deploy/verify-scenes.sh replays each screenplay to its authored beats under a paused Playwright clock — pulses, tweens, and fx advance only on the harness's schedule, so the same beat renders the same bytes every run — screenshots the reel, and diffs pixels against the goldens in deploy/scene-goldens (30 frames: warp transits, impacts, curses landing, in both views). A channel may drift 6 before a pixel counts, 0.2% of pixels before a beat fails; --update blesses intended changes. Proven both ways before landing: a clean double-run reproduces all 30 goldens exactly, and resurrecting the warp-smear cutaway bug fails the warp-transit beat at 61% pixel drift. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
282 KiB
736x577px
282 KiB
736x577px