Credibility pass: the code reads as one hand's work. Dead plumbing and copies removed, four claims the source does not support corrected, and inherited kit text re-read for this game
Engine: the facade re-exports the board in one block; describe() and the dead letters preference, void ply, the King-taken line, the identity maps and the unused imports are gone; SIDE_NAMES is the one spelling of a side; the drake's hunter comment no longer claims only four kinds reach the air. Prose: no shatranj and no sitting duck, which Gygax never wrote; the Thief statistic and the Basilisk's "one trick" are gone; lessons say what the board shows instead of repeating the panel; a Thief's leap counts four. Browser: one keyboard walk, in BoardArtwork; the lesson board and page share one game and one inspected piece; the chronicle's possessive is told, not patched by a regex; the chronicle colours and the reading layout are global rules instead of three copies; the guide and the about panel say what the code and the article actually do. Server and docs: the room server states that it is the kit's, kept whole; the skills, the deploy README and the share card name files that exist. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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name: wyrm-pulse
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description: The weekly Wyrm operations pulse — game server health, errors, the last week of traffic and rooms from the rollup, backup status, and the box's vitals. Use when Eric asks how the server is doing, wants an ops check, or says "run the pulse".
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description: The weekly Wyrm operations pulse: game server health, errors, the last week of traffic and rooms from the rollup, backup status, and the box's vitals. Use when Eric asks how the server is doing, wants an ops check, or says "run the pulse".
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---
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# Wyrm pulse
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