Picking up an object ends the turn's actions AND movement — yet the end-turn caution still tallied the unspendable points as regret. The unspent-movement reason now stays quiet once actions have ended: those points cannot be spent, only mourned. And the raycaster has no downward pitch, so whatever lay in your own square — a treasure, a dropped blade — was invisible from inside the cockpit. An "at your feet" tray now rides the pane's bottom edge on your turn: your square's floor treasures and objects as clickable icons, each a one-tap pickup through the same commands the board's buttons send. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF