Credibility pass: the code reads as one hand's work. Dead plumbing and copies removed, four claims the source does not support corrected, and inherited kit text re-read for this game
Engine: the facade re-exports the board in one block; describe() and the dead letters preference, void ply, the King-taken line, the identity maps and the unused imports are gone; SIDE_NAMES is the one spelling of a side; the drake's hunter comment no longer claims only four kinds reach the air. Prose: no shatranj and no sitting duck, which Gygax never wrote; the Thief statistic and the Basilisk's "one trick" are gone; lessons say what the board shows instead of repeating the panel; a Thief's leap counts four. Browser: one keyboard walk, in BoardArtwork; the lesson board and page share one game and one inspected piece; the chronicle's possessive is told, not patched by a regex; the chronicle colours and the reading layout are global rules instead of three copies; the guide and the about panel say what the code and the article actually do. Server and docs: the room server states that it is the kit's, kept whole; the skills, the deploy README and the share card name files that exist. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
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@@ -1,6 +1,6 @@
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---
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name: wyrm-pulse
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description: The weekly Wyrm operations pulse — game server health, errors, the last week of traffic and rooms from the rollup, backup status, and the box's vitals. Use when Eric asks how the server is doing, wants an ops check, or says "run the pulse".
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description: The weekly Wyrm operations pulse: game server health, errors, the last week of traffic and rooms from the rollup, backup status, and the box's vitals. Use when Eric asks how the server is doing, wants an ops check, or says "run the pulse".
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---
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# Wyrm pulse
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@@ -1,6 +1,6 @@
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---
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name: wyrm-reports
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description: Work the Wyrm reports desk — fetch players' bug reports, show the last week's reports and replies, and process the unanswered ones end to end (replay the ledger to the pinned round, check the rules text, fix, reply). Use when Eric asks about bug reports, player feedback, or says "work the reports desk".
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description: Work the Wyrm reports desk: fetch players' bug reports, show the last week's reports and replies, and process the unanswered ones end to end (replay the ledger to the pinned round, check the rules text, fix, reply). Use when Eric asks about bug reports, player feedback, or says "work the reports desk".
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---
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# The Wyrm reports desk
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@@ -54,9 +54,10 @@ to hear his players' voices; never compress their words into a table.
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`game.resolve(state, line.inputs)` per turn line, printing the state
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around the pinned round. The `chat` lines show what the players said
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to each other at the time.
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2. **Check the rules before the code.** The rules are data in
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`src/lib/game/rules.ts` and prose at /rules, which names the texts it
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follows; read them before deciding the engine is wrong. Many reports
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2. **Check the rules before the code.** The rules are the article in
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`docs/source.md`, with the engine's readings of its open points under
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Decisions; the moves are in `src/lib/game/board.ts` and the ends of a
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game in `index.ts`. Read them before deciding the engine is wrong. Many reports
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are the rules working as written.
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3. **Verdict.** `by-design` (the engine matches the text; no change),
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`resolved` (a defect, fixed before replying), or `open` (needs Eric's
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@@ -1,6 +1,6 @@
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---
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name: wyrm-visitors
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description: The Wyrm visitors report — who is at the table right now, who came today and how far each game got, and today's traffic. Use when Eric asks who has been playing, about new players or visitors, "anyone playing?", or wants a traffic report.
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description: The Wyrm visitors report: who is at the table right now, who came today and how far each game got, and today's traffic. Use when Eric asks who has been playing, about new players or visitors, "anyone playing?", or wants a traffic report.
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---
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# Wyrm visitors
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@@ -23,7 +23,7 @@ spills into the next UTC day. Run yesterday too when the hour is early.
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- **players today / NEW today**: names seated in rooms created today;
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NEW means the name's first room ever is today.
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- **rooms today**: one line each: time, code, humans vs bots, empty
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seats, state (lobby only / started, no turns / in play), turn count,
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seats, state (lobby only / started, no turns / in play / abandoned after twelve idle hours / who won, or a draw), turn count,
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span, the last turn's time, and how many lines of table talk were said.
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Talk is a sign people came together; a bot game has none.
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