A README for Wyrm, and the guide's figures described without a colon
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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<section id="hall">
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<h2>The hall</h2>
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<figure><img src="/guide/hall.png" alt="The hall: a name field, the two table choices, the button to play the drake, and the opening position drawn beside them" loading="lazy" /></figure>
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<figure><img src="/guide/hall.png" alt="The hall, with a name field, the two table choices, the button to play the drake, and the opening position drawn beside them" loading="lazy" /></figure>
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<p>Write your name and choose your company. <strong>Play now against a drake</strong> seats you across from the house player and begins at once. <strong>Open a table</strong> lays a table and hands you a link and a four-letter code to send to a friend. <strong>Join one</strong> takes a code someone sent you.</p>
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<p>Two choices sit above the buttons. <em>You play</em> picks your side, and Gold moves first. <em>The Sylphs</em> picks where the six Sylphs start. As Gygax printed it, Gold's Dragon can take an undefended Sylph on the very first move, which a reader of the Chess Variant Pages took for a misprint. The shifted setup moves the Sylphs one file over, out of reach. Beneath the buttons, <em>your games</em> lists every table this browser holds a seat at and whose move it is.</p>
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</section>
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<section id="table">
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<h2>The table</h2>
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<figure><img src="/guide/table.png" alt="A table laid: the room code, the link to send, two seats, and the Begin button" loading="lazy" /></figure>
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<figure><img src="/guide/table.png" alt="A table laid, with the room code, the link to send, two seats, and the Begin button" loading="lazy" /></figure>
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<p>A table seats two. Whoever laid it is the host. The host may seat a drake in the empty chair or send one away, and begins the game when the company is right. Once begun, the seats are closed, and anyone else who opens the link watches from the Peanut Gallery.</p>
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</section>
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