deploy/verify-scenes.sh replays each screenplay to its authored beats under a paused Playwright clock — pulses, tweens, and fx advance only on the harness's schedule, so the same beat renders the same bytes every run — screenshots the reel, and diffs pixels against the goldens in deploy/scene-goldens (30 frames: warp transits, impacts, curses landing, in both views). A channel may drift 6 before a pixel counts, 0.2% of pixels before a beat fails; --update blesses intended changes. Proven both ways before landing: a clean double-run reproduces all 30 goldens exactly, and resurrecting the warp-smear cutaway bug fails the warp-transit beat at 61% pixel drift. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
22 lines
520 B
JSON
22 lines
520 B
JSON
{
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"name": "wizwar",
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"private": true,
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"version": "0.1.0",
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"description": "Web-based Wiz-War (6th edition rules)",
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"workspaces": [
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"packages/*"
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],
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"scripts": {
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"dev": "npm run dev --workspace=@wizwar/server & npm run dev --workspace=@wizwar/web",
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"build": "npm run build --workspaces",
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"test": "npm run test --workspaces --if-present",
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"typecheck": "npm run typecheck --workspaces"
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},
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"engines": {
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"node": ">=20"
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},
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"devDependencies": {
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"playwright-core": "^1.62.1"
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}
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}
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