"If this spell is REFLECTed, both players take 1/2 point of damage per space moved" (WALKING DEAD); "In case of REFLECTION, both players are affected" (IDIOT); SLOW DEATH follows REFLECTION's own rule that a spell works for both parties. A permanent curse has no duration for the reflection's split to halve, so the caster went untouched; the curse is now laid on them as well, as if cast back. Older games replay as they were; PRPM, reflected at seq 108 with no move since, was re-stamped to 24 at its table's request. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG