Files
wizwar6e/packages/web/src/receipt.ts
T
Eric WagonerandClaude Opus 5.5 c64ff70ed4 The table speaks plainer, and keeps its whimsy
Wording throughout the app, the server's messages and the engine's
refusals trades its stacked dashes for sentences, while the maze still
trusts you to honor its curses, the gallery still listens, and the
clockwork still learns its best tricks from the humans at the table.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:29:07 -04:00

104 lines
4.7 KiB
TypeScript

// The receipt under a resolved attack: the blow as it came in, what each
// counter left of it, what landed, and whose life moved — read off the
// engine's own events, so it explains what happened rather than what the
// cards promise.
import { isPermanentDuration, type GameEvent } from "@wizwar/engine";
import { cardName } from "./reference";
export interface Receipt {
title: string;
lines: string[];
}
function nameOf(id: string | null): string {
return id ? cardName(id) : "The punch";
}
/** The receipt for a resolution event, or null when there is nothing to
* account for. `batch` is the event list the resolution arrived in: the
* damage and life bookkeeping of the same exchange sits beside it. */
export function receiptFor(batch: readonly GameEvent[], e: GameEvent): Receipt | null {
if (e.type === "attackMissed") {
const why =
e.because === "invisible" ? `${e.defender} is invisible, and the die sent it astray.`
: e.because === "shrink" ? `${e.defender} is shrunk, and the die said miss.`
: `${e.defender} outran it.`;
return { title: `${nameOf(e.attackCardId)} misses ${e.defender}`, lines: [why] };
}
if (e.type !== "attackResolved") return null;
const at = batch.indexOf(e);
let start = 0;
for (let i = at - 1; i >= 0; i--) {
if (batch[i]!.type === "attackResolved") { start = i + 1; break; }
}
const exchange = batch.slice(start, at + 1);
const returned = exchange.some((x) => x.type === "damaged" && /\(reflected\)/.test(x.source));
const lines: string[] = [];
const healed = exchange.find((x) => x.type === "lifeGained" && /\(reversed\)/.test(x.source));
const tookHold = exchange.find((x) => x.type === "spellSustained");
if (e.incoming != null) {
const card = nameOf(e.attackCardId);
const dur0 = e.incomingDuration ?? 0;
const parts = [
e.incoming > 0 ? `${e.incoming} incoming`
: dur0 > 0 ? `${dur0} turn${dur0 === 1 ? "" : "s"} of ${card} incoming`
: `${card} incoming`,
];
let damage = e.incoming;
let duration = dur0;
let reflected = 0;
for (const t of e.trail ?? []) {
const c = nameOf(t.cardId);
if (t.nullified) { parts.push(`${t.player}'s ${c} is nullified`); continue; }
const off = damage - t.damage;
const back = t.reflected - reflected;
const turnsOff = duration - t.duration;
let verb: string;
if (t.cardId === "full-reflection") verb = "turns it around";
else if (t.cardId === "reverse") verb = healed ? "turns it into healing" : "reverses it";
else if (t.cardId === "empathy") verb = "shares it with the caster";
else if (t.cardId === "anti-anti") verb = "cancels the counter before it";
else if (back > 0) verb = t.damage > 0 ? `sends ${back} back and lets ${t.damage} through` : `sends ${back} back`;
else if ((t.damage === 0 && damage > 0) || (t.duration === 0 && duration > 0 && damage === 0)) verb = "stops it cold";
else if (off > 0) verb = `takes ${off} off`;
else if (turnsOff > 0) verb = `takes ${turnsOff} turn${turnsOff === 1 ? "" : "s"} off`;
else verb = "changes nothing";
parts.push(`${t.player}'s ${c} ${verb}`);
damage = t.damage;
duration = t.duration;
reflected = t.reflected;
}
parts.push(
e.redirected ? `the whole blow turns back on ${e.attacker}`
: e.fullyStopped ? "nothing lands"
: healed && healed.type === "lifeGained" ? `${healed.amount} heals ${e.defender} instead`
: e.damageDealt > 0 ? `${e.damageDealt} lands on ${e.defender}`
: tookHold && tookHold.type === "spellSustained"
? (isPermanentDuration(tookHold.turns) ? `${card} takes hold of ${e.defender} for good` : `${card} takes hold of ${e.defender} for ${tookHold.turns} turn${tookHold.turns === 1 ? "" : "s"}`)
: "nothing to land",
);
lines.push(parts.join(" → "));
} else if (e.redirected) {
lines.push(`the whole blow turns back on ${e.attacker}`);
} else if (e.fullyStopped) {
lines.push("nothing lands");
}
for (const x of exchange) {
if (x.type === "damaged" && x.amount > 0) {
const soak = x.soaks?.map((s) => `${s.what} soaks ${s.amount}`).join(", ");
lines.push(`${x.player}: ${x.lifeAfter + x.amount} → ${x.lifeAfter} life${soak ? ` (${soak})` : ""}`);
} else if (x.type === "damageImmune") {
lines.push(`${x.player} takes nothing (${x.because})`);
} else if (x.type === "lifeGained") {
lines.push(`${x.player}: ${x.lifeAfter - x.amount} → ${x.lifeAfter} life, reversed`);
} else if (x.type === "stonesDestroyed") {
lines.push(`${x.player}'s magic stones are destroyed`);
}
}
if (lines.length === 0) return null;
return { title: `${nameOf(e.attackCardId)}${returned ? ", returned," : ""} resolved`, lines };
}