The glass board: a game drawn as three sheets of tinted glass on four posts with figures standing on them, in three.js, taking the same taps as the flat boards, shown only to a browser let in by a word
Fifteen figures in static/figures, one per kind, made to docs/figures-brief.md: a round base, a livery material the view recolours per side, and a base material left alone. The view loads three.js and the figures only when it is opened. It plays a move as a walk and a capture as a sink into the glass, dims a piece a Basilisk holds, marks the last move, the targets and a King in check, and lets a tap reach a figure or a marked square through the glass above it. Three cameras: from the corner, from the player's seat, from above. The table and the told game offer it behind the gate in src/lib/glass.svelte.ts, which opens for a browser that visits with ?glass=<word> whose hash it keeps. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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@@ -29,6 +29,14 @@ tables, the Peanut Gallery, the ledgers and the ops tools are the kit's;
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- The drake's search is bounded by a count of nodes, not a clock, so the
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same position always gives the same move and a ledger replays without
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asking it again.
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- The glass board, `src/lib/components/Glass.svelte`, draws a game as three
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sheets of tinted glass with figures standing on them, in three.js, and
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takes the same taps as the flat boards. The figures in `static/figures/`
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are glTF, one per kind, with a `livery` material the view recolours per
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side; `docs/figures-brief.md` is what they were made from. three.js and
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the figures load only when the view is opened. Until the keeper opens it
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to everyone, the view shows only to a browser let in through
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`src/lib/glass.svelte.ts`.
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- The guide's figures are screenshots in `static/guide/`, taken from the
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running site at 960 pixels wide.
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