An editing pass over every word a player reads, and two false claims of only put right: the Unicorn is not the land's one leaper, nor the Paladin its one vaulter
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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@@ -38,7 +38,7 @@ export const SCENES: Scene[] = [
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task: 'Take the Scarlet Warrior. Tap your Warrior at 2c2, then 2d3.',
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moves: [['2c2', '2d3']],
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after: 'The Warrior falls, and yours stands on the d file now. A Warrior that reaches the far rank stands up a Hero, with no choice about it, which is a real gain but not a queen. There is no double step and no capture in passing, because Gygax limited the Warrior to the old single step of shatranj, and so every advance is a commitment.',
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aside: 'That is a legal move, but the Warrior at 2d3 is the one to take. Tap the board’s title to set the scene again.'
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aside: 'That is a legal move, but the Warrior at 2d3 is the one to take. Set the scene again and look for it.'
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},
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{
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id: 'oliphant',
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@@ -49,8 +49,8 @@ export const SCENES: Scene[] = [
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before: 'The war elephant is a rook by another name. It runs any distance along a rank or a file while the way is clear, and never leaves the land. The a file is open from your corner to the Thief at 2a6.',
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task: 'Take the Thief. Tap the Oliphant at 2a1, then 2a6.',
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moves: [['2a1', '2a6']],
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after: 'On a board twelve squares wide an open file runs a long way, and the Oliphant is the piece that owns it. Remember what the sky can do, though: an Oliphant standing on the land beneath an enemy Dragon is as good as lost, because it cannot strike back upward.',
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aside: 'A legal move, but the Thief at 2a6 is the one to take. Tap the board’s title to set the scene again.'
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after: 'On a board twelve squares wide an open file runs a long way, and the Oliphant is the piece that owns it. Remember what the sky can do, though. An Oliphant standing on the land beneath an enemy Dragon is as good as lost, because it cannot strike back upward.',
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aside: 'A legal move, but the Thief at 2a6 is the one to take. Set the scene again and look for it.'
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},
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{
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id: 'unicorn',
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@@ -58,11 +58,11 @@ export const SCENES: Scene[] = [
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pieces: { '2b1': 'gU', '2a2': 'gW', '2b2': 'gW', '2c2': 'gW', '2c3': 'sT' },
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side: 'gold',
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levels: [2],
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before: 'A knight, and the only piece of the land that leaps. Your Warriors wall it in, and the Unicorn does not care. It goes one square along a rank or file and one diagonally outward, over whatever is between.',
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before: 'A knight, and one of the three pieces of the land that leap, with the Hero and the Paladin. Your Warriors wall it in, and the Unicorn does not care. It goes one square along a rank or file and one diagonally outward, over whatever is between.',
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task: 'Leap the wall and take the Thief at 2c3. Tap the Unicorn, then 2c3.',
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moves: [['2b1', '2c3']],
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after: 'The Thief is gone and the wall never moved. Early in a game the Unicorns are the pieces to bring out first, for just this reason. Gygax rates them low, below a Basilisk, because a knight is slow on so wide a board, so trade one gladly for a Hero or a Thief.',
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aside: 'A legal move, but the leap to 2c3 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the leap to 2c3 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'thief',
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@@ -74,7 +74,7 @@ export const SCENES: Scene[] = [
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task: 'Take the Oliphant. Tap the Thief, then 2h5.',
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moves: [['2d1', '2h5']],
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after: 'Five squares in one move, and a five-point piece for a four-point one. A Thief’s work is in the middle ranks, which is where the Dragon hunts from the air, so it is the piece most often lost to a strike from above. Two Thieves cover both colours of square.',
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aside: 'A legal move, but the Oliphant at 2h5 is the one to take. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the Oliphant at 2h5 is the one to take. Set the scene again and look for it.'
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},
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{
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id: 'hero',
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@@ -82,11 +82,11 @@ export const SCENES: Scene[] = [
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pieces: { '2c1': 'gH', '2d2': 'gW', '2e3': 'sM' },
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side: 'gold',
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levels: [2],
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before: 'A champion who goes one or two squares along a diagonal and leaps the square between. Your own Warrior stands at 2d2, in the way of nothing. Beyond it, the Scarlet Mage.',
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before: 'A champion who goes one or two squares along a diagonal and leaps the square between. Your own Warrior stands at 2d2, and beyond it the Scarlet Mage.',
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task: 'Leap over the Warrior and take the Mage at 2e3. Tap the Hero, then 2e3.',
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moves: [['2c1', '2e3']],
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after: 'The Mage, worth eleven, to a Hero worth four and a half. The Hero can also rise to the air or drop to the underworld, onto any of the four squares diagonally beside the square above or below it, and take a piece as it goes. Off the land its only move is back, so it goes up to kill and comes straight home.',
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aside: 'A legal move, but the leap to 2e3 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the leap to 2e3 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'cleric',
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@@ -98,7 +98,7 @@ export const SCENES: Scene[] = [
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task: 'Step up into the air and take the Sylph. Tap the Cleric, then 3e4 on the upper board.',
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moves: [['2e4', '3e4']],
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after: 'The Cleric is in the air now and moves there exactly as it did on the land. Gygax says not to underestimate it. Of the five kinds of piece that can visit all three boards, it is the only one that plays the same on each, and he values it at nine, above the Dragon.',
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aside: 'A legal move, but the step up to 3e4 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the step up to 3e4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'mage',
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@@ -106,11 +106,11 @@ export const SCENES: Scene[] = [
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pieces: { '3c4': 'gM', '1c4': 'sB' },
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side: 'gold',
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levels: [3, 2, 1],
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before: 'On the land the Mage is a queen. Here it is in the air, where it can only step one square along a rank or file, or move straight up or down. Straight down two boards is the underworld, and a Scarlet Basilisk sits there at 1c4. The land square between, 2c4, is empty, and it has to be: the Mage does not vault.',
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before: 'On the land the Mage is a queen. Here it is in the air, where it can only step one square along a rank or file, or move straight up or down. Straight down two boards is the underworld, and a Scarlet Basilisk sits there at 1c4. The land square between, 2c4, is empty, and it has to be, because the Mage does not vault.',
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task: 'Descend two boards and take the Basilisk. Tap the Mage, then 1c4 on the lowest board.',
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moves: [['3c4', '1c4']],
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after: 'The Basilisk is crushed and the Mage stands in the underworld, where it is a shadow of itself, one step at a time. Gygax warns against bringing the Mage out early, since lesser pieces develop by chasing it. Use its moves between boards to escape, and seldom to visit.',
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aside: 'A legal move, but the drop to 1c4 is the one to see. Tap the board’s title to set the scene again.'
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after: 'The Basilisk is crushed and the Mage stands in the underworld, where it is a shadow of itself, one step at a time. Gygax warns against bringing the Mage out early, since lesser pieces develop by chasing it. Its moves between boards serve it best as an escape.',
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aside: 'A legal move, but the drop to 1c4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'paladin',
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@@ -122,7 +122,7 @@ export const SCENES: Scene[] = [
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task: 'Vault down to the underworld and take the Dwarf at 1c6. Tap the Paladin, then 1c6.',
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moves: [['2c4', '1c6']],
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after: 'One board down and two squares forward, over the Dwarf at 1c5, which never had a say. In the underworld the Paladin keeps only the king’s step. Worth ten by Gygax’s count, it is the piece that can be on any board from any other in one move, and he counsels keeping it back until the lesser pieces are out.',
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aside: 'A legal move, but the vault to 1c6 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the vault to 1c6 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'sylph',
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@@ -130,11 +130,11 @@ export const SCENES: Scene[] = [
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pieces: { '3e4': 'gS', '2e4': 'sO', '3e5': 'sW' },
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side: 'gold',
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levels: [3, 2],
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before: 'A pawn turned inside out. In the air the Sylph drifts one square diagonally forward and captures by stepping straight ahead, so the Warrior at 3e5 is in its sights. But look down: a Scarlet Oliphant stands on the land directly beneath it, and a Sylph can strike straight down.',
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before: 'A pawn turned inside out. In the air the Sylph drifts one square diagonally forward and captures by stepping straight ahead, so the Warrior at 3e5 is in its sights. But look down. A Scarlet Oliphant stands on the land directly beneath it, and a Sylph can strike straight down.',
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task: 'Dive and take the Oliphant on the land. Tap the Sylph, then 2e4 on the middle board.',
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moves: [['3e4', '2e4']],
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after: 'A one-point piece has taken a five-point one. Now the Sylph is grounded. On the land it cannot move at all except to rise again, to the square above it or to any empty square the Sylphs began on, and it takes nothing on the way up. Spend them this way and climb them home.',
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aside: 'A legal move, but the dive onto the Oliphant at 2e4 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the dive onto the Oliphant at 2e4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'griffon',
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@@ -146,7 +146,7 @@ export const SCENES: Scene[] = [
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task: 'Swoop down and take the Thief. Tap the Griffon, then 2e5 on the middle board.',
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moves: [['3d4', '2e5']],
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after: 'The Thief is gone, and the Griffon is on the land, where it has lost its wings and creeps one square diagonally until it climbs back. Drop to pick off a defender and climb before the land can gather. In the air it is worth a little more than a Hero, and nothing on the land sees its leap coming.',
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aside: 'A legal move, but the swoop onto the Thief at 2e5 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the swoop onto the Thief at 2e5 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'dragon',
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@@ -154,11 +154,11 @@ export const SCENES: Scene[] = [
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pieces: { '3c4': 'gR', '2d4': 'sM', '2c4': 'sW' },
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side: 'gold',
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levels: [3, 2],
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before: 'The wyrm never leaves the air. It slides the diagonals and steps one square in any direction, and it strikes from afar: without moving, it can take an enemy on the land directly beneath it or on any of the four squares beside that one. Beneath it at 2c4 stands a Warrior, and beside that, at 2d4, the Scarlet Mage.',
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before: 'The wyrm never leaves the air. It slides the diagonals and steps one square in any direction, and it strikes from afar. Without moving, it can take an enemy on the land directly beneath it or on any of the four squares beside that one. Beneath it at 2c4 stands a Warrior, and beside that, at 2d4, the Scarlet Mage.',
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task: 'Strike the Mage from afar. Tap the Dragon, then 2d4 on the middle board.',
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moves: [['3c4', '2d4']],
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after: 'The Mage is lifted from the land and the Dragon has not moved. That strike was its whole move. Gygax set each Dragon directly over its King for this reason: a Dragon at home is a roof over the five squares beneath it, and a Dragon that flies off to hunt leaves its King under the other Dragon’s shadow.',
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aside: 'A legal move, but the strike at the Mage on 2d4 is the one to see. Tap the board’s title to set the scene again.'
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after: 'The Mage is lifted from the land and the Dragon has not moved. That strike was its whole move. Gygax set each Dragon directly over its King for this reason. A Dragon at home is a roof over the five squares beneath it, and a Dragon that flies off to hunt leaves its King under the other Dragon’s shadow.',
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aside: 'A legal move, but the strike at the Mage on 2d4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'dwarf',
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@@ -170,7 +170,7 @@ export const SCENES: Scene[] = [
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task: 'Burst up and take the Hero. Tap the Dwarf, then 2d4 on the middle board.',
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moves: [['1d4', '2d4']],
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after: 'A Dwarf is a mine beneath the land, and a piece that settles above one is taken. On the land it keeps the same moves, and it comes back down only onto an empty square beneath it. Gygax says the Dwarves play little part early, and make the best outposts late, if you have not hurried them forward.',
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aside: 'A legal move, but the strike up at the Hero on 2d4 is the one to see. Tap the board’s title to set the scene again.'
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aside: 'A legal move, but the strike up at the Hero on 2d4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'basilisk',
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@@ -181,8 +181,8 @@ export const SCENES: Scene[] = [
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before: 'The serpent whose gaze turns to stone. A Basilisk moves one square forward or diagonally forward, taking what is there, or one square straight back, and never leaves the underworld. Whatever enemy stands on the land directly above it cannot move, take or threaten anything. The Scarlet Mage stands at 2e4. The square beneath it, 1e4, is one step ahead of your Basilisk.',
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task: 'Slither under the Mage. Tap the Basilisk, then 1e4.',
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moves: [['1e3', '1e4']],
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after: 'The Mage is frozen where it stands, and will be until the Basilisk moves or is taken. Gygax says an immobilised piece can be treated as if it did not exist, except that it still blocks its square. His own trick runs the other way too: stand a piece of yours over your own Basilisk, and whatever takes it is frozen on the spot for you to take at your leisure.',
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aside: 'A legal move, but 1e4, beneath the Mage, is the one to see. Tap the board’s title to set the scene again.'
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after: 'The Mage is frozen where it stands, and will be until the Basilisk moves or is taken. Gygax says an immobilised piece can be treated as if it did not exist, except that it still blocks its square. His own trick runs the other way too. Stand a piece of yours over your own Basilisk, and whatever takes it is frozen on the spot for you to take at your leisure.',
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aside: 'A legal move, but 1e4, beneath the Mage, is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'elemental',
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@@ -193,8 +193,8 @@ export const SCENES: Scene[] = [
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before: 'The one heavy thing in the underworld. It moves one or two squares along a rank or file and takes the same way, so the Dwarf at 1d6 is in reach. It climbs to the land only to capture, one square along a rank or file onto an empty square and then straight up onto an enemy. The square beside it at 1e4 is empty, and above that stands a Thief.',
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task: 'Heave up and take the Thief. Tap the Elemental, then 2e4 on the middle board.',
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moves: [['1d4', '2e4']],
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after: 'The Thief is shattered and the Elemental stands on the land, where it is a rock. Its only move there is back down, straight through an empty square and then one square along a rank or file. Plan its climb: an empty square beside it and an enemy above that square, and nothing else will do.',
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aside: 'A legal move, but the climb onto the Thief at 2e4 is the one to see. Tap the board’s title to set the scene again.'
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after: 'The Thief is shattered and the Elemental stands on the land, where it is a rock. Its only move there is back down, straight through an empty square and then one square along a rank or file. Its climb needs an empty square beside it and an enemy above that square, and nothing else will do.',
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aside: 'A legal move, but the climb onto the Thief at 2e4 is the one to see. Set the scene again and look for it.'
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},
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{
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id: 'king',
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@@ -202,10 +202,10 @@ export const SCENES: Scene[] = [
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pieces: { '2g1': 'gK', '2g8': 'sO', '2f2': 'gW', '2h2': 'gW' },
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side: 'gold',
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levels: [3, 2, 1],
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before: 'The whole game. The King moves one square in any direction on the land, and one step straight up or down between boards. Here it is in check: the Scarlet Oliphant looks down the open g file. Nothing of yours can take the Oliphant or step into the file, so the King must move. Two squares on the land are safe, and it could also climb into the air or dig into the underworld.',
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before: 'The whole game. The King moves one square in any direction on the land, and one step straight up or down between boards. Here it is in check, because the Scarlet Oliphant looks down the open g file. Nothing of yours can take the Oliphant or step into the file, so the King must move. Two squares on the land are safe, and it could also climb into the air or dig into the underworld.',
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task: 'Step out of check along the rank. Tap the King, then 2f1 or 2h1.',
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moves: [['2g1', '2f1'], ['2g1', '2h1']],
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after: 'Safe, and still on the land. The King could have climbed or dug instead, but off the land a King can do nothing except come straight back, and Gygax calls it a sitting duck there. Keep two more things in mind at the table: the square beneath your King, where an enemy Basilisk would freeze it, and your Dragon above it, which is its roof.',
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after: 'Safe, and still on the land. The King could have climbed or dug instead, but off the land a King can do nothing except come straight back, and Gygax calls it a sitting duck there. At the table, keep two more things in mind. The square beneath your King is where an enemy Basilisk would freeze it, and your Dragon above it is its roof.',
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aside: 'That is out of check, but off the land the King can only come back. Set the scene again and stay on the land.'
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},
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{
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@@ -214,11 +214,11 @@ export const SCENES: Scene[] = [
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pieces: { '2d4': 'sK', '1d4': 'gB', '2a1': 'gO', '2g1': 'gK' },
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side: 'gold',
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levels: [2, 1],
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before: 'Your Basilisk sits beneath the Scarlet King at 2d4, so the King is frozen: it cannot step out of anything. Gygax wrote that a frozen King is checkmated by any attack it cannot capture or block. Your Oliphant stands on the a file with the fourth rank empty between it and the King.',
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before: 'Your Basilisk sits beneath the Scarlet King at 2d4, so the King is frozen and cannot step out of anything. Gygax wrote that a frozen King is checkmated by any attack it cannot capture or block. Your Oliphant stands on the a file with the fourth rank empty between it and the King.',
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task: 'Give checkmate. Tap the Oliphant, then 2a4.',
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moves: [['2a1', '2a4']],
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after: 'Checkmate. The King is attacked along the rank, it cannot move, nothing of Scarlet’s can take the Oliphant, and nothing can step between. That is the Basilisk’s other gift: a well-timed move beneath a King, or beneath the piece that guards it, ends a game.',
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aside: 'A legal move, but the Oliphant to 2a4 is the mate. Tap the board’s title to set the scene again.'
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after: 'Checkmate. The King is attacked along the rank, it cannot move, nothing of Scarlet’s can take the Oliphant, and nothing can step between. That is the Basilisk’s other gift. A well-timed move beneath a King, or beneath the piece that guards it, ends a game.',
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aside: 'A legal move, but the Oliphant to 2a4 is the mate. Set the scene again and look for it.'
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}
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];
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