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wizwar6e/package.json
T
Eric WagonerandClaude Fable 5 58d1d34cb0 The render harness: every screenplay's beats pinned as golden frames
deploy/verify-scenes.sh replays each screenplay to its authored beats
under a paused Playwright clock — pulses, tweens, and fx advance only
on the harness's schedule, so the same beat renders the same bytes
every run — screenshots the reel, and diffs pixels against the goldens
in deploy/scene-goldens (30 frames: warp transits, impacts, curses
landing, in both views). A channel may drift 6 before a pixel counts,
0.2% of pixels before a beat fails; --update blesses intended changes.

Proven both ways before landing: a clean double-run reproduces all 30
goldens exactly, and resurrecting the warp-smear cutaway bug fails the
warp-transit beat at 61% pixel drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
2026-09-01 16:58:43 -04:00

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JSON

{
"name": "wizwar",
"private": true,
"version": "0.1.0",
"description": "Web-based Wiz-War (6th edition rules)",
"workspaces": [
"packages/*"
],
"scripts": {
"dev": "npm run dev --workspace=@wizwar/server & npm run dev --workspace=@wizwar/web",
"build": "npm run build --workspaces",
"test": "npm run test --workspaces --if-present",
"typecheck": "npm run typecheck --workspaces"
},
"engines": {
"node": ">=20"
},
"devDependencies": {
"playwright-core": "^1.62.1"
}
}