The Warp Sniper cut to another angle the moment the fireball landed, though the caster could see the whole thing: the director counted a warp mouth before the target as blocked sight. Sight threads warps as the rules say, and now the camera does too. director.sightline finds the heading that actually sees a point — straight, or through a mouth by aiming at the target's position in the far room and asking whether the bent ray reaches it — and both the aim and the turn-toward-the- actor rules use it. Only a point no ray reaches earns the cutaway. Warp Sniper's second beat re-blessed: Wanderer's eyes now find Rival through the mouth as the turn passes to him. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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260 KiB
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