- Help said "walk, then act"; the rules let moves and cards come in any
order, and now the help does too.
- The council's advice is derived from the live view while its panel is
open, so a Number just played for movement is no longer recommended.
It rests when the turn is not yours; "ask again" had nothing to add.
- The landing puts the name and the ways in before the clip, and beside
it on a desktop: at 1280x720 the play button and Create/Join are above
the fold.
- The replay page opens with the same deed the share card promises, and
"play free" stands beside the reel instead of after the history.
- In hotseat the "pass the device" scrim stood above the roll-off, so the
first click on "begin" landed on the handoff card. The handoff waits
for the dice.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The landing says the pitch before it asks for a name — steal treasure,
blast through walls, outwit your friends — and states the goal. The
coach says "select a card, then choose its target," which is what the
cards actually want. The turn banner counts treasures home beside the
moves left. The council speaks once when its three voices agree. A
friend arriving on an invite link meets "Join Eric's game," a name
field, and a seat, with the gallery an afterthought; the masthead
says "invite friends" beside the room code. The first-person view has
a toggle beside the board instead of a checkbox in preferences. How
to play opens with winning. And a shared moment's card is titled by
the turn's story — the treasure carried home, the blow that landed,
the spell cast — instead of whose turn it was.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The help never explained the clockwork — hunter/berserker/worrier
moods, the mystery deal and its end-of-game unmasking, and what the
difficulty tiers actually change (resources and repertoire, never
fairness).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
The rulebook tab had it, but the quick how-to never stated the most
basic number in the game. The movement section now opens with it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
"Help & rules" in the masthead (lobby and table alike) opens a paper
booklet with three tabs: How To Play (the client's own controls —
moving, casting, attaching numbers and modifiers, fighting, turns,
transfers), The Rules (the 6th edition rules condensed faithfully
from the verified rulebook transcription, exact numbers throughout,
with a Jolly Games colophon), and a Card Library — all 135 playable
cards rendered as the real card faces, searchable by name or text,
each labeled with its quantity and set. Escape closes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>