import { describe, expect, it } from 'vitest';
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import { SCENES, sceneCells } from './lessons';
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import { frozen, hasLegalMove, inCheck, kindOf, legalMovesFrom, movesFrom, other, playOn, square } from './board';
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describe('the lessons', () => {
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it('every scene’s move is legal for the side to move, and only the asked-for moves count', () => {
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for (const scene of SCENES) {
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const cells = sceneCells(scene);
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for (const [from, to] of scene.moves) {
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const legal = legalMovesFrom(cells, square(from), 'printed');
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expect(legal, `${scene.id}: ${from} to ${to}`).toContain(square(to));
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}
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// The piece asked for is the player's.
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for (const [from] of scene.moves) expect(cells[square(from)][0], scene.id).toBe(scene.side === 'gold' ? 'g' : 's');
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// The scene draws every board its move touches.
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for (const [from, to] of scene.moves) {
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expect(scene.levels, scene.id).toContain(Number(from[0]));
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expect(scene.levels, scene.id).toContain(Number(to[0]));
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}
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}
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});
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it('the scenes do what their words say', () => {
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const at = (id: string) => SCENES.find((s) => s.id === id)!;
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const play = (id: string) => {
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const s = at(id);
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const cells = sceneCells(s);
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const [from, to] = s.moves[0];
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return { cells, after: playOn(cells, square(from), square(to)), s };
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};
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// The Warrior's step is blocked and its capture is not.
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expect(movesFrom(sceneCells(at('warrior')), square('2c2')).map((i) => i)).toEqual([square('2d3')]);
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// The Hero leaps the Warrior and takes the Mage.
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expect(play('hero').after.captured).toBe('M');
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// The Mage comes down two boards onto the Basilisk.
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expect(play('mage').after.captured).toBe('B');
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// The Paladin vaults over the Dwarf at 1c5.
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expect(play('paladin').after.captured).toBe('D');
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// The Sylph's dive and the Dragon's strike take what they say.
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expect(play('sylph').after.captured).toBe('O');
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const dragon = play('dragon');
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expect(dragon.after.afar).toBe(true);
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expect(dragon.after.captured).toBe('M');
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expect(dragon.after.cells[square('3c4')]).toBe('gR');
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// The Basilisk's arrival freezes the Mage above.
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const basilisk = play('basilisk');
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expect(frozen(basilisk.after.cells, square('2e4'))).toBe(true);
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expect(movesFrom(basilisk.after.cells, square('2e4'))).toEqual([]);
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// The Elemental climbs onto the Thief.
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expect(play('elemental').after.captured).toBe('T');
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// The King is in check before it moves, and out of it after either move; up or down leaves it off the land.
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const king = sceneCells(at('king'));
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expect(inCheck(king, 'gold')).toBe(true);
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expect(legalMovesFrom(king, square('2g1'), 'printed').map((i) => i).sort()).toEqual([square('1g1'), square('2f1'), square('2h1'), square('3g1')].sort());
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// The last scene is mate in one, and only that move mates.
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const mate = play('mate');
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expect(inCheck(mate.after.cells, 'scarlet')).toBe(true);
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expect(hasLegalMove(mate.after.cells, 'scarlet', 'printed')).toBe(false);
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expect(kindOf(mate.cells[square('2d4')])).toBe('K');
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expect(frozen(mate.cells, square('2d4'))).toBe(true);
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void other;
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});
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});
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