One shared motion policy: the OS's reduce-motion setting, read live through Svelte's own media query, folds into the flourishes switch. Under it the board plays no flourishes, the reel skips its die interlude and slate wipes, bodies jump between squares instead of gliding, the canvas holds its ambient shimmers still, and the camera cuts wherever the director would have panned — in the cockpit as in the reel, so the eye still lands on what the director chose to watch. Timers and animation frames are cleared when the policy flips or the pane closes. A first turn and two reels stepped clean under the setting with no errors. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
12 lines
529 B
TypeScript
12 lines
529 B
TypeScript
import { prefersReducedMotion } from "svelte/motion";
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import { prefs } from "./prefs.svelte";
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// Shared by the board, the reel, and the canvas. Svelte's own media query
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// tracks the OS setting live and releases its listener when no reactive
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// consumer remains.
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export const motion = {
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get reduced(): boolean { return prefersReducedMotion.current; },
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/** Flourishes play only when the player wants them AND the OS allows motion. */
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get effects(): boolean { return prefs.flourishes && !prefersReducedMotion.current; },
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};
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