'All LOCK-type cards will work on it' was never wired: openSafes was reset every turn and filled by nothing. A PICK LOCK or MASTER KEY aimed at a safe's square (underfoot or beside) now opens it until turn's end, with its own chronicle line; the dead never-emitted safeOpened variant and its null humanize go. The automaton — H4EN's Automaton II spent six turns grabbing at a locked lid saying 'I meant to do that' — now cracks the box first (key or DISPEL CREATION, which it held the whole time) and drops unopenable safes from its goals rather than marching to one forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF