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Eric WagonerandClaude Fable 5 574c707798 Add 6th edition research: rules, cards, and board layouts
Assembled from the Wayback Machine (Tom Jolly's wizwar.com), BGG, and
fan archives: 5E rules transcription (6E is a light revision), Jolly's
2002 FAQ, ~208-card Chessex-era card pool with mechanics, all six
sector board layouts reconstructed from photos + fan redraws, and
setup diagrams. Gaps flagged for verification against Eric's copy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 18:25:50 -04:00

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Wiz-War — Chessex-era Card List (6th edition focus)

Compiled 2026-08-15 from archived copies of Tom Jolly's official site (wizwar.com, via the Wayback Machine), BoardGameGeek version/expansion pages, and a BGG forum thread on the 6th edition deck. See cards-sources.md for full source notes and links.

How to read this file

  • All effect summaries below are PARAPHRASED (condensed into my own words from the official card database that Jolly Games hosted at wizwar.com). They capture the mechanics (numbers, durations, interactions) but not the exact card wording. For verbatim text, use the archived per-card scans and the archived card-reference page linked in cards-sources.md — every card in the Basic/Exp1/Exp2 lists below has a scan there.
  • "NUMBER" = one of the deck's number cards (26) played alongside the spell, used for damage, duration, charges, etc.
  • Types used on the cards: Attack, Counteraction, Neutral, Neutral/Counteraction, Trap (goes off when drawn), Special (out-of-turn cards), Object (physical items: daggers, magic sticks/wands, magic stones), Artifact (Expansion 2 only), Number. "LOS" = requires line of sight.

Edition / expansion map (what actually existed in the Chessex era)

Product Year Cards Notes
Wiz-War 5th edition (Chessex) 1991 ~121 (unconfirmed) Same small box as Jolly Games 4th ed
Wiz-War 6th edition (Chessex) 1993 125 (box states) Big blue box, Phil Morrissey art. Adds a few cards to the 5e base deck (Speedstone, Bomb; Dispel Creation moved into the base deck per Jolly's FAQ)
Wiz-War Expansion Set #1 orig. 1988 (Jolly Games); Chessex "third edition" 1993 (purple box) 75 2 new boards, 2 token sheets, monsters + magic sticks. This is the expansion Chessex sold alongside 6th ed
Wiz-War Expansion Set #2 orig. 1991; last printing 1993 85 Adds the 16 Artifacts, "Mad Wizard" rules listing. Marketed as compatible with 5th ed and earlier; most of its content (esp. Artifacts) was never folded into Chessex 6e/7e printings, but the non-artifact Exp2 spells circulate in all fan lists
Wiz-War "classic edition" (7th) 1997 130 (box states: spells, stones & hazard cards) Same blue-box trade dress; base deck grew by 5 cards vs 6e — exact delta not documented online

The official wizwar.com card database tags every card as Basic / 1st / 2nd (i.e. base deck, Expansion #1, Expansion #2). That tagging reflects the 5th-edition product line, but per the site's own commentary the "Basic" list matches the 6th-edition base deck (it includes Speedstone, which Jolly's notes flag as a 6e addition). Two placement caveats are flagged inline below.

Known quantities

Per-card quantities are the big documentation gap — no online source gives a full count. What is known:

  • 6e base deck totals 125 cards (box); one unpunched copy examined in the BGG thread had 121, apparently short 5 cards and over 1.
  • From that thread's comparison: Blunt x2, Create Wall x2, Brainstorm/Brainstone x1, Dagger x1, Drag x1 in the 6e deck.
  • 68 unique non-number cards in the base list + number cards 26 must total 125, so the deck holds roughly 3055 duplicate/number cards (number cards are the bulk of the duplication).
  • Exp1 = 75 cards over 55 unique names; Exp2 = 85 cards over ~88 unique names (72 spells + 16 artifacts — so either some names were uncounted in the box total or a few cards shipped elsewhere; unresolved).

Quantities below are ? unless noted. Fill these in by photographing the physical deck.


Base game (6th edition "Basic" deck — 68 unique cards + number cards)

All entries paraphrased; edition described by source: 5th/6th ed (official Jolly Games DB).

Card Type Qty Effect (paraphrased)
Absorb Counteraction ? Soaks up to 3 points of one attack's point damage; useless vs duration effects
Absorb Spell Counteraction ? Cancel one spell aimed directly at you and add it to your hand (not number cards; works even on counteractions)
Add Neutral ? Combine two number cards for a single action
Amplify Neutral ? Doubles one point- or duration-based spell; two together quadruple
Anti-Anti Counteraction ? Cancels a counteraction that directly countered an attack (not escape effects like Teleport/Invisible)
Around the Corner Neutral ? Lets one LOS spell bend around a single corner (up to 180°)
Blind Attack, LOS ? Target rolls d4 for direction on every move/throw/cast (self-cast spells exempt); duration = NUMBER
Bloodstone Object (Stone) ? Permanent: every attack against you does 1 less point (negates Slow Death)
Blunt Counteraction 2 Halves damage done to you, rounding up; works on point, duration, or physical damage
Brainstone Object (Stone) 1 Draw 2 cards immediately; your hand limit rises to 9; permanent, displayed
Buddy Neutral, LOS ? Target may not attack you until you attack them; permanent until then
Card Erasure Attack, LOS ? Name a card; opponent discards it if held (counts as your attack regardless)
Create Wall Neutral, LOS 2 Adds a permanent one-square wall section
Dagger Object/Attack, LOS 1 Thrown for 3 physical damage (no stabbing); anyone may pick it up after
Destroy Wall Neutral, LOS ? Demolishes one wall section (doors included); 4 physical damage to anyone adjacent
Drag Neutral, LOS 1 Pulls a movable object (incl. wizards/monsters per FAQ) toward you until blocked or in your square
Drop Object Attack, LOS ? Opponent drops one object of your choosing
Extend Neutral ? Doubles a duration spell's length; play when the spell is cast
Fill Square with Stone Neutral, LOS ? Turns one empty square into solid stone (not a wall; not on home bases)
Fireball Attack, LOS ? 5 magical damage; if any damage gets through, target's magic stones are destroyed
Full Reflection Counteraction ? Sends a spell cast at you entirely back at its caster
Full Shield Counteraction ? Stops any spell attack completely (not physical attacks)
Go Away Attack, LOS ? Target is driven NUMBER spaces away (as straight as possible) and loses their turn
Illusion Wall Neutral, LOS ? Fake wall; each opponent has a 50% chance to be fooled — for them it behaves as real
Invisible Neutral/Counteraction ? You vanish; attackers roll d4 direction to find you; duration = NUMBER
Jam Lock Neutral, LOS ? Permanently jams one door's lock — nobody (you included) can use it
Large Rock Object/Attack, LOS ? Thrown for 2 physical damage; thrower can retrieve and rethrow
Lightning Blast Attack, LOS ? NUMBER magical damage plus a stun (target loses a turn unless all damage is stopped)
Lock in Place Attack, LOS ? Target cannot move or be moved (even teleport); can still cast; duration = NUMBER
Master Key Object ? Opens any door (relocks behind you); reusable; must be adjacent; beaten by Jam Lock
Medusa Attack, LOS ? Target is petrified: no movement or casting, but immune to damage; duration = NUMBER
Mist-Body Neutral ? Become mist: pass through all but stone; can't attack or be attacked (fire still hurts); duration = NUMBER
No Spell Attack, LOS ? Target may cast nothing (stone powers exempt); duration = NUMBER
Pass Through Wall Neutral ? Step through one wall (works on fire and illusion walls)
Pick Lock Neutral ? Opens an adjacent locked door; it relocks after you pass
Power Drain Attack, LOS ? Transfer NUMBER life points from opponent to yourself
Power Run Neutral ? Spend life points for extra movement, 1 point per space
Powerstone Object (Stone) ? Permanent: every number card you play counts +1
Powerthrust Attack, LOS ? Telekinetic hit: 2 magical damage plus optional NUMBER
Reflection Counteraction ? Splits a point/duration spell 50/50 between you and its caster (round up)
Relocate Sector Neutral ? Move (don't rotate) one board sector; the map must stay connected
Remove Lock Neutral ? Permanently unlocks one adjacent door
Reuse Spell Neutral/Counteraction ? Take a spell you just cast back into your hand (not its number card)
Reverse Counteraction ? A point-based magical attack heals you instead of hurting; side effects still apply
Rotate Sector Neutral ? Rotate one board sector 90°
Shadowstone Object (Stone) ? Permanent: physical damage you inflict is added to your own life points
Shieldstone Object (Stone) ? Permanent: spend a number card as a counteraction, reducing an effect by its value
Shrink Neutral ? You shrink: attackers miss 50% of the time, your movement drops to 2; duration = NUMBER
Slow Attack, LOS ? Target moves 1/turn (no boosts) and attacks only every other turn; duration = NUMBER
Slow Death Attack, LOS ? Permanent curse: 1 magical damage each time target draws a card
Soulstone Object (Stone) ? Permanent: your last 3 life points can only be lost to physical damage
Speed Neutral ? Grants one extra turn (play before drawing at end of turn)
Speedstone Object (Stone) ? Permanent: +1 movement rate. Flagged in Jolly's notes as a 6th-edition addition
Stone Dead Attack, LOS ? Magical damage = NUMBER x the count of magic stones the target carries
Sudden Death Attack ? 10 magical damage to one person or object
Swap Attack ? Exchange positions with any other character; replaces your movement
Telepath Attack ? Look through one player's hand, once
Teleport Neutral/Counteraction ? Jump up to 4 spaces ignoring walls; ends your movement; as a counter it dodges an attack
Teleport Opponent Attack, LOS ? Relocate an opponent to any square except solid stone
Thornbush Neutral, LOS ? Fills a square; entering ends the turn, costs the next one, and pricks for 1; 5 damage kills it
Thought Steal Attack ? Take two cards of your choice from an opponent (displayed cards included)
Trap! Trap ? Goes off when drawn: display it, lose your next turn, draw a replacement
Ugly Neutral ? Instantly, everyone in your LOS must retreat until out of LOS
Visionstone Object (Stone) ? Permanent: see (and cast) through one wall or door whenever you choose
Wall of Fire Neutral/Counteraction, LOS ? Fire barrier across a corridor: 4 magical damage to cross; counters a Waterbolt; duration = NUMBER
Waterbolt Attack, LOS ? NUMBER points split as you choose between magical damage and knockback squares
Waterwall Neutral/Counteraction ? Flash flood: everyone within 2 squares is washed 2 back (1 damage per blocked square); counters fire spells
Wizardblade Object/Attack ? Permanent melee weapon: same-square attack for NUMBER magical damage per use
Number "2" Number ? (multiple) Powers movement or spells
Number "3" Number ? (multiple) "
Number "4" Number ? (multiple) "
Number "5" Number ? (multiple) "
Number "6" Number ? (multiple) "

Note: there is no "1" number card in the official list — numbers run 2 through 6.


Expansion Set #1 (55 unique names, 75 cards total)

Chessex sold this as "Wiz-War Expansion #1" (purple box, 1993) for use with the 6th edition. Adds monsters, magic sticks (wands), and 2 boards.

Card Type Qty Effect (paraphrased)
Adrenaline Neutral ? Self-cast: two attacks per turn for NUMBER turns
Alter Ego Neutral ? A stationary duplicate of you that can cast spells from your hand; any damage destroys it
Big Man Neutral ? You swell to fill the corridor: can't be passed or entered, push adjacent figures ahead of you; Shrink cancels; duration = NUMBER
Blaster Stick Object/Attack, LOS ? Wand: 3 magical damage per charge, charges = NUMBER, one shot per turn; discard when empty
Boobytrap Neutral ? Place 4 face-down tokens, one live: crossing the live one costs 4 physical damage (caster immune)
Chaos Attack ? All hands are pooled and dealt back randomly, same counts as before
Create Door Neutral, LOS ? Adds a permanent locked door to a wall or corridor
Create Pit Neutral, LOS ? Pit: jumpers fall on a d4 roll of 1 (2 damage); climbing out needs 12 on later turns
Create Skeleton Attack, LOS ? Monster: move 3, punches for 2, takes 4 damage to destroy
Create Troll Attack, LOS ? Monster: move 3, d4 punch, 6 hp, regenerates 1/turn; can't carry
Create Wraith Attack, LOS ? Monster: move 3, phases through one wall/turn, touch does 2 damage + steals a random card; 4 hp
Deja-Vu Neutral ? Search the discard pile and take any one card
Democratic Monster Attack ? Monster every player may move 3 on their own turn; 2-point claw; 5 hp
Disease Attack ? You become a carrier: entering another player's square deals them 3 physical; duration = NUMBER
Dispel Creation Neutral, LOS ? Un-creates any created object or creature. Also included in the 6e base deck per Jolly's FAQ
Dust Cloud Neutral ? Permanent obscuring cloud in one square; anyone inside rolls d4 direction for moves/casts; blocks LOS
Empathy Counteraction ? Any attack on you also strikes its caster; duration = NUMBER
Fear Neutral ? Self-cast aura: nobody (even through walls) may come within 3 squares, and those inside must flee; duration = NUMBER
Fill Square with Slime Neutral, LOS ? Gel cube: entering ends the turn; spells cast at it stick and ambush the next visitor; washed away by water
Fire Imp Attack, LOS ? Stationary imp: 2 fire damage to anyone in its LOS each turn (creator included); killed only by water
Gift from Below Trap ? Goes off when drawn: take 3 magical damage (counteractable), then redraw
Gift from God Instant ? Gain 3 life points immediately, even above your starting total
Glue Neutral, LOS ? An object can't be picked up by others for 2 x NUMBER turns
Handful of Tacks Object, LOS ? Not a spell: tacks fill a square, 3 damage to cross; two turns to sweep up; water clears them
Heave-Ho Attack ? Hurl a carried treasure; physical damage equals squares thrown; self-cast, so no reflection
Idiot Attack ? Target must beeline to their nearest own treasure, doing nothing else but counteractions
Illusionary Attack Attack, LOS ? Fake any attack spell; each victim has a 50% chance to believe it and suffer it
Interrupt Special ? Freeze the game at any moment and resolve one of your spells first
Killer Ooze Neutral ? Acid slick on a floor square: 1 damage to enter and a d4 chance (12) to fall for 2 more; only fire kills it
Lifesaver Neutral ? You can no longer lose by both treasures being captured; permanent
Mad Dash Neutral ? Double your total movement this turn; you can't carry treasure while dashing
Mental Force Attack, LOS ? Move an opponent 3 spaces wherever you dictate
Mental Swap Attack ? Exchange entire hands with another player
Opportunity Fire Special ? Make your attack during another player's turn (they finish any spell in progress first)
Permawarp Neutral ? Two linked warp tokens anywhere (not home bases); moving between them costs 1 space
Power Attack Neutral ? Burn your own life points to add to a damage spell's total
Remove Curse Neutral/Counteraction ? Strips a duration or permanent spell effect off a target, even after it has begun
Rewarp Neutral ? Reroute two of the board's outside sector exits to connect to each other
Rosebush Neutral ? Permanent bush filling a square: 3 damage to push through; blocks LOS
Safe Neutral, LOS ? Locks an item inside an immovable safe (15 damage to smash; lock cards work on it)
Shadow Neutral ? A double that moves 3, punches, and carries — but costs you 1 life per turn; any damage kills it
Shift Stick Object/Attack, LOS ? Wand: shove target one space any direction — even through a wall; charges = NUMBER
Sticky Stick Object/Attack, LOS ? Wand: webs a target (-3 movement, +2 damage if burned); charges = NUMBER
Stone to Water Neutral ? A wall becomes a strength-2 waterwall; a solid stone block a strength-4 one
Strength Neutral ? Your physical damage doubles and you can wrestle treasures away; duration = NUMBER
Swap Home Bases Neutral, LOS ? Trade home bases with a player in LOS (treasure counts must match)
Swap Meet Attack ? Force a one-for-one trade of carried items with another player
Swarthmore's Enchantment Neutral ? Permanently adds 1 magical damage to a physical object's attacks
Thief Attack ? Not a spell: take one non-treasure item from a player sharing your square
Thumb of God Attack ? Physically flick the die onto the board; tokens it hits move to where they land; no counter
Trader Neutral ? Swap the positions of two loose floor items in your LOS
Walking Dead Attack, LOS ? Permanent curse: half a point of damage per space the target moves (Bloodstone negates)
Ward Neutral ? Pre-set trap on your own treasure: 3 magical damage to whoever picks it up (played out of turn)
Warp Stick Object ? Wand: one wall section vanishes for the rest of your turn; charges = NUMBER
Weakness Attack ? Target drops treasure, takes double damage, and can't carry treasure; duration = NUMBER

Expansion Set #2 (72 unique spell names + 16 Artifacts; 85 cards total)

Boxed for 5th edition and earlier; most of this content — especially the Artifacts — never shipped in a Chessex 6e/7e box, but the non-artifact spells are part of the standard fan card pool and some (Bomb; possibly others) were folded into the 6e/7e base decks.

Card Type Qty Effect (paraphrased)
Alter Reality Neutral ? Replace the board you stand on with an unused one, flipped, random orientation; tokens keep relative positions
Animate Object Neutral, LOS ? A non-living movable object obeys you, moving 2/turn; 1 damage breaks the spell; Glue cancels
Astral Projection Neutral ? Cast one of your LOS spells anywhere on the board; reflections can't reach you
Blink Attack/Counteraction, LOS ? Target teleports randomly 14 spaces each of your turns for NUMBER turns; self-cast as a dodge
Bomb Trap ? Goes off when drawn: 3 physical damage to everything within 4 squares (around corners, not walls). Jolly's notes call this a 6th-edition card
Brain Drain Attack ? Target discards NUMBER random cards (lost stones are discarded, not dropped)
Burden Attack, LOS ? 1 damage per stick, stone, monster, or artifact the target controls
Cease-Fire Attack ? No attacks by anyone (monsters included) for one full round
Clone Counteraction ? On dying to damage, reappear at your home base with 7 hp and an empty hand
Control Creation Neutral, LOS ? Permanently seize control of someone else's created creature
Create Big Black Bat Attack, LOS ? Flying monster: move 10, 1-point bite, 2 hp; can fetch one small item
Create Familiar Attack, LOS ? Cat: hp = NUMBER, 2-point attack, move 4, secretly carries one spell to cast later
Create Ghoul Attack, LOS ? Monster: 5 hp, move 3; each turn claw for 2 or grow +1 hp or speed
Create sub-Wizard Attack, LOS ? Mini-wizard: 6 hp, move 3, casts a 3-point firebolt each turn (which shatters stones); carries nothing
Crossbow Object/Attack ? 3 physical damage per bolt; bolts = NUMBER on first shot
Curse of the Litter Bug Attack, LOS ? Permanent: 2 magical damage every time target drops or throws an item
Curse of the Monster Musk Attack, LOS ? Cursed player attracts every mobile monster; the curse passes by LOS, can't be discarded
Decoy Neutral ? Invisible duplicate travels with you; attacks have a 50% chance to hit it instead (2 life to keep it after a hit)
Disguise Magic Neutral, LOS ? Your attack is played face-down; defender must commit a counteraction before seeing it
Door-to-Door Neutral ? Links two existing doors into a matched warp pair (A-A / B-B)
Double Back Counteraction ? Reflects a point/duration spell at its caster at double power
Double Barrel Neutral, LOS ? Splits one attack into two half-strength hits that must be countered separately
Exploding Door Neutral, LOS ? Blow a door outward: 3 physical damage in LOS on the far side; leaves an open passage
Exploding Energy Attack ? Target's number cards detonate: discard them all, damage = half their sum
Featherweight Counteraction ? Damage to you becomes knockback instead, 1 space per point; duration = NUMBER
Fighterstone Object (Stone)/Attack ? Permanent: your punches do d4 damage
Fill 'er Up Neutral ? Refill your hand to the limit immediately; doesn't end your turn
Firefly Stick Object/Attack ? Wand: spawn up to NUMBER fireflies, each move 5 and burn for 1; any damage kills one; water sweeps them
Fit of Frenzy Trap ? Goes off when drawn: drop your treasure and go attack somebody before resuming normal play
Flame On Neutral ? Ignite yourself: 2 self-damage/turn buys a 4-point fireball each turn and fire immunity; water snuffs it
Flight Neutral ? Fly over floor hazards, monsters, and players; duration = NUMBER; Remove Curse drops you for d4
Full Shield Counteraction ? (second printing of the base-deck card)
Geas Attack, LOS ? A monster turns on its own creator and hunts them until dead
Ghost Attack or Neutral ? Target (or you) becomes intangible for NUMBER turns: walks through anything, immune to physical, carries nothing
Hard Cell Neutral ? Add 3 charges to a wand, or 2 turns to an active duration spell
Healthstone Object (Stone) ? Permanent: recover 2 life on any turn you don't move (max 15)
Hotfoot Attack ? Target takes 1 damage per square short of 4 they move each turn; duration = NUMBER
Howling Vacuum Neutral ? Everything movable in your sector is sucked 1 space toward you (shortest walking path)
Hypnosis Attack, LOS ? Puppet an opponent's entire next turn (using at most 3 of their cards; no self-harm)
It Attack, LOS ? Tag: whoever is "It" takes 1 damage at end of each of their turns; pass it by touch
Janitor Neutral ? Sweep away every board token within 2 squares (walls' rubble included) except players and treasures
Klutz Trap ? Goes off when drawn: drop everything you're carrying, then redraw
Load Stone Object (Stone), cursed ? Dead weight you cannot discard; hand it off by entering someone's square (an attack)
Monster Bane Attack, LOS ? Destroy one monster and add its remaining hp to your own
Mundane Attack ? Target discards every magical card in hand (mundane items like Dagger stay)
Negate Neutral Special/Counteraction ? Cancels a neutral spell at the moment it's cast; targets the spell, so shields/reflections don't apply
Pass the Buck Neutral, LOS ? Immense 10-hp buck blocks a corridor; any player may nudge it 1 space on their turn
Pick Lock Neutral ? (second printing of the base-deck card)
Psychic Storm Attack, LOS ? NUMBER magical damage to the target square and all adjacent squares, through walls
Public Funds Neutral ? All treasures permanently become ownerless — any two on your base win; nobody can lose by treasure placement
Push Object Neutral ? Shove a loose floor object away from you until it hits something; 2 physical damage on impact
Random's Card Number ? A wildcard number: roll d4 and add 2 (yields 36)
Reflection Counteraction ? (second printing of the base-deck card)
Rejuvenation Neutral ? Heal yourself NUMBER points, up to your 15 maximum
Ricochet Neutral ? Bounce an LOS spell around two 90° corners
Shatter Neutral ? Quadruples an attack's damage against any non-player target (walls, monsters, bushes)
Shock Wave Attack ? NUMBER magical damage and the target drops everything (into the square behind them)
Spell Stone Object (Stone) ? Permanent: draw 3 cards per turn instead of 2
Sticks and Stones Attack, LOS ? Damage = (target's magic sticks + stones) x NUMBER
Sucker Attack, LOS ? The treasure the target carries proves fake and returns to its starting square
Super-Dodge Counteraction ? Dodge any one physical attack outright; 50% chance to dodge an LOS spell
Swap Sectors Neutral ? Exchange the positions of any two board sectors (no rotation)
Teleport Creation Neutral, LOS ? Send any created object or monster — even immobile ones — to any vacant square
Teleport Load Object ? Placeable beacon: while ON, every attempted teleport lands on it instead
Teleport Object Neutral, LOS ? Teleport an uncarried movable object up to 4 spaces through obstacles (not to home bases)
Time Warp Neutral ? NUMBER turns elapse instantly, burning down every active duration spell
Tiny Swap Neutral, LOS ? Exchange any two things in your LOS — items, people, monsters, even fixed creations
Vampire! Neutral ? Bat form: move 7, hit only 1 time in 4, 2-point bite, no treasures or spells; duration = NUMBER
Wall of Fog Neutral, LOS ? Permanent fog wall: blocks LOS but not movement; fire and it destroy each other
Wall of Glass Neutral, LOS ? Permanent glass wall: blocks movement but not LOS; 6 damage at once (or 10 cumulative) shatters it
Werewolf Neutral ? Wolf form at will: move 4, d4 punch, casting limited to counteractions and items
X-Ray Vision Neutral ? Gain LOS through any two walls for one spell

Artifacts (Expansion Set #2 only — 16 cards, dropped from later editions/redesigns)

Card Type Qty Effect (paraphrased)
Amber Pendant Artifact ? Bind one counteraction or duration spell into it; that spell stays active/reusable while worn
Arm of Thor Artifact ? Carry two treasures — but roll each turn; a 1 costs 4 damage
Book of Infinite Spells Artifact ? A separate 5-card spellbook hand, refilled 1 card per turn; objects drawn are tossed back
Brain Artifact ? However many spells you burn, your hand refills fully at end of turn
Claw of Mars Artifact ? Three attacks per turn
Crystal Ball Artifact ? LOS to anywhere on the board within NUMBER range per use
Evil Eye Artifact ? Glare at someone in LOS for 2 damage, once per turn (your attack)
Eye of the Beholder Artifact ? Borrow another wizard's LOS for your casting; reflections hit them, not you
Eye of Claremont Artifact ? Inspect any one player's hand once per turn
Force of the Jet-Eye Artifact ? Nudge any player one space during your turn (counts as an attack)
Magic Armor of Ares Artifact ? Absorbs 2 points from every point-type attack, physical or magical
Power Battery Artifact ? Bank number cards inside; spend the stored power freely — but a thief gets it all
Ring of Power Artifact ? A reusable 3-value number card, once per turn
Shield of Azpesdoze Artifact ? Total immunity to fire damage of every kind
Teleport Amulet Artifact ? Teleport d4 spaces but pay d4 life, uncounterable; once per turn, replaces movement
Wings of Mercury Artifact ? You may keep acting after picking up an object

Gaps to fill from the physical 6th-edition copy

  1. Per-card quantities for the base deck (and number-card distribution 26) — no online source records them. Photograph the sorted deck and count.
  2. Exact 6e deck membership: confirm the base deck matches the "Basic" column above (esp. whether Bomb, Dispel Creation, and Trap! are in the 6e box, and whether any Exp2 cards snuck in).
  3. Verbatim card wording — everything above is paraphrased. Capture text from the cards themselves or from the archived scans (see sources file; every non-artifact card has a PNG scan on the archived wizwar.com).
  4. 7th edition delta: which 5 cards the 1997 130-card deck added over 6e's 125 is undocumented.
  5. Artifact scans: the archived site has reference text but no scans for the 16 artifacts; only the text database covers them.