Files
wizwar6e/deploy
Eric WagonerandClaude Fable 5.1 6a933f030c A warp crossing is just a step; only a wormhole opening surges
Eric's direction: passing through an ordinary warp mouth is a normal
stride. The veil already marks the doorway, and the wizard walks through
it as through any door — no shimmer, no surge, and the eyes carry on
the way they were going instead of turning back to show the mouth. The
surge stays for the moment a wormhole is cast, staged straight from the
warpOpened event through both its new mouths.

The heist's pinned frames re-blessed for it: at the crossing the reel
now looks down the corridor at the enemy's home rather than back
through the mouth.

deploy/film-clips.mjs films the catalog for the gallery — every scene
in both takes, the reel playing under the paused clock at one frame per
40ms, muxed to 25fps mp4s with the first pinned beat as the poster. The
recorder used for the first clip set lived in a session scratchpad and
was lost; this one lives here.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-02 12:56:53 -04:00
..

Deploying Wiz-War

The game runs on a single DigitalOcean droplet: one Node process serves the built client and the websocket on port 8787; Caddy in front terminates TLS with automatic certificates. Room files persist in /var/lib/wizwar/rooms and survive deploys and reboots.

Current production

  • Droplet: wizwar (nyc3, s-1vcpu-1gb, tag wizwar), IP 104.236.96.198
  • URLs: https://wizwar.kestrelsnest.social and https://wizwar.104.236.96.198.sslip.io (always works, zero DNS). Caddy serves both; NOTE: kestrelsnest.social's authoritative DNS is at HOVER (ns1/ns2.hover.com), not DigitalOcean — records must be added there. A matching record also sits in the DO zone in case nameservers ever move.

Everyday deploys

deploy/deploy.sh 104.236.96.198

Builds the client locally, rsyncs the repo (minus node_modules, data/, .git, research), installs dependencies on the droplet, and restarts the service. Games in progress survive: state lives in room files, and clients reconnect automatically.

Before any deploy that touches the engine, run the determinism gate:

deploy/verify-ledgers.sh 104.236.96.198

It fetches every production ledger and strictly replays it against the local engine; a single refused command fails the check. A room whose ledger no longer replays becomes unreachable after restart, so this is not optional.

New droplet from scratch

  1. doctl compute droplet create wizwar --region nyc3 --size s-1vcpu-1gb \ --image ubuntu-24-04-x64 --ssh-keys <your-key-ids> --tag-name wizwar --wait
  2. scp deploy/setup-droplet.sh root@<ip>:/root/ && ssh root@<ip> \ "bash /root/setup-droplet.sh wizwar.<ip>.sslip.io"
  3. deploy/deploy.sh <ip>

Operations

  • Logs: ssh root@<ip> journalctl -u wizwar -f
  • Restart: ssh root@<ip> systemctl restart wizwar
  • Nightly backups: wizwar-backup.sh runs from root's crontab at 07:17 UTC, pushing /var/lib/wizwar to the kestrel-wizwar-backups Space (nyc3) via rclone. It is installed at /usr/local/bin/wizwar-backup.sh on the droplet; setup-droplet.sh does NOT install it — on a fresh droplet, copy the script, configure rclone (the script refuses to run while the config still holds its CHANGE_ME placeholder), and add the cron entry by hand.
  • One-off backup: scp -r root@<ip>:/var/lib/wizwar/rooms ./rooms-backup