Eric repainted the maze. The first-person materials are painterly
sandstone, flagstone, and iron; the hand-drawn token set is redrawn
with matching chests and hats; the standing conjurations — hedges,
jello, dust, safe, warp light — and the effect billboards are redone
in the same hand; and the board's flourishes trade their filters and
gradients for flat cel silhouettes cut from five shared shapes, which
read better against the counters and cost a phone nothing. Thirty
scene goldens re-blessed against the new walls.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
The Democratic Monster goes crab-red (two heads, per the card), the
rock warms to brown against the gray stone, and the ooze and slime
split on silhouette — one stands up toothy, the other hangs and drips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
The game has never used token art for edge effects — created walls,
doors and their lock states, fire walls, illusions are all vector edge
treatments. The ten unreferenced file pairs (wall, wall-2, door,
fire-wall, illusion-wall, destroy-wall, jam-lock, lock-gone,
redirection-a/b) are gone from both art sets, and the Token Workshop
gains 'Walls & doors — as the maze draws them': every edge state
(locked, ajar, held, removed, jammed), the standing fire, and both
faces of an illusion, rendered by the same EdgeGlyph / FirewallEdge /
IllusionShimmer components the board mounts. EdgeGlyph is newly
extracted from Board so the display cannot drift.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
The symlink into research/ becomes real files: public/tokens-svg now
owns the hand-drawn set, edited in place and served as-is by the dev
server. The research folder is scaffolding with a demolition date,
not a place for shipped assets to live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The hand-drawn SVG token set wires in behind deliberately
undocumented query params — svgPlayers, svgCreatures, svgTerrain,
svgObjects, each =true — swapping that category's art everywhere it
draws: board tokens, lobby standees, roster. public/tokens-svg
symlinks research/tokens-svg, so under the dev server an edit to the
source art shows on the next refresh, and the production build copies
real files through the link. Nobody finds the door unless handed the
key; the photographed set remains the face of the game.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>