Files
wizwar6e/packages/engine/data/cards.json
T
Eric WagonerandClaude Fable 5 77c5a6342f Purge expansion2 card rows — a set this edition does not have
The 5e-inherited card database carried 85 rows tagged expansion2; 6e has
only the basic deck and Expansion Set #1, and buildDeck never dealt them.
They kept leaking into things that cite the database (rulebook text, the
IDIOT aid list), so the rows are gone and CardSet no longer names the set.
Other editions can reintroduce their own sets when they arrive.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-17 19:12:15 -04:00

2293 lines
125 KiB
JSON

{
"_meta": {
"title": "Wiz-War (Chessex era, 6th-edition focus) card pool",
"generatedFrom": [
"research/official-6e-card-list.md (PRIMARY: owner's physical 6e rulebook card list IMG_4671 and Expansion #1 rules-sheet list IMG_4673 - authoritative for basic/expansion1 membership and quantities)",
"research/cards-5e-with-expansions.txt (verbatim card text - transcription of Tom Jolly's official wizwar.com card-reference database, archived; covers all 208 non-number cards of the 5e-era pool)",
"research/cards-6e.md (curated names, Expansion #2 membership)",
"research/official-faq-2002.txt (Tom Jolly's official FAQ, per-card rulings)"
],
"schema": {
"id": "kebab-case slug",
"set": "basic | expansion1 | expansion2 - the card's primary set. basic and expansion1 exactly match the official 6e lists (owner's copy); expansion2 remains web-derived (owner does not own it).",
"alsoIn": "optional: additional sets containing further copies of the same card, as [{set, quantity}] (official lists: Dispel Creation and Pick Lock appear in both basic and expansion1)",
"cardType": "printed corner type from the card database: attack | neutral | counteraction | neutral/counteraction | trap | special | instant | object | artifact | number; null = unknown (cards absent from the database)",
"subtypes": "mechanical classes: object (physical item, stays in hand until dropped/thrown), stone (Magic Stone: permanent, displayed), stick (Magic Stick - the Chessex-era Expansion #1 printing calls them 'wands'; charged with a NUMBER card)",
"los": "true if the card database header carries the L.O.S. tag; null = unknown. The 6e rulebook documents ADJACENT as well as L.O.S. corner markings. NOTE (official FAQ): cards printed 'SELF' in early sets were changed to 'LOS' in later printings because you are always in your own LOS - so some self-cast spells carry the LOS tag.",
"value": "number cards only (null for Random's Card, which is rolled)",
"quantity": "copies in the card's primary set. basic/expansion1 quantities are OFFICIAL (owner's 6e rulebook and Exp1 rules-sheet lists); expansion2 quantities are null (undocumented).",
"text": "official card text (verbatim per the designer's card database unless verification.status says otherwise); null = no text available in any source",
"faqRulings": "designer rulings from the official 2002 FAQ (per-card sections; card-database FAQ block used where the FAQ file has no section)",
"verification": "status: verbatim | paraphrased | uncertain; notes: provenance and physical-copy checks needed"
},
"counts": {
"basic": "OFFICIAL: 69 unique named cards, 91 copies, + 34 number cards (2x12, 3x10, 4x7, 5x4, 6x1) = 125. Matches the box/rulebook count; the 125th card relative to 5e's 124 is Dispel Creation - RESOLVED.",
"expansion1": "OFFICIAL: 59 unique names, 61 spell cards (Dispel Creation x2 and Pick Lock x2 recorded under their basic entries' alsoIn) + 14 own number cards (2x5, 3x4, 4x3, 5x2) = 75. Resolves the earlier conflict: the BGG box-back figure (75) is right, Jolly's-site figure (84) is wrong for this printing.",
"expansion2": "85 cards per the BGG box-back over 88 web-documented unique names (69 new spells + 3 reprints + 16 artifacts); arithmetic does not close and remains unresolved (Jolly's site says 106). Owner does not own Exp2; quantities left null."
},
"knownOmissions": [
"7th-edition delta: the 1997 deck grew to 130 cards; the 5 added cards are undocumented.",
"BUTT-HEAD and MEGA-MONSTER (official Exp1 list) have no known text anywhere - entries exist with text: null pending card photos."
],
"expansion2Note": "HISTORICAL ONLY: the 6th edition had exactly ONE expansion (Expansion Set #1). The 'expansion2' entries are 5e-era cards (Expansion Set #2 was boxed for 5th edition and earlier; its Artifacts never appeared in Chessex 6e/7e printings). They are retained as reference data and are never part of the 6e game; the deck builder cannot include them (all quantities are null). Confirmed by the owner, 2026-08-15."
},
"cards": [
{
"id": "absorb",
"name": "Absorb",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Reduces any point damage done to you, up to three points. Has no effect on duration-based spells.",
"quantity": 2,
"faqRulings": [
"This is only for one attack, it does not work against 3 points of damage from multiple attacks in one turn."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "absorb-spell",
"name": "Absorb Spell",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "You can nullify and take into your hand one spell used directly against you. Does not include NUMBER cards. Will work on other COUNTERACTIONS. REFLECTION, FULL REFLECTION, FULL SHIELD have no effect on this card.",
"quantity": 1,
"faqRulings": [
"When played versus a REUSE SPELL, ABSORB SPELL takes priority, since it makes no sense doing it the other way! Also ABSORB SPELL defeats a CARD ERASURE, as Counteractions take effect before Attacks. ABSORB SPELL has no effect on objects or the spells they produce, such as Magics Sticks, Magic Stones, and Artifacts. ABSORB SPELL will not work against ANTI-ANTI, since ANTI-ANTI is not used against the player, but rather his spell. Yes, ABSORB SPELL will work on FULL REFLECTION or REFLECTION, but not FULL SHIELD, as that is not used against you, but cast upon the player using it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "add",
"name": "Add",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You may add two NUMBER cards together for any single action.",
"quantity": 1,
"faqRulings": [
"Can you play a NUMBER card to add to your movement, then perform some action that gets you another NUMBER card, THEN play your ADD with the new NUMBER card, adding it to the NUMBER card already played? No, you can't. When the ADD card is used, the NUMBER cards to be added must be played together, immediately upon casting the ADD spell."
],
"verification": {
"status": "verbatim",
"notes": "No type header in the card database; classed Neutral per cards-6e.md. Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "amplify",
"name": "Amplify",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Doubles spell power of one point-based or duration-based spell. Two AMPLIFY spells quadruple spell power when used together.",
"quantity": 2,
"faqRulings": [
"With SLOW DEATH, it causes 2 pts. damage per turn. If AMPLIFY is used with SHIELDSTONE, SHADOWSTONE, WIZARDBLADE, or other permanent objects, note that it only affects that object for one use of the object, not permanently. AMPLIFY can be used with a 1 point spell (one without a NUMBER card) to make it worth 2 points. AMPLIFY does not affect NUMBER cards going into POWER BATTERY, it only affects the power as you use it to cast spells."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "anti-anti",
"name": "Anti-Anti",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Nullifies any one spell that counteracts an attack spell directly. Does not work against escape, such as SHRINK, TELEPORT, or INVISIBLE. Will work against SHIELDSTONE.",
"quantity": 1,
"faqRulings": [
"Will work against SHIELDSTONE, but not SOULSTONE. This will not work against Remove Curse, as Remove Curse does not counter the attack spell, but merely stops the ongoing effects of the spell."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "around-the-corner",
"name": "Around the Corner",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You may cast any line of sight spell around one corner (up to 180 degrees)",
"quantity": 1,
"faqRulings": [
"This is a spell cast on another spell. If such a spell is reflected, then the reflected spell will go back around the corner, since it still has AROUND THE CORNER cast on it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "blind",
"name": "Blind",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Blinds opponent, who must roll direction on D4 if attempting to move, throw objects, engage in combat, or cast spells, except for spells he casts on himself (e.g., BLUNT). Misdirected spells go intended distance. If movement is attempted, bumping into a wall counts as one space of movement. Reroll for each movement point. Duration equals NUMBER card.",
"quantity": 1,
"faqRulings": [
"Even if you're BLIND, you can still move your MONSTERS okay, since they aren't LOS controls, anyway. Also, non-LOS spells are not affected by your being blind. If you try to cast a spell on someone, if it goes the right direction, then it hits him. If you cast a spell that was supposed to go 3 spaces away, and you accidentally point it at the wall next to you instead, since the spell can't go the intended distance, it dissipates. If you are trying to attack one player while you are BLIND and the spell ends up going toward another player, it misses him."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording. 6e adds 'engage in combat' to the roll list - blinded punches roll too (RULES CHANGE vs 5e DB)."
}
},
{
"id": "bloodstone",
"name": "Bloodstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Lowers all damage done you by one point per attack (will cancel SLOW DEATH). This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "blunt",
"name": "Blunt",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Reduces any damage done to you by 1/2. Round fractions up. Works on point-based or duration-based spells, or physical damage.",
"quantity": 2,
"faqRulings": [
"If you play two in a row, they act one after the other, they do not cancel the damage out entirely! Thus, against a 5 point Fireball, the first would reduce damage to 3 points (2.5 rounded up), and the second would reduce damage to 2 points (1.5 rounded up)."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "brainstone",
"name": "Brainstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Draw two more cards, now. Hand limit is now nine cards (including this card). This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [
"This has a loophole. If you drop it and pick it up, you get two new cards, then get to draw 2 more at the end of your turn. This is, so far, legal."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording. 6e face has NO corner type marking (stones are unlabeled)."
}
},
{
"id": "buddy",
"name": "Buddy",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Opponent will not attack you unless you attack first. This is permanent until you attack.",
"quantity": 1,
"faqRulings": [
"Some people think this should be an ATTACK. If you want to play it that way, fine. Some people also think it should be burned. Some play it as a duration card, so you could do this as a house rule. In the next revision, it will just become an ATTACK."
],
"verification": {
"status": "verbatim",
"notes": "FAQ: some play this as an ATTACK or as burned/duration; 'in the next revision it will just become an ATTACK'. Printed 6e type is Neutral, LOS. Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "card-erasure",
"name": "Card Erasure",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Name a card, then remove and discard it from opponent's hand. If opponent doesn't have that card, this is still considered your attack for the turn.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording."
}
},
{
"id": "create-wall",
"name": "Create Wall",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a section of permanent wall, one square long.",
"quantity": 2,
"faqRulings": [
"This can NOT be created in the middle of a square, or diagonally across a square. This is true of any wall. Obviously it cannot be created on top of a wall section with a door or an illusionary wall, as this would constitute creating an object on a space that already has an object in it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "dagger",
"name": "Dagger",
"set": "basic",
"cardType": "attack",
"subtypes": [
"object"
],
"los": true,
"text": "You may throw it. Does three points physical damage. You cannot stab with it. Retrievable by anyone after it is thrown.",
"quantity": 1,
"faqRulings": [
"These are NOT spells (yes, the rules already say that) which \"create\" the objects, they are the objects themselves. Yes, they can be discarded!",
"These are NOT spells (yes, the rules already say that) which \"create\" the objects, they are the objects themselves. Yes, they can be discarded!"
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording."
}
},
{
"id": "destroy-wall",
"name": "Destroy Wall",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Completely crumbles one section of wall. Anyone in either square next to the wall takes 4 points of physical damage (not considered an attack). Will also destroy wall sections with doors.",
"quantity": 2,
"faqRulings": [
"Works just fine on door-sections too. While ABSORB and BLUNT will work fine against the damage from a falling wall, FULL SHIELD will not, since it is not a magical attack."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "dispel-creation",
"name": "Dispel Creation",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "This spell un-creates any created object or creature. (A destroyed wall is not considered a created object. However, a pit is). If a SLIME is dispelled, any spells trapped in it disappear. If a PIT is dispelled, any objects that were in it appear at floor level.",
"quantity": 1,
"alsoIn": [
{
"set": "expansion1",
"quantity": 2
}
],
"faqRulings": [
"This has references to Expansion #1 cards, which, if you have the basic set without the expansion, you have to ignore. The reason for this is, DISPEL CREATION used to only be in the Expansion...it was considered a good idea to put one in the basic set, but unfortunately, it did not get edited to accomodate this move."
],
"verification": {
"status": "verbatim",
"notes": "Membership resolved by the owner's official lists: 1 copy in the 6e basic deck AND 2 copies in Expansion Set #1 (see alsoIn) - this is the card the FAQ says was moved into the basic set without its text (which references Expansion cards) being edited. It is the 125th card relative to the 5e deck. Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "drag",
"name": "Drag",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Drags any moveable object within L.O.S. towards you until it runs into a fixed object (such as a wall) or arrives in your square. This does not function on walls, bushes, items held by another player, or a player with LOCK IN PLACE cast on him.",
"quantity": 1,
"faqRulings": [
"This will work on Wizards and MONSTERS just fine. It will also work with AROUND THE CORNER."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording."
}
},
{
"id": "drop-object",
"name": "Drop Object",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent drops any one object you specify",
"quantity": 2,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "extend",
"name": "Extend",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Doubles the length of duration-based spells. Will also work with AMPLIFY. Must be used when spell is cast.",
"quantity": 1,
"faqRulings": [
"Does not work on already-active spells."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "fill-square-with-stone",
"name": "Fill Square with Stone",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Fills one square with impenetrable stone. Can only be used on empty squares. Can't be cast on home bases. This not a wall, so no \"wall\" associated spells will affect it.",
"quantity": 2,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "fireball",
"name": "Fireball",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Does five points of magical damage and destroys all magical stones an opponent is carrying, if any of the points get through.",
"quantity": 3,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "full-reflection",
"name": "Full Reflection",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Opponent's spell, if cast upon you, is reflected back on him.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "full-shield",
"name": "Full Shield",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Stops any spell attack. Does not stop any physical attack. Will stop WIZARDBLADE for only one attack.",
"quantity": 2,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Expansion Set #2 fan lists also include an additional printing of this card (not on the official Exp1 list). Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "go-away",
"name": "Go Away",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent must move away a number of spaces equal to the NUMBER card played, in as straight a line as possible. Roll D4 for random direction, if necessary. Opponent also loses turn.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4688.jpeg) - supersedes 5e database wording."
}
},
{
"id": "illusion-wall",
"name": "Illusion Wall",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a fake wall, one square long. Each opponent has on 50% chance to see that it is fake, when they gain L.O.S. to it. It is real for the rest of the game for those who fail this chance. For those who believe it is real, it will stop spells and thrown objects, ad can take damage. You may move through it freely.",
"quantity": 1,
"faqRulings": [
"Just because you see a Wizard create an ILLUSION WALL does not mean you know it's a fake, nor can you figure it out by watching another Wizard walk through. You must roll to see if you believe it when you see it. If you do believe it, it acts just like a real wall for you, so even if you throw a dagger at it, the dagger would do 3 points of damage to the wall and fall to the floor on your side of the wall. You can even punch an ILLUSION WALL to pieces. If you destroy an ILLUSION WALL, this does not destroy it for everyone, just you. You can't see through ILLUSION WALL even if you know it's a fake."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "invisible",
"name": "Invisible",
"set": "basic",
"cardType": "neutral/counteraction",
"subtypes": [],
"los": false,
"text": "You become invisible. As your opponent attacks, he must roll D4 for random direction to see if he hit. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If a spell misses you while you are invisible, it hits nothing; it dissipates into nothingness."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "jam-lock",
"name": "Jam Lock",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Lets you permanently jam a door lock so that nobody can use that door. You also may not pass through.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "large-rock",
"name": "Large Rock",
"set": "basic",
"cardType": "attack",
"subtypes": [
"object"
],
"los": true,
"text": "You may throw it. Does two points physical damage. Once thrown, it may be picked up and thrown again by any player.",
"quantity": 1,
"faqRulings": [
"These are NOT spells (yes, the rules already say that) which \"create\" the objects, they are the objects themselves. Yes, they can be discarded!",
"These are NOT spells (yes, the rules already say that) which \"create\" the objects, they are the objects themselves. Yes, they can be discarded!"
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording. 6e: 'by any player' (5e DB said only the thrower could re-throw)."
}
},
{
"id": "lightning-blast",
"name": "Lightning Blast",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Does magical damage equal to the accompanying NUMBER card, and stuns. Opponent loses one turn while recovering from electrified senses. If all damage gets counteracted, opponent does not lose turn.",
"quantity": 3,
"faqRulings": [
"If this gets FULLY REFLECTED, you lose the rest of your turn and can't draw cards (in addition to damage)."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: We play that if you lose a turn in the middle of your turn, then your turn ends and you lose your next turn. You still get to draw turns when your turn ends, but you do not draw cards during a lost turn."
}
},
{
"id": "lock-in-place",
"name": "Lock in Place",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Stops movement of opponent. He may still cast spells, but cannot move or be moved in any way (including teleportation). Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "master-key",
"name": "Master Key",
"set": "basic",
"cardType": "neutral",
"subtypes": [
"object"
],
"los": false,
"text": "Unlocks any door (but door relocks behind you). You may \"hold the door open\" for others, if you wish. Must be adjacent to door to use. Do not discard when used. Display immediately. Does not work on a JAMmed LOCK.",
"quantity": 1,
"faqRulings": [
"Will not work with a JAMMED LOCK."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording. 6e corners: NEUTRAL / ADJACENT (was typed object from the 5e DB). Still a physical object per the rulebook's object list; using it is not a spell."
},
"adjacent": true
},
{
"id": "medusa",
"name": "Medusa",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent cannot move or cast spells, including COUNTERACTIONs. However, opponent is also immune to any damage. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"Basically, you've turned to stone for a while, along with all the stuff you've been carrying (except for ARTIFACTS, of course). You can't use ANY spells, ARTIFACTS, Magic Sticks or Magic Stones during MEDUSA. Being immune to damage does not mean you cannot be attacked with, let's say, a SWAP. A person under MEDUSA cannot take damage from or be affected by a TRAP. Anyone under MEDUSA would also be immune to SLOW DEATH and IT for the duration of MEDUSA."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "mist-body",
"name": "Mist-Body",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You turn to mist. You can pass through anything but solid stone or stone walls. You may not attack or be attacked. Firewalls still damage you. Objects become \"misted\" when touched, so you may pick up and carry objects. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"Not affected by THORNBUSH or ROSEBUSH. A falling WALL would not hurt you. You can still use objects, even while misted. If you drop or throw something, it becomes unmisted (solid). No, Waterwalls will not affect you, as you are floating along in the air, and the water is rushing along on the floor. Yes, you can reach into a SAFE. MISTBODY is also immune to KILLER OOZE, which lies on the floor."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording. Mist passes doors/bushes/etc. but NOT stone walls (the maze walls) or solid stone (RULES CLARIFICATION)."
}
},
{
"id": "no-spell",
"name": "No Spell",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent cannot use any spell, except for a magic stone's power. Player can discard spell cards. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"Works only on the player, not his magic items."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "number-2",
"name": "Number “2”",
"set": "basic",
"cardType": "number",
"value": 2,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 12,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Text is condensed from the rulebook's NUMBER-card rules; the printed card text is undocumented (photograph one number card face). Quantity from the official 6e rulebook card list (owner's copy): 2x12, 3x10, 4x7, 5x4, 6x1 = 34. Card face photographed (research/scans/IMG_4683.jpeg): number cards carry NO rules text - just the value and 'Wiz-War' in a decorative border (each value has a distinct border style). Paraphrased usage text here is from the rulebook's NUMBER-card rules."
}
},
{
"id": "number-3",
"name": "Number “3”",
"set": "basic",
"cardType": "number",
"value": 3,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 10,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Text is condensed from the rulebook's NUMBER-card rules; the printed card text is undocumented (photograph one number card face). Quantity from the official 6e rulebook card list (owner's copy): 2x12, 3x10, 4x7, 5x4, 6x1 = 34. Card face photographed (research/scans/IMG_4683.jpeg): number cards carry NO rules text - just the value and 'Wiz-War' in a decorative border (each value has a distinct border style). Paraphrased usage text here is from the rulebook's NUMBER-card rules."
}
},
{
"id": "number-4",
"name": "Number “4”",
"set": "basic",
"cardType": "number",
"value": 4,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 7,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Text is condensed from the rulebook's NUMBER-card rules; the printed card text is undocumented (photograph one number card face). Quantity from the official 6e rulebook card list (owner's copy): 2x12, 3x10, 4x7, 5x4, 6x1 = 34. Card face photographed (research/scans/IMG_4683.jpeg): number cards carry NO rules text - just the value and 'Wiz-War' in a decorative border (each value has a distinct border style). Paraphrased usage text here is from the rulebook's NUMBER-card rules."
}
},
{
"id": "number-5",
"name": "Number “5”",
"set": "basic",
"cardType": "number",
"value": 5,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 4,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Text is condensed from the rulebook's NUMBER-card rules; the printed card text is undocumented (photograph one number card face). Quantity from the official 6e rulebook card list (owner's copy): 2x12, 3x10, 4x7, 5x4, 6x1 = 34. Card face photographed (research/scans/IMG_4683.jpeg): number cards carry NO rules text - just the value and 'Wiz-War' in a decorative border (each value has a distinct border style). Paraphrased usage text here is from the rulebook's NUMBER-card rules."
}
},
{
"id": "number-6",
"name": "Number “6”",
"set": "basic",
"cardType": "number",
"value": 6,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Text is condensed from the rulebook's NUMBER-card rules; the printed card text is undocumented (photograph one number card face). Quantity from the official 6e rulebook card list (owner's copy): 2x12, 3x10, 4x7, 5x4, 6x1 = 34. Card face photographed (research/scans/IMG_4683.jpeg): number cards carry NO rules text - just the value and 'Wiz-War' in a decorative border (each value has a distinct border style). Paraphrased usage text here is from the rulebook's NUMBER-card rules."
}
},
{
"id": "pass-through-wall",
"name": "Pass Through Wall",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows passage through one wall. Works on WALL OF FIRE, ILLUSION WALLS, and normal walls.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "pick-lock",
"name": "Pick Lock",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Unlock any door (but the door will relock behind you). Can only use when adjacent to door. You may \"hold the door open\" for others, if you wish. This is not a spell.",
"quantity": 4,
"alsoIn": [
{
"set": "expansion1",
"quantity": 2
}
],
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording. 6e corners: NEUTRAL / ADJACENT. Face states 'This is not a spell' - NO SPELL does not block it."
},
"adjacent": true
},
{
"id": "power-drain",
"name": "Power Drain",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Drain points from an opponent and add them to your own points. Amount equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If REFLECTION is used against it, they cancel, since you both lose and gain the same number of points. Using POWER DRAIN on your own monsters is not allowed, since you are not allowed to attack yourself or your own controlled monsters. If POWER DRAIN is BLUNTed, then you still POWER DRAIN the same amount of points, but your opponent takes less damage. He is blunting \"damage done\", not acting upon the attack spell itself. The same is true of ABSORB SPELL."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: We play that power drain only gives you as many points are you are able to do to the other player, so BLUNT would reduce the number of points you gain. The same is true of BLUNTING a SHADOWSTONE + FIGHTERSTONE attack in our house rules."
}
},
{
"id": "power-run",
"name": "Power Run",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Lets you trade your life-points for extra movement, at the rate of one point per one space. This is in addition to any NUMBER card played.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "powerstone",
"name": "Powerstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Add 1 to any NUMBER card played. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "powerthrust",
"name": "Powerthrust",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "A telekinetic blow that does magical damage equal to two points plus an (optional) accompanying NUMBER card.",
"quantity": 3,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording."
}
},
{
"id": "reflection",
"name": "Reflection",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "A spell cast against you works 50% for both parties. Only works on point-based or duration-based spells. Round fractions up. A single lost turn, then, divided and rounded up, is a lost turn for both players.",
"quantity": 2,
"faqRulings": [
"If you counteract a spell with this, then you may still also counteract the remaining damage with another counteraction, such as BLUNT. Yes, an attack with RICOCHET or AROUND THE CORNER can be reflected back onto the caster. Note that other spells that do not have LOS can also be reflected. You are, in essence, casting a reflection upon a spell which itself has a spell cast upon it, allowing you to control it. REFLECTION also works on \"numbers of things\", like cards, so it would work on THOUGHT STEAL so both players lose a card to each other."
],
"verification": {
"status": "verbatim",
"notes": "Expansion Set #2 fan lists also include an additional printing of this card (not on the official Exp1 list). Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: Note that the FAQ is inconsistent in the ruling between REFLECTION and VISIONSTONE vis-a-vis the affect of altering the LOS capabilities of the caster."
}
},
{
"id": "relocate-sector",
"name": "Relocate Sector",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows you to relocate (but not rotate) any one sector to any other area, so long as all sectors are still adjacent to at least one other when you are done.",
"quantity": 1,
"faqRulings": [
"No, you can't have 2 sets of two boards, each, isolated. The entire board must remain connected after a RELOCATE SECTOR. AUTOWARPS do not suddenly appear after RELOCATE SECTOR is used. Opposite board edges connect, nothing more. RELOCATE SECTOR is useless in a two-player game in the 7th edition since the exits cross over the way they do, and should be discarded if drawn, and replaced with a new card."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "remove-lock",
"name": "Remove Lock",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Permanently removes lock from any one door. Must be adjacent to door to use. Door is still considered to block L.O.S.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "reuse-spell",
"name": "Reuse Spell",
"set": "basic",
"cardType": "neutral/counteraction",
"subtypes": [],
"los": false,
"text": "You may retrieve any spell you use immediately after you use it (but not the NUMBER card, if used). You may reuse your retrieved spell immediately if you wish (except when it is an ATTACK).",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "reverse",
"name": "Reverse",
"set": "basic",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Instead of losing points in a magical attack, you gain them. Only works on point-based spells (including SLOW DEATH). Any remaining effect of a spell (such as \"lose turn\" or \"move back two spaces\") still takes effect.",
"quantity": 1,
"faqRulings": [
"Against POWER DRAIN, both players will get points. REVERSE will not work on you if it is you who are doing the attack. Thus, if you lose points due to a POWER ATTACK you've used, you may not REVERSE these points!"
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: In our set, the phrase about remaining effects still taking effect does not appear, so our interpretation was that gaining points instead of loisng them effectively blocked the damage, so remaining effects are also blocked."
}
},
{
"id": "rotate-sector",
"name": "Rotate Sector",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows you to rotate any one sector 90 degrees.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "shadowstone",
"name": "Shadowstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Any damage you do physically (i.e. punch or dagger) to another player adds to your points equal to the damage done. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "shieldstone",
"name": "Shieldstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Allows you to use a NUMBER card as a counteraction against point- or duration-based spells, reducing effects by value of the NUMBER card played. No effect without a NUMBER card. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [
"No, it does not work as a \"1\" without a NUMBER card, and says so right on the card. Only 1 Number Card per use!"
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "shrink",
"name": "Shrink",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You shrink. Reduces opponent's chance to hit you by 50% in any attack. Also reduces your normal movement to 2. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If a spell misses you while you are shrunk, it dissipates into nothingness. Big Man will nullify Shrink."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "slow",
"name": "Slow",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Reduces opponent's movement to 1 space per turn (can't add NUMBER cards or other speed-enhancing spells), and his attacks to every other turn, starting on his next turn. Duration equals NUMBER card used.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "slow-death",
"name": "Slow Death",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent takes 1 points of magical damage whenever he draws a new card. This is permanent. Opponent can have less than seven cards in his hand if desired. ABSORB and BLUNT work momentarily against this card. Once SLOW DEATH is on, it can't be turned off.",
"quantity": 1,
"faqRulings": [
"REMOVE CURSE works just fine on this. Once it has been activated, FULL SHIELD and REFLECTIONS would have no effect on it, as they only work when a spell is cast, not on subsequent effects of the spell. If SLOW DEATH is REVERSED, the player receives a point for every card drawn. ABSORB against SLOW DEATH will only stop the damage incurred by one card, sine ABSORB is meant to work for one attack. That's what's meant by counteractions working \"momentarily\", they only effect the one point of Slow Death that they are cast on, then the Slow Death spell continues to operate as before."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "soulstone",
"name": "Soulstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Last three points you have cannot be taken by spell attack--they can only be lost to physical damage. Life points spent voluntarily, as in POWER RUN, are not affected by SOULSTONE. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [
"If hit by a FIREBALL and you only have, for example, 4 points left, since it is a Counteraction it will do its job first, thus you would only take 1 point of fire damage, since the last 3 must be taken with physical damage, but then the stone would be destroyed because some fire damage got through at all."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "speed",
"name": "Speed",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows one extra turn. Cannot be used during a \"lost turn\", as you would have no turn in which to use it. Must be played before new cards are drawn after first turn. You may draw cards after each turn.",
"quantity": 2,
"faqRulings": [
"With SPEED cast on you, your controlled MONSTERS get an extra turn, too. Also, SPEED can be cast anytime during your turn, but not after you pick up an object. This means you could cast it, pick up an object, draw cards, then take your extra turn. You can't use SPEED to help you attack someone on the first round of turns. If you have SPEED on you while under the influence of a duration spell, it uses up a turn of that duration. This redefines the duration of a spell from the viewpoint of a caster; the duration STILL lasts until the start of the caster's turn, but the total number of turns is based on the recipient's turn-count."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "speedstone",
"name": "Speedstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Your movement rate is increased by 1. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Confirmed in the 6e base deck by the official rulebook card list (a 6th-edition addition per Jolly's notes). Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: We don't have this card (but we have our own SWIFTSTONE, that behaves the same way); this must be 6th edition"
}
},
{
"id": "stone-dead",
"name": "Stone Dead",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Does magical damage to opponent equal to the NUMBER card played times the number of magic stones the opponent carries.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "sudden-death",
"name": "Sudden Death",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Does ten points of magical damage to any person or object.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "swap",
"name": "Swap",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Swap places with any other character during your turn. Counts as your movement. FULL REFLECTION, if used against SWAP, merely nullifies it.",
"quantity": 1,
"faqRulings": [
"You can use a SWAP before TELEPORT, but not after (within the same turn, of course). Since SWAP indicates that it replaces your movement, then if a REUSE SPELL card is used, you cannot use SWAP again in the same turn, as you have already performed your movement for the turn. Aesthetically this doesn't make a lot of sense, and the card shouldn't say that SWAP replaces movement, but rather if you use SWAP, you foresake your movement, which would allow you to use it twice in a turn, as it would not actually be your movement. Swaps tend to disobey the rule about creating objects in occupied spaces, but that's okay, they're supposed to.",
"SWAP MEET conflicts somewhat with the rule that says you can't create an object where there is already an object, since SWAP MEET clearly says that you swap carried objects, meaning you would HAVE to be in the same space as the \"created object\". SWAP MEET, though, is an acception to the rules, and its operation is clearly explained on the card. Swap Meet is also a little ambiguous; you only swap ONE of your objects for ONE of the opponent's, not two for two."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "telepath",
"name": "Telepath",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "This spell lets you see any one person's cards, one time only.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "teleport",
"name": "Teleport",
"set": "basic",
"cardType": "neutral/counteraction",
"subtypes": [],
"los": false,
"text": "This spell lets you move up to four spaces (not diagonally) from where you are, ignoring walls and objects. You may take your normal movement before playing this card, but your movement ends after you play it.",
"quantity": 1,
"faqRulings": [
"If you use this spell as a Counteraction, the attack has no chance of hitting you. Yes, with a REUSE SPELL, you can TELEPORT twice in a turn. You can teleport only into a vacant space; the 8th edition clarifies this."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "teleport-opponent",
"name": "Teleport Opponent",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This spell lets you move opponent's piece to any square on the board, excluding solid blocks of stone, but including otherwise occupied spaces.",
"quantity": 1,
"faqRulings": [
"If REFLECTED, opponent chooses where he wishes to send you. You may finish your normal movement after he moves you (unlike a regular TELEPORT).",
"Teleport Spells Some teleporation spells let you teleport into occupied spaces and some don't. This is usually called out explicitly on each card. They vary because some cards would violate game mechanics if you did them a certain way. Say for example, someone takes control of your Wizard and tries to use Teleport to put you inside a Solid Stone block. It can't happen in the 8th edition, because the card stipulates that you cannot teleport into an occupied space. If a card does NOT call out one or the other, then you can perform the noted teleportation to any space you like, within the limits of the card."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "thornbush",
"name": "Thornbush",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a thornbush that permanently blocks an entire square. Five points of damage will destroy it. If a player enters it, his turn ends, he loses his following turn, and he takes one point of physical damage from thorns. One cannot attack or be attacked while in a bush, or attack through a bush.",
"quantity": 2,
"faqRulings": [
"Could be punched from an adjacent square without damage to the Wizard doing the punching."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "thought-steal",
"name": "Thought Steal",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Remove and keep any two random cards from an opponent's hand. Includes displayed cards.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: ATTACK, L.O.S. Card face prints 'THOUGHT STEAL' (rulebook list hyphenates 'THOUGHT-STEAL')."
}
},
{
"id": "trap",
"name": "Trap!",
"set": "basic",
"cardType": "trap",
"subtypes": [],
"los": false,
"text": "You fool! You just walked into an old trap. Display immediately, lose your next turn and draw another card.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy)."
}
},
{
"id": "ugly",
"name": "Ugly",
"set": "basic",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "You momentarily become so ugly that all opponents in L.O.S. retreat as far away as necessary to avoid L.O.S., along the shortest path available. This happens during your turn. Passage through firewalls and bushes blocks L.O.S. For multiple corridor choices, opponent rolls D4 for random direction. Affects SHRUNK and INVISIBLE opponents.",
"quantity": 1,
"faqRulings": [
"Not permanent, no. People move away even though it's not their turn. This is instantaneous, no duration. It will affect all players in LOS. Since it is cast on yourself, there is no \"roll to hit\" on players who are INVISIBLE, SHRUNK, etc., if they are in LOS. Likewise, a Blinded person cannot be affected by Ugly. If you are stuck in a 1 square room with another player and he casts UGLY on himself, nothing happens. I suppose you could throw up or something, but there are no bad game effects. Since UGLY is instantaneous, an opponent may certainly enter the UGLY person's LOS after that person's turn, since he is no longer UGLY. Even though most Counteractions are useless against UGLY, since it is cast on oneself and not an opponent, it is still possible for an opponent to get off a non-related Counteraction, like a Waterwall, just before UGLY forces him to move, even casting past the UGLY person if desired."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4689.jpeg) - supersedes 5e database wording. 6e corner: NEUTRAL / L.O.S. (was los=false)."
}
},
{
"id": "visionstone",
"name": "Visionstone",
"set": "basic",
"cardType": "object",
"subtypes": [
"stone",
"object"
],
"los": false,
"text": "POWER: Allows vision through one wall (any type) or door. Only functions when YOU want it to. L.O.S. spells can be used. This card will not work with the UGLY spell, as opponent cannot see you. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [
"We've said this before; you can't DRAG a solid object through a wall. Generally, this applies to some other spells, too. VISIONSTONE allows you to cast through a wall, but it does not allow solids to pass through. You can still, of course, create objects and monsters on the other side of a wall; it's the spell that goes through the wall, not the object that you are creating! VISIONSTONE works fine on doors, but not SOLID STONE. It will not help you see through other LOS-blocking things, such as a THORNBUSH or DUSTCLOUD. REFLECTED spells will not get back to you, as the person doing the REFLECTING cannot see through the wall. If you are using Visionstone and are shooting a spell diagonally so that it just clips the corner of the wall, passing through the corner counts as going through 2 walls (the line-of-sight line does actually pass through both walls that intersect at a corner), thus, the Visionstone would not work here."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: Note that the FAQ is inconsistent in the ruling between REFLECTION and VISIONSTONE vis-a-vis the affect of altering the LOS capabilities of the caster. We play VISIONSTONE per the interpretation of AROUND THE CORNER, where reflected attacks return to the caster, as they are modified by all of the LOS-enhancements that were placed on the original attack."
}
},
{
"id": "wall-of-fire",
"name": "Wall of Fire",
"set": "basic",
"cardType": "neutral/counteraction",
"subtypes": [],
"los": true,
"text": "Creates a barrier of fire across any corridor. Passing through it does four points of magical damage. As a COUNTERACTION, it will stop a WATERBOLT. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"This blocks LOS, even for a FIRE IMP. WALL OF FIRE does not destroy Magic Stones as a FIREBALL does. Damage done by a WALL OF FIRE is not considered an attack on you, thus REVERSE has no effect on the damage. You may NOT cast it on top of an ILLUSION WALL, as that violates the rule about creating an object in an occupied space."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4690.jpeg) - supersedes 5e database wording."
}
},
{
"id": "waterbolt",
"name": "Waterbolt",
"set": "basic",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Does magical damage equal to the accompanying NUMBER card, or knocks opponent back NUMBER of squares equal to the NUMBER card, or a combination thereof, as chosen by the caster.",
"quantity": 3,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4690.jpeg) - supersedes 5e database wording."
}
},
{
"id": "waterwall",
"name": "Waterwall",
"set": "basic",
"cardType": "neutral/counteraction",
"subtypes": [],
"los": true,
"text": "The moment you create it, it collapses, washing away any player within two spaces back two spaces (including the caster). If a player can't go straight back two spaces, he takes one point of physical damage per space he cannot move. Acts as counteraction to FIREBALL or WALL OF FIRE. Has no effect on another wall.",
"quantity": 1,
"faqRulings": [
"If used as a Counteraction against a fire-based spell, it still washes Wizards back 2 spaces if in range. The movement of a WATERWALL does not constitute a Counteraction, that is, if the backwash from a WATERWALL would wash you out of LOS of a non-fire-based Attack, it doesn't move you fast enough to prevent damage. Its effect against fire is based on the fact that it suddenly appears right in front of the FIREBALL or on top of the WALL OF FIRE. It need not be cast the same turn as WALL OF FIRE to destroy it. This of course implies that in this case you can create an object where one already exists. Since this is explicitly defined on the card, it's okay (since cards overrule the rules). WATERWALL pushes away from the point of creation, so players on opposite sides are pushed opposite directions. You could conceivably use it just to move yourself an extra 2 spaces during a turn, if you like. If you are in a space with another player and you use a WATERWALL, you are both moved the same direction. Waterwall will NOT move you around corners; you smack into the wall at the corner instead. If used on Handful of Tacks, they are removed entirely from the board, not just washed back. The Waterwall itself WILL move around corners, even though it won't push people around corners, so if someone is within the 2 space range around a corner, the Waterwall will still get them."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and 6e-deck membership from the official 6e rulebook card list (owner's copy). Fan DB commentary: Contrary to the FAQ, we play that a WATERWALL used as a counteraction against a fire-based spell does NOT create a WATERWALL."
}
},
{
"id": "wizardblade",
"name": "Wizardblade",
"set": "basic",
"cardType": "attack",
"subtypes": [
"object"
],
"los": false,
"text": "Does magical damage equal to the NUMBER card played. Does NO damage without a NUMBER card. Must be on same square as opponent to attack. If target fills an entire square, you must be in an adjacent square to use. This card is permanent. Display when used.",
"quantity": 1,
"faqRulings": [
"This is most certainly an object. However, the damage it does is like a spell attack, but since it is any object, ABSORB SPELL has no effect on it. REFLECTIONS will work, putting magical damage back upon the user. NO SPELL would stop WIZARDBLADE for its duration. You have to supply a new Number card each time you use Wizardblade. You have to discard each Number card as it's used in each attack."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e card face (research/scans/IMG_4690.jpeg) - supersedes 5e database wording. 6e corners: ATTACK / ADJACENT."
},
"adjacent": true
},
{
"id": "adrenaline",
"name": "Adrenaline",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows two attacks in one turn. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"This lets you attack 2 times in a turn, it doesn't let you use objects twice in a turn when the particular object says that it can be used once a turn."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
}
},
{
"id": "alter-ego",
"name": "Alter Ego",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Create a stationary double of yourself in the square you now occupy. It may use any of the spells in your hand, and you need not be in its L.O.S. to do so. Permanent until destroyed. Any damage done to it at all destroys it.",
"quantity": 1,
"faqRulings": [
"The Alter Ego must be created in the space you are in; the fact the card says \"LOS\" on it was merely to indicate that the space you are in is certainly in your LOS. This will be changed in a later edition to \"Same Space\"."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "big-man",
"name": "Big Man",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You are so large that you fill the corridor (but get no extra life-points). Monsters and other players cannot move past you, cast spells past you, punch you, or enter your square. You can push monsters or other players (in an adjacent square) down the corridor ahead of you as you move (but not objects). Using 2 movement points, you can step over a PIT, TACKS, or KILLER OOZE. Duration equals NUMBER card played. SHRINK will nullify.",
"quantity": 1,
"faqRulings": [
"Can be punched from an adjacent square, or attacked by MONSTERS from an adjacent square. If he steps over something, like a PIT or KILLER OOZE, it requires 2 movement points. If Big Man pushes someone to an intersection, then the other player gets to decide which direction to go, if Big Man decides to push him further. Big Man will cancel Shrink."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
}
},
{
"id": "blaster-wand",
"name": "Blaster Wand",
"set": "expansion1",
"cardType": "attack",
"subtypes": [
"wand",
"object"
],
"los": true,
"text": "A magic wand that does 3 points of magical damage per charge. Number of charges is determined before use by NUMBER card played. Discard after charges are used up. Only one charge can be used per turn.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
}
},
{
"id": "boobytrap",
"name": "Boobytrap",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Take three blank tokens and the Boobytrap token, placing each of them face down anywhere on the board. If a player moves over the one boobytrapped token, he takes 4 points of physical damage. Boobytrap is permanent until triggered. You, the caster, may move across the boobytrapped token without harm. Spell can be cast while BLINDed.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording."
}
},
{
"id": "butt-head",
"name": "Butt-Head",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Allows you to turn into a goat for this one turn, and ram into another player. Physical damage is equal to the distance moved from the space in which you cast the spell to the space your opponent is in.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4680.jpeg). Corner: ATTACK; no L.O.S./ADJACENT marking. Previously the only Exp1 card (with Mega-Monster) lacking any text source."
}
},
{
"id": "chaos",
"name": "Chaos",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Each player counts his or her cards, then everyone tosses them in a pile and they are redistributed randomly, each player receiving the same number that they started with. ABSORB SPELL will absorb CHAOS, FULL SHIELD removes a player from participation. REFLECTIONS have no effect.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "create-door",
"name": "Create Door",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a permanent, locked door in any stone wall or corridor. If cast on an illusionary wall, it is under the illusion, which must be seen through in order to use the door.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "create-pit",
"name": "Create Pit",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates 1-square pit. To jump, roll D4. On 1 you miss, fall in, & take 2 points damage. Roll 1 or 2 on later turns to climb out. Takes 1 turn to climb into or out of pit. WATERWALL created within 2 spaces does 2 points damage to player in pit, but lifts him to top (water drains in 1 turn). Can swim across pit when full (takes 2 movement points). Doors adjacent to pit cannot be opened from pit. Objects can be left in pit. Nothing can be created in pit.",
"quantity": 1,
"faqRulings": [
"Yes, you can drop objects in here, even while you are jumping over the PIT. No, contrary to what the card says, you can't create objects in or on or over the PIT, which eliminates all those bizarre questions about creating SOLID STONE over a PIT and having it fall down, or making a WALL sideways over a PIT, and so on. TINY SWAP can't be used to do this either, as this would qualify as creating an object in a space where an object already is, which is against the basic rules. FILL SQUARE WITH STONE cancels a PIT, and any objects inside the PIT at the time appear at the top, on the floor, so nothing gets \"squashed\". It takes a whole turn to climb out of, as well as into, a PIT, and your movement would end adjacent to the PIT. You could still add NUMBER cards to your movement in such a case, though. You can jump diagonally across a PIT if it's at an intersection, but it still takes 2 movement points to get across. A player outside and adjacent to the PIT has LOS into the PIT, but a player in the PIT has no LOS outside of the PIT (except in the very rare instance where someone jumps or flies over and he uses an INTERRUPT to cast an attack...you get the idea). If a PUSH OBJECT is used to shove a treasure in on someone in a PIT, they take 2 points damage just as normal from a PUSHED OBJECT.",
"Create Pit, more Climbing into a PIT, you must start the turn adjacent to the PIT, and may not perform any other actions while climbing. You could, if you like, just fall in and take the damage. Two or more adjacent PITS would just make one long PIT."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
}
},
{
"id": "deja-vu",
"name": "Deja-Vu",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Allows you to go through the discard pile and retrieve any one card (except a MAGIC WAND).",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
}
},
{
"id": "democratic-monster",
"name": "Democratic Monster",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "A horribly ugly monster that all players get to move (3 spaces per each player's turn). It does 2 points of clawing damage per turn if it enters a player's square. Five points damage destroys it. It may attack only one player per round of turns. Its movement begins the turn it is created.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: We allow the Democratic Monster one attack per controlling player's turn; otherwise, if two wizards were locked in a closet with a Democratic Monster, only one would get to attack with it, which wouldn't be very democratic. However, we only allow the Democratic Monster to attack the same target once in any round of turns; this prevents all of the wizards in a multi-player game from ganging up on one hapless player who happens to be near the Democratic Monster (which IS democratic, but hardly sporting). Also, if a player willfully throws the Democratic Monster into a thornbush, or if it loses a turn for any reason, it seems only fair that the Democratic Monster should then be out of commission until the end of that same player's next turn."
}
},
{
"id": "dimensional-warp",
"name": "Dimensional Warp",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Take two Dimensional Warp tokens and place them anywhere on the board (except home bases). There is now an open warp from one token to the other, and movement between them counts as one space. You can't create an object on a DIMENSIONAL WARP, but you can put down an object there, or walk around it in the same space. There is no L.O.S. through the warp.",
"quantity": 1,
"faqRulings": [
"With area affect spells such as FEAR and BOMB, you would count up to where the PERMAWARP is, then count the remainder of the effect's distance in an area around the other end of PERMAWARP. I've also been told PERMAWARP is much too powerful. If it seems so to you, play it so it activates immediately upon being drawn, meaning a player cannot hold it until the perfect moment to win the game, but must choose the best place to locate it based upon where he is at the time."
],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4682.jpeg). Corner: NEUTRAL, no L.O.S. RENAME CONFIRMED: this is the card the 5e DB called 'Permawarp' (same two-token warp role, rewritten text)."
}
},
{
"id": "disease",
"name": "Disease",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "You're the carrier! Disease caused by spell does not affect you, only others. If you enter a square with another player (or players), each takes 3 points physical damage from the disease. Duration you are a carrier equals NUMBER card played. REFLECTIONs have no effect against this. AMPLIFY + DISEASE only doubles duration, not the damage of the spell.",
"quantity": 1,
"faqRulings": [
"The instructions on this one are confusing even to me. The sentence that says \"Disease is short-lived, you must infect a player every turn for it to do any damage\" can easily be misinterpreted. If you walk into a space with another player while the spell is active, they take damage. They do not \"catch\" the disease\", thus the disease is short-lived. If you want the player to take more damage from DISEASE, you enter his square again on a following turn (or remain in the same square if he does not move). There's some question as to whether the casting of the spell is an ATTACK, or whether it is entering a square with another player that is the ATTACK. Entering another player's square constitutes the ATTACK, not casting the spell. This card violates the rule (somewhat) that you can't attack more than once in a turn, since you can clearly infect more than one person, as the card says. That's okay, it's supposed to be that way. By this logic, a person with BUDDY cast on him, and DISEASE, cannot infect his BUDDY, that is, cannot enter his space. Also, entering one player's space multiple times in one turn does NOT cause extra damage, the damage can only be inflicted to a single player once in a turn."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording. Corner: ATTACK / ADJACENT."
},
"adjacent": true
},
{
"id": "dust-cloud",
"name": "Dust Cloud",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "A permanent magical cloud of dust that obscures a square space. If a player or monster enters it, he must roll D4 for direction of movement, thrown objects, combat, or spells. Bumping into a wall counts as one space of movement. Roll once for every space of movement attempted. L.O.S. spells will not pass through DUST CLOUD, nor will VISIONSTONE.",
"quantity": 1,
"faqRulings": [
"This will work on players or monsters. If someone tries to physically attack someone else in a DUST CLOUD, they must roll the die to see if they hit (a 1 in 4 chance). Since DUST CLOUD blocks LOS, an LOS spell cannot be cast upon a player in DUST CLOUD, or by a player who is in a DUST CLOUD. Spells cast upon oneself still work fine, though, and no roll is required."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
}
},
{
"id": "empathy",
"name": "Empathy",
"set": "expansion1",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Any attack done in any form against you acts against both you and the caster of the spell. Duration equals NUMBER card played, starting in player's turn in which it is cast.",
"quantity": 1,
"faqRulings": [
"If used as a Counteraction, the duration of the spell starts when cast and ends at the beginning of one of the turns of the player that attacked you. If used against CHAOS, it is quite ineffective, since it does what CHAOS does anyway. This will not work against an already-active spell, just new ones."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "exp1-number-2",
"name": "Number “2” (Expansion #1)",
"set": "expansion1",
"cardType": "number",
"value": 2,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 5,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Expansion Set #1 ships its own number cards, distinct from the base deck's; there are no 6s. Quantity from the official Expansion #1 rules-sheet card list (owner's copy): 2x5, 3x4, 4x3, 5x2 = 14. Printed card text undocumented."
}
},
{
"id": "exp1-number-3",
"name": "Number “3” (Expansion #1)",
"set": "expansion1",
"cardType": "number",
"value": 3,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 4,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Expansion Set #1 ships its own number cards, distinct from the base deck's; there are no 6s. Quantity from the official Expansion #1 rules-sheet card list (owner's copy): 2x5, 3x4, 4x3, 5x2 = 14. Printed card text undocumented."
}
},
{
"id": "exp1-number-4",
"name": "Number “4” (Expansion #1)",
"set": "expansion1",
"cardType": "number",
"value": 4,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 3,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Expansion Set #1 ships its own number cards, distinct from the base deck's; there are no 6s. Quantity from the official Expansion #1 rules-sheet card list (owner's copy): 2x5, 3x4, 4x3, 5x2 = 14. Printed card text undocumented."
}
},
{
"id": "exp1-number-5",
"name": "Number “5” (Expansion #1)",
"set": "expansion1",
"cardType": "number",
"value": 5,
"subtypes": [],
"los": false,
"text": "Number cards have three purposes: add to your movement for the turn; set the DURATION (in turns) of a duration spell; or set the POWER (damage points) of a spell. Only one NUMBER card can be played per action. There are no “1” number cards; any card played without a number card has power 1.",
"quantity": 2,
"faqRulings": [],
"verification": {
"status": "paraphrased",
"notes": "Expansion Set #1 ships its own number cards, distinct from the base deck's; there are no 6s. Quantity from the official Expansion #1 rules-sheet card list (owner's copy): 2x5, 3x4, 4x3, 5x2 = 14. Printed card text undocumented."
}
},
{
"id": "fear",
"name": "Fear",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "When you cast this spell on yourself, no player or monster will move to within 3 spaces of you, even if walls separate you. Players or monsters must move away from you on their turn if within range, if they can (unless normally immobile, like FIRE IMP, or if at a dead end), even if the only option is to use a card or run into a dangerous obstacle to escape. Opponent chooses direction to run when options exist, as long as it is not toward you! Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If a player plays GO AWAY on someone where that person would have to move into FEAR'S radius, treat it as though the player ran into a dead end. FEAR wins. Since FEAR is cast on your SELF, it is not Counteractible. FEAR even scares your own MONSTERS off. FEAR also takes priority over someone who is UGLY. The 3 spaces away is measured as a Wizards walks (if he could walk through walls), not diagonally. FEAR doesn't affect other players until their own turns, but technically it becomes active the moment it is cast. This is unlike UGLY, which takes place instantly and forces other players to move away from you during your turn. With FEAR, they have to use their own movement on their own turn to move away from you. During your own turn, you could move back into range with them, which would once again force them, on their own turn, to try to move away from you. If an opponent cannot move away from you but owns a card that would allow him to do so (like Pass Through Wall or Teleport) he must use it to escape."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "fill-square-with-slime",
"name": "Fill Square with Slime",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Fills an entire square with a cube of lime-flavored gel. Anyone pushing their way through ends their turn upon entering and may not leave until the next turn. Spells cast at the slime get stuck there, and affect anyone in the slime or entering it later on (spells \"go off\" only once). Counteractions against \"trapped\" attacks do not affect the caster of the attack. A WATERWALL or a 5-point WATERBOLT will wash the slime away. There is no L.O.S. through it.",
"quantity": 1,
"faqRulings": [
"What works in a SLIME? Some folks have trouble deciding what would go well in a slime. Try a FIREBALL, or LIGHTNINGBLAST, or SLOW DEATH, or SUDDEN DEATH. You get the idea. After a player sets off the spell, it only affects him, later players entering the SLIME are not affected by the spells which have already been set off."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
}
},
{
"id": "fire-imp",
"name": "Fire Imp",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Creates a floating, stationary fire imp that hits anybody coming within L.O.S. with 2 points of magical fire damage (once per turn per player in L.O.S.). This happens the moment a player enters L.O.S. with the imp, or if in L.O.S. at the start of a player's turn. The imp will attack its creator if it can (but not on the turn created). Imp is permanent, but any WATERBOLT or WATERWALL will destroy it. Imp cannot see through a FIREWALL!",
"quantity": 1,
"faqRulings": [
"Will attack MONSTERS as well as players. If put in line of sight with a KILLER OOZE, it will shoot it every turn until 5 points have accumulated on it and killed it. If the FIRE IMP hits you with his attack during your turn, you can only use a COUNTERACTION against it, even though it is during your turn. You might look at it as though the IMP is taking a turn within your turn. What he shoots at you, technically, is a spell, and does magical damage, thus may be COUNTERACTED like a spell. You cannot AMPLIFY, then REVERSE the damage done to you, as AMPLIFY is a NEUTRAL and may not be used to aid in COUNTERACTING the damage. No, you can't create a FIRE IMP over a PIT. That consititutes creating an object in an occupied space, which is against the rules (the PIT occupies the space)."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
}
},
{
"id": "force-field",
"name": "Force Field",
"set": "expansion1",
"cardType": "counteraction",
"subtypes": [],
"los": true,
"text": "Creates a force field immediately adjacent to you on one side only, preventing an opponent from entering the space you occupy or casting spells on or past you. Lasts only until the end of the opponent's turn.",
"quantity": 1,
"faqRulings": [
"For those of you who don't own this spell, it says;COUNTERACTION. L.O.S. Creates a force field immediately adjacent to you on one side only, preventing an opponent from entering the space you occupy or cating [sic] spells on or past you. Lasts only until the end of the opponent's turn. The Force Field is stationary, it does not move with the player. Cards that represent non-spell items, such as daggers, can fly through the field just fine. Likewise, Wizardblade can slice through the field."
],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: COUNTERACTION, L.O.S. Card face has printed typo 'cating' for 'casting' (corrected here). Confirms the FAQ-recovered text; the FAQ 'mystery card' physically exists in Exp1."
}
},
{
"id": "gift-from-above",
"name": "Gift from Above",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Add three points to your total, now. You may go higher than fifteen points.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: NEUTRAL, no L.O.S. RENAME CONFIRMED: printed name is GIFT FROM ABOVE (was 'Gift From God' in the 5e DB); text matches the DB card with numbers spelled out."
}
},
{
"id": "gift-from-below",
"name": "Gift from Below",
"set": "expansion1",
"cardType": "trap",
"subtypes": [],
"los": false,
"text": "Sorry, bud. You lose 3 points to magical damage, now. Play this immediately on yourself, then discard and redraw. Discard without any damage taken if this is dealt on the first turn.",
"quantity": 1,
"faqRulings": [
"Sure, you can use counteractions on this. Even reflections will work, although no opponent will take any damage."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "glue",
"name": "Glue",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "This spell keeps an object in place for a duration equal to twice the NUMBER card played, making it impossible for any player or monster to pick it up. Spell does not work on humans or monsters.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
}
},
{
"id": "handful-of-tacks",
"name": "Handful of Tacks",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [
"object"
],
"los": false,
"text": "Not a spell, this card fills one square with tacks. A player or monster will take three points of damage if crossing them, or must use two turns (starting the turn he comes up adjacent to them) to sweep them up. He may reuse them later or discard them. WATERWALL washes them away.",
"quantity": 1,
"faqRulings": [
"These work just fine on MONSTERS, too, as do other hazards. If a player chooses to pick up the tacks, they cannot perform other actions during their turn of picking them up, although they can break the process of picking up the tacks into 2 separate isolated turns. They can, of coures, draw cards during these turns. If a player dumps the tacks into a space where someone is already standing, then that player takes no damage as he leaves the space where the tacks are. The next version of this card will say \"entering the space\" instead of \"crossing the space\"."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording. Corner: NEUTRAL / ADJACENT. Face states 'Not a spell'."
},
"adjacent": true
},
{
"id": "heave-ho",
"name": "Heave-Ho",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This spell lets you throw a carried treasure at someone or something (including an empty space). Physical damage equals the number of spaces thrown. The spell is actually cast on yourself, so REFLECTION won't work against it and AROUND THE CORNER won't work with it. If thrown diagonally, measure the distance as the number of spaces a player would move. The attack itself is physical and not magical.",
"quantity": 1,
"faqRulings": [
"In the very rare occurence of a passage-loop, where HEAVE-HO would travel forever, we've limited it to a maximum of 10 spaces. AROUND THE CORNER has no effect on HEAVE-HO, as HEAVE-HO is cast on yourself, not on the treasure. In the example below, where the \"x's\" represent Wizards, HEAVE-HO does 3 points of damage, which are counted as spaces as the Wizard walks;",
"_________________________ | | | | | X | | | |_______|_______|_______| | | | | | | | X | |_______|_______|_______|"
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
}
},
{
"id": "idiot",
"name": "Idiot",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent heads straight for the nearest of his own treasures, during his own turns. He can do nothing else but cast COUNTERACTION spells (if needed). This lasts until opponent is on his own treasure, saying, \"What am I doing here?\" Only then may he move normally. In case of REFLECTION, both players are affected, as this is in essence a duration-type spell. This spell ends if both opponent's treasures are being carried.",
"quantity": 1,
"faqRulings": [
"\"What am I doing here\" is a joke. You don't really have to say it. It's also the IDIOT'S choice as to whether he takes a short path through a WALL OF FIRE (for example), or a long path around it. He can avoid obstacles. If you happen to already be carrying one of your treasures when you are hit with this spell, it has no effect on you. What is meant by \"nothing can be done\" is that all your effort must be directed to getting to your nearest treasure. This still allows you to cast and draw spells if they help you in your goal, but it does not allow you to attack players or pick up other items, such as opponents' treasures. You could, however, destroy a wall if your nearest treasure is behind it."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "illusionary-attack",
"name": "Illusionary Attack",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Cast an illusionary attack spell of your choice. Your opponent has a 50% chance (1 or 2 on the D4) of believing the spell to be real. If so, he takes damage from the spell. If the attack spell requires a NUMBER card, then one must be provided. If the attack normally requires L.O.S., so does the illusion. Only players and monsters are affected, not objects.",
"quantity": 1,
"faqRulings": [
"Yep, you can use this to create a monster, or Swap, or Power Drain, even. Each opponent affected has a 50% chance to believe in it; in the case of a monster, each opponent rolls separately, the monster does not disappear just because one player doesn't believe in it."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "interrupt",
"name": "Interrupt",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Using this spell you may stop the game and cast any one spell. If any spell is in progress, the interrupting spell acts first. This has priority over OPPORTUNITY FIRE.",
"quantity": 1,
"faqRulings": [
"If a player runs by in front of you, and you want to blast him with a spell, state that you are casting your INTERRUPT as he passes in front of you and you can cast the spell upon him."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "killer-ooze",
"name": "Killer Ooze",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Covers the surface of one square of the floor with acidic ooze. Any character or monster entering the square takes 1 point of damage, and on a roll of 1 or 2 falls down, drops treasure, takes 2 more points of physical damage, and is unable to move for the rest of the turn. Any following turns that he tries to stand and leave must be rolled again as stated. Only 5 points of fire damage will destroy the ooze.",
"quantity": 1,
"faqRulings": [
"This is a MONSTER. No, it does not block LOS, just lays in a layer on the floor, and is not moveable. Only fire, and no other type of attack, will hurt the ooze (except MONSTER BANE for 5 points)."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "lifesaver",
"name": "Lifesaver",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You are now immune to the effects of losing both of your treasures to other player's home bases. This effect is permanent. Discard this card next turn. Not applicable in a 2-player game.",
"quantity": 1,
"faqRulings": [
"You would discard and redraw in a 2 player game. It doesn't say this on the card, but it makes sense."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "mad-dash",
"name": "Mad Dash",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "This spell doubles your movement (including NUMBER cards and other add-ons) for one turn. You cannot carry treasures while exerting yourself under MAD DASH.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "mega-monster",
"name": "Mega-Monster",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Doubles the existing life-points OR movement rate of any one monster. This will work on an already existing monster or as you create one. Does NOT work on players.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4680.jpeg). Corner: NEUTRAL, L.O.S. Previously no text source existed."
}
},
{
"id": "mental-force",
"name": "Mental Force",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Opponent moves three spaces to wherever you say. REFLECTION allows both players to move one another 2 spaces.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "mental-swap",
"name": "Mental Swap",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Trade card hands with any other player, if you want to. Only FULL REFLECTION nullifies this spell.",
"quantity": 1,
"faqRulings": [
"If you were really rude, you could dump all your cards except for MENTAL SWAP, and then trade hands. Of course, the other player might use a FULL SHIELD on you."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "opportunity-fire",
"name": "Opportunity Fire",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You may perform an attack out of turn, interrupting another player's turn. The other player must not be moving and must finish any spell started before you may perform your attack.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording. Face has printed typo 'Yu may' (corrected here)."
}
},
{
"id": "power-attack",
"name": "Power Attack",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "This spell allows you to use up points from your life-points to add to your attack for damage-point type spells, including magic wands.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: NEUTRAL (a booster played with an attack, not an attack itself)."
}
},
{
"id": "redirection",
"name": "Redirection",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Swap two external sector exits. Signify their new directions by placing the A tokens on one set of exits & the B tokens on the other set. These stay in place until any one token of the four is moved by use of RELOCATE SECTOR, in which REDIRECTION goes away. REDIRECTION affects entire sector sides. ROTATE SECTOR does not rotate the counters.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4682.jpeg). Corner: NEUTRAL, no L.O.S. RENAME CONFIRMED: this is the card the 5e DB called 'Rewarp' (same sector-exit-swapping role, fully rewritten text)."
}
},
{
"id": "remove-curse",
"name": "Remove Curse",
"set": "expansion1",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Remove effects of one duration-type spell, even after it has taken effect. Includes spells which won't let you cast other spells & spells that make you lose turns. Can stop a \"good\" duration spell another player is using on himself. Works on permanent spells like SLOW DEATH. Has to hit to affect SHRINK and INVISIBLE.",
"quantity": 1,
"faqRulings": [
"This will stop permanent spells, even LIFESAVER, on a player. It does not affect magic items, such as ARTIFACTS, magic sticks, or magic stones, or an ANIMATED OBJECT."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: COUNTERACTION."
}
},
{
"id": "rosebush",
"name": "Rosebush",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a fragrant but thorny rosebush which fills one square. Causes three points of damage to anyone passing through it. A total of five points of damage will destroy it. There is no L.O.S. through it.",
"quantity": 1,
"faqRulings": [
"See THORNBUSH."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
"id": "safe",
"name": "Safe",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Lock a treasure or item in a magical safe too heavy to be carried. All LOCK-type cards will work on it. To smash it open takes fifteen points of damage. Getting an item from a safe counts as picking that item up. Creator of SAFE knows the combination, and need not use PICK LOCK to open it.",
"quantity": 1,
"faqRulings": [
"If an item is in a SAFE, it is not considered to be lying on the ground. Thus, an item on a home base that is in a SAFE does not count as one of the 2 needed to win, though technically there is no way to create a SAFE on a home base, since it's an immobile object, and you can create objects there. If a SAFE is dispelled, the item inside immediately falls to the ground."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
"id": "shadow",
"name": "Shadow",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Create a SHADOW at the cost of 1 life-point per turn, starting the turn created. SHADOW can punch, move, & carry objects, but cannot cast spells. SHADOW cannot be altered by spells such as MIST-BODY, SHRINK, etc. Any damage at all destroys it. Movement (3) begins the turn SHADOW is created. Sustaining SHADOW during a \"lost turn\" still costs a life-point.",
"quantity": 1,
"faqRulings": [
"This clearly only costs you a point during your OWN turn, not everyone else's too! The 1 point cost is paid at the beginning of each turn; you can stop Shadow anytime you feel like it."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: ATTACK / L.O.S. (5e DB had it as a neutral summon)."
}
},
{
"id": "shift-wand",
"name": "Shift Wand",
"set": "expansion1",
"cardType": "attack",
"subtypes": [
"wand",
"object"
],
"los": true,
"text": "Moves opponent one space from where he is, to whichever adjacent space you chooses (note that he could be shoved through a stone wall). Not useable on self. The number of charges on this magic wand equals the NUMBER card played with it on its first use. Discard after all charges are gone. Can only use one charge per turn.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Card DB (5e-era) names this \"Shift Stick\"; the official 6e-era Expansion #1 list (owner's copy) names it \"SHIFT WAND\" - the Chessex rules sheet calls these items magic wands. Text from the DB card. Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "skeleton",
"name": "Skeleton",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Creates a skeleton under command of caster. Moves at a rate of 3. Punches opponents for two points of damage while in same square as opponent. Takes four points of physical damage to destroy it; otherwise it is permanent.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: ATTACK, L.O.S. 6E printed name is SKELETON (not 'Create Skeleton')."
}
},
{
"id": "sticky-wand",
"name": "Sticky Wand",
"set": "expansion1",
"cardType": "attack",
"subtypes": [
"wand",
"object"
],
"los": true,
"text": "Wand covers enemy with webs, reducing movement by 3 (enemy can still use NUMBER cards for additional movement). Lasts one turn. Any fire damage done to player in webs causes two extra points of damage due to webs burning. The wand has a limited number of charges determined by NUMBER card played when first used. Discard the wand when last charge is gone.",
"quantity": 1,
"faqRulings": [
"Webs, if burned, disappear immediately."
],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4682.jpeg). Corner: ATTACK, L.O.S."
}
},
{
"id": "stone-to-water",
"name": "Stone to Water",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Turns either a wall or a solid stone block into water. Wall turns into a WATERWALL with a range and damage of 2. Solid stone block turns into a WATERWALL with a range and damage of 4. As with WATERWALL, if you cannot wash back in a straight line, you would take damage for the number of spaces you cannot move.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
"id": "strength",
"name": "Strength",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Doubles all physical damage you do to others, and allows you to physically tear a treasure out of the grasp of another player if you occupy the same space (this would be an attack). The other player must roll a 1 on the D4 to retain the treasure. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If you tear a treasure out of someone else's hands, this does NOT count as picking up an object and does not end your turn. In fact, you can tear a treasure out of somebody's hands and drop it on the floor even while carrying another treasure."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
"id": "swap-home-bases",
"name": "Swap Home Bases",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Swap your home base with any other player, as long as you both have an equal number of treasures on your home bases. You must be within L.O.S. of the other player with whom you are swapping.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
"id": "swap-meet",
"name": "Swap Meet",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This spell lets you swap any two carried items (your choice) with another player. REFLECTION nullifies the spell. FULL REFLECTION lets the other player decide which objects, if any, will be swapped.",
"quantity": 1,
"faqRulings": [
"SWAP MEET conflicts somewhat with the rule that says you can't create an object where there is already an object, since SWAP MEET clearly says that you swap carried objects, meaning you would HAVE to be in the same space as the \"created object\". SWAP MEET, though, is an acception to the rules, and its operation is clearly explained on the card. Swap Meet is also a little ambiguous; you only swap ONE of your objects for ONE of the opponent's, not two for two."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "swarthmores-enchantment",
"name": "Swarthmore's Enchantment",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "This spell adds one point of magical damage to the damage done by any physical object (such as DAGGER, MAGIC STONEs or THORNBUSH, etc.) This enchantment is permanent unless REMOVE CURSE is cast on the object.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
},
{
"id": "thief",
"name": "Thief",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "This is not a spell. You may take one physical item from any other player if you occupy the same square as him. The item may not be a treasure.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording. Corner: ATTACK / ADJACENT. Face states 'This is not a spell'."
},
"adjacent": true
},
{
"id": "thumb-of-god",
"name": "Thumb of God",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Allows you to flip the die from a distance of no less than six inches onto the board so as to hit playing tokens. Whichever space the tokens land closest to is where they must be located, including tokens knocked off the board. There is no COUNTERACTION against this spell.",
"quantity": 1,
"faqRulings": [
"If your set says this card is LOS, ignore that. It can be aimed anywhere on the board. If you really, really hate this card, and you own the set, remove it from the game. There has been a bit of confusion about this card. It does NOT eliminate any pieces or players from the game. If they are knocked off the board, you just put them back on at the space which is nearest to the edge where they got knocked off."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording. A physical-dexterity card; the digital version will need a designed equivalent (flagged for design)."
}
},
{
"id": "trader",
"name": "Trader",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Swap the positions of any two items that are resting on the floor, both within your line of sight. Does not overcome GLUE. Does not work on players or monsters.",
"quantity": 1,
"faqRulings": [
"If your Wizard is in LOS with 2 different objects which are resting on the floor, you may swap their positions. The two items must be normally mobile objects, not things like THORNBUSHES."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
"id": "troll",
"name": "Troll",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This rock-hard beast can punch a player (or a wall, etc.) for a D4 of damage. It moves at a rate of 3, immediately before the creating player. It takes six points of damage to destroy the TROLL, but at the end of each turn of its creator, it gets back one point. The TROLL cannot carry objects.",
"quantity": 1,
"faqRulings": [
"No, he does not normally go above 6 life-points, unless he has some other spell cast on him that allows this to happen."
],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: ATTACK, L.O.S. 6E printed name is TROLL (not 'Create Troll')."
}
},
{
"id": "walking-dead",
"name": "Walking Dead",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent takes 1/2 point of damage for every space moved. BLOODSTONE will nullify this spell. This spell is permanent. If this spell is REFLECTed, both players take 1/2 point of damage per space moved.",
"quantity": 1,
"faqRulings": [
"FULL SHIELD and REFLECTIONS have no effect on this after it's started, as they only work when a spell is first cast, not on subsequent effects of the spell. WALKING DEAD works on folks that are flying, as well."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
"id": "ward",
"name": "Ward",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "When a player picks up one of your treasures, you may play at that time (out of turn) this card on him, signifying that he has set off a trap that you set on that treasure (you need not specify ahead of time which treasure has the ward). Causes three points of damage. COUNTERACTIONs against WARD have no effect against the caster of WARD, but otherwise work as written.",
"quantity": 1,
"faqRulings": [
"This is to be played when a player picks up a treasure, you can't use it after a player has been carrying a treasure."
],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording."
}
},
{
"id": "warp-wand",
"name": "Warp Wand",
"set": "expansion1",
"cardType": "neutral",
"subtypes": [
"wand",
"object"
],
"los": true,
"text": "This wand makes 1 section (one space long) of wall disappear during your turn, reappearing at the end of your turn. The magic wand has a number of charges equal to the NUMBER card played with it the first time it is used. Discard it after all the charges are used up. Only one charge may be used each turn.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4682.jpeg). Corner: NEUTRAL, L.O.S. (printed corner type is NEUTRAL; retains wand/object behavior per Exp1 rules)."
}
},
{
"id": "weakness",
"name": "Weakness",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent drops any treasure carried, and takes two times normal damage from any point-type spells or physical attacks. Duration equals NUMBER card played. Opponent cannot carry treasure for this duration. WEAKNESS and STRENGTH cancel each other.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording. Face has printed typo 'carrytreasure' (corrected here)."
}
},
{
"id": "wraith",
"name": "Wraith",
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This spell creates a wraith that can move 3 spaces and through 1 wall or object per turn. If it enters the same square as a player, it touches him and he takes 2 points of damage and loses a random card. Wraith is killed by 4 points of damage. It is permanent and controlled by caster. REFLECTIONs used on the wraith's touch will damage the wraith.",
"quantity": 1,
"faqRulings": [
"Yes, he can be attacked physically, with a DAGGER, punch, etc. If all the damage from his attack is stopped, the attacked Wizard still loses a card!"
],
"verification": {
"status": "verbatim",
"notes": "Transcribed/confirmed 2026-08-15 from a photo of the owner's physical card face (research/scans/IMG_4681.jpeg). Corner: ATTACK, L.O.S. 6E printed name is WRAITH (not 'Create Wraith')."
}
}
]
}