Commit Graph
2 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 d8b8f8fd53 Wall-segment 'tokens' retire; the gallery shows edges as the maze draws them
The game has never used token art for edge effects — created walls,
doors and their lock states, fire walls, illusions are all vector edge
treatments. The ten unreferenced file pairs (wall, wall-2, door,
fire-wall, illusion-wall, destroy-wall, jam-lock, lock-gone,
redirection-a/b) are gone from both art sets, and the Token Workshop
gains 'Walls & doors — as the maze draws them': every edge state
(locked, ajar, held, removed, jammed), the standing fire, and both
faces of an illusion, rendered by the same EdgeGlyph / FirewallEdge /
IllusionShimmer components the board mounts. EdgeGlyph is newly
extracted from Board so the display cannot drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-18 10:16:28 -04:00
Eric WagonerandClaude Fable 5 e1aeeaabff The Token Workshop: every token, twice, at /?tokens
All 45 tokens in both arts — the photographed physical set beside the
hand-drawn contingency — grouped (wizards, treasures, monsters, terrain,
objects & markers), each at board size and close-up. The drawn column
renders through TokenArt, so it previews exactly as the board inlines
it. Cross-linked with the flourish workshop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-18 09:16:46 -04:00