The clockwork quickens its step
Bot pacing from 1500ms to 1000ms per command — the table's preferred tempo after living with both.
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@@ -191,7 +191,7 @@ function broadcast(room: Room, makeMessage: (playerId: PlayerId) => unknown): vo
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* The clockwork plays at a watchable pace: one command every beat, each
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* The clockwork plays at a watchable pace: one command every beat, each
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* broadcast as it lands, until the maze wants a human again.
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* broadcast as it lands, until the maze wants a human again.
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*/
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*/
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const BOT_STEP_MS = 1500;
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const BOT_STEP_MS = 1000;
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/** What a step's event means to this bot — its own deed when it acted,
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/** What a step's event means to this bot — its own deed when it acted,
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* its own suffering when somebody else did. Null: nothing worth a word. */
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* its own suffering when somebody else did. Null: nothing worth a word. */
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