The preload-error handler claims the failed import and reloads; the import then resolves empty, and destructuring its default threw (WIZWAR-X). Fixes WIZWAR-X Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016ZtFMp1AtjXPBY4Z69Tx81
43 lines
1.9 KiB
TypeScript
43 lines
1.9 KiB
TypeScript
import { mount } from "svelte";
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import Announcement from "./Announcement.svelte";
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import * as Sentry from "@sentry/browser";
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// Errors only — no tracing, no replay. Without a DSN baked at build time
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// (VITE_SENTRY_DSN in .env.production) this is entirely inert.
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if (import.meta.env.VITE_SENTRY_DSN) {
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Sentry.init({
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dsn: import.meta.env.VITE_SENTRY_DSN,
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environment: "production",
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// Facebook's in-app browser injects its own scripts (iabjs://) and
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// reports their failures as ours when the page unloads.
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denyUrls: [/^iabjs:\/\//],
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ignoreErrors: ["Java object is gone"],
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});
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}
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// A page loaded before a deploy may ask for a chunk the deploy retired.
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// Vite reports the failed import here; one reload fetches the live bundle.
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// The flag keeps a broken build from reloading forever.
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window.addEventListener("vite:preloadError", (e) => {
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e.preventDefault();
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try {
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if (sessionStorage.getItem("wizwar-reloaded")) return;
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sessionStorage.setItem("wizwar-reloaded", "1");
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} catch { /* storage may be unavailable; reload anyway */ }
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location.reload();
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});
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try { sessionStorage.removeItem("wizwar-reloaded"); } catch { /* ignore */ }
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// /watch/<id> is the public share page — one turn, anyone may look. It
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// loads its own component so the full app (and its live socket appetite)
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// stays out of a shared link's way.
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const target = document.getElementById("app")!;
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const page = location.pathname.startsWith("/watch/")
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? import("./SharePage.svelte")
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: import("./App.svelte");
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// A retired chunk resolves to nothing once the handler above has claimed it;
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// the reload is already on its way, so there is nothing to mount.
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page.then((m) => m && mount(m.default, { target }));
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// The hall-wide notice sits above the game, apart from it: every game of Kestrel's Hall shows the same one.
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mount(Announcement, { target: document.body, anchor: document.body.firstChild ?? undefined });
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