Server: turnFacts joins actingSeat's full priority order (a hanging ward or slow-death window now reads as the lobby's attention, stubs included), summarize and stubOf share one baseSummary, the stranded doc comment returns to summarize, the protocol contract names feedbackList, Sentry init moves below the imports it cannot precede, randomBytes joins its group, the feedback path hoists once with the operator-fields note. Engine: the safe's sight check trusts castSight alone, the locked-safe predicate becomes lockedSafeAt, the doomed-grab test drives both seats and must reach endTurn. Web: the twin safe handlers merge, paPoints joins the reset ritual with a derived burnable range, five decorative empty handlers and a dead class go, the hand earns real list semantics, fitHandCards cites Card.svelte's tokens, two wrap-sites reindent, feedbackReports moves home as a named type, and the chronicle's stay-mounted reason is stated. feedback-reply.sh adopts its siblings' set/usage conventions and speaks Node. Two test screenshots leave the repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Deploying Wiz-War
The game runs on a single DigitalOcean droplet: one Node process serves the built client and the websocket on port 8787; Caddy in front terminates TLS with automatic certificates. Room files persist in /var/lib/wizwar/rooms and survive deploys and reboots.
Current production
- Droplet:
wizwar(nyc3, s-1vcpu-1gb, tagwizwar), IP 104.236.96.198 - URLs: https://wizwar.kestrelsnest.social and https://wizwar.104.236.96.198.sslip.io (always works, zero DNS). Caddy serves both; NOTE: kestrelsnest.social's authoritative DNS is at HOVER (ns1/ns2.hover.com), not DigitalOcean — records must be added there. A matching record also sits in the DO zone in case nameservers ever move.
Everyday deploys
deploy/deploy.sh 104.236.96.198
Builds the client locally, rsyncs the repo (minus node_modules, data/, .git, research), installs dependencies on the droplet, and restarts the service. Games in progress survive: state lives in room files, and clients reconnect automatically.
Before any deploy that touches the engine, run the determinism gate:
deploy/verify-ledgers.sh 104.236.96.198
It fetches every production ledger and strictly replays it against the local engine; a single refused command fails the check. A room whose ledger no longer replays becomes unreachable after restart, so this is not optional.
New droplet from scratch
doctl compute droplet create wizwar --region nyc3 --size s-1vcpu-1gb \ --image ubuntu-24-04-x64 --ssh-keys <your-key-ids> --tag-name wizwar --waitscp deploy/setup-droplet.sh root@<ip>:/root/ && ssh root@<ip> \ "bash /root/setup-droplet.sh wizwar.<ip>.sslip.io"deploy/deploy.sh <ip>
Operations
- Logs:
ssh root@<ip> journalctl -u wizwar -f - Restart:
ssh root@<ip> systemctl restart wizwar - Nightly backups:
wizwar-backup.shruns from root's crontab at 07:17 UTC, pushing /var/lib/wizwar to thekestrel-wizwar-backupsSpace (nyc3) via rclone. It is installed at /usr/local/bin/wizwar-backup.sh on the droplet;setup-droplet.shdoes NOT install it — on a fresh droplet, copy the script, configure rclone (the script refuses to run while the config still holds its CHANGE_ME placeholder), and add the cron entry by hand. - One-off backup:
scp -r root@<ip>:/var/lib/wizwar/rooms ./rooms-backup