Mega-Monster offers its choice

"Doubles the existing life-points OR movement rate" — the engine
always took the OR's left side because the client never asked. With
Mega-Monster selected, the hint bar now offers the choice (hit points
lit by default), and the pick rides the cast as params.boost — its
own field, freeing params.cardId for the name-a-card spells it
belongs to. Both halves of the OR are pinned in the creature suite.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 20:56:49 -04:00
co-authored by Claude Fable 5
parent 4e365c168f
commit fb2266b401
3 changed files with 29 additions and 1 deletions
+3 -1
View File
@@ -199,6 +199,8 @@ export interface CastParams {
cardId?: string;
points?: number;
clockwise?: boolean;
/** MEGA-MONSTER: which stat doubles. */
boost?: "life" | "movement";
}
export interface GameConfig {
@@ -1465,7 +1467,7 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
if (!creature) return "no such monster";
if (creature.kind === "shadow" || creature.kind === "alter-ego") return "that is no monster";
if (!gameLos(state, caster.position, creature.position)) return "no line of sight";
const boost = cmd.params?.cardId === "movement" ? "movement" : "life";
const boost = cmd.params?.boost === "movement" ? "movement" : "life";
if (boost === "movement") creature.movesPerTurn *= 2;
else creature.maxDamage *= 2;
events.push({ type: "monsterBoosted", creatureId: creature.id, boost });
+10
View File
@@ -205,6 +205,16 @@ describe("monsters", () => {
});
expect(state.creatures[0]!.maxDamage).toBe(8);
// "Doubles the existing life-points OR movement rate" — the other choice.
const movesBefore = state.creatures[0]!.movesPerTurn;
const mm2 = giveCard(state, me, "mega-monster", "MM2", 3);
state = must(state, me, {
type: "cast", instanceId: mm2.instanceId, target: { kind: "creature", creatureId: id },
params: { boost: "movement" },
});
expect(state.creatures[0]!.movesPerTurn).toBe(movesBefore * 2);
expect(state.creatures[0]!.maxDamage).toBe(8);
const dc = giveCard(state, me, "dispel-creation", "DC", 2);
state = must(state, me, {
type: "cast", instanceId: dc.instanceId, target: { kind: "cell", cell: state.creatures[0]!.position },
+16
View File
@@ -88,6 +88,8 @@
let tradeFrom = $state<{ x: number; y: number } | null>(null);
/** rotate-sector direction. */
let rotateCW = $state(true);
/** mega-monster: which stat the chosen monster doubles. */
let megaBoost = $state<"life" | "movement">("life");
/** Cards marked for discard. */
let discardSelection = $state<Set<string>>(new Set());
/** Voluntary discard mode: hand clicks mark cards instead of playing them. */
@@ -226,6 +228,7 @@
tradeFrom = null;
selectedCreature = null;
selectedCard = null;
megaBoost = "life";
attachedNumber = null;
attachedMods = [];
wbDamage = 0;
@@ -614,6 +617,7 @@
dispatch({
type: "cast", instanceId: selectedCard.instanceId,
target: { kind: "creature", creatureId },
...(selectedCard.cardId === "mega-monster" ? { params: { boost: megaBoost } } : {}),
...(attachedNumber ? { numberInstanceIds: [attachedNumber.instanceId] } : {}),
});
clearSelection();
@@ -1378,6 +1382,14 @@
{:else if selectedCard && TWO_CELL_CARDS.has(selectedCard.cardId)}
<span>{tradeFrom ? "— now the second square" : "— click the first square"}</span>
{/if}
{#if selectedCard?.cardId === "mega-monster"}
<span> double its</span>
<button class="stamp tiny" class:lit={megaBoost === "life"}
onclick={() => (megaBoost = "life")}>hit points</button>
<button class="stamp tiny" class:lit={megaBoost === "movement"}
onclick={() => (megaBoost = "movement")}>movement</button>
<span> then tap the monster</span>
{/if}
{#if selectedCard?.cardId === "rotate-sector"}
<label class="inline"><input type="checkbox" bind:checked={rotateCW} /> clockwise</label>
<span> click the sector</span>
@@ -1857,6 +1869,10 @@
cursor: pointer;
box-shadow: 2px 2px 0 rgba(0, 0, 0, 0.35);
}
.stamp.lit {
background: #43331f;
color: #e9e1cb;
}
.stamp:hover:not(:disabled) { background: #f4eede; }
.stamp:active:not(:disabled) { transform: translate(1px, 1px); box-shadow: 1px 1px 0 rgba(0,0,0,0.35); }
.stamp:disabled { opacity: 0.45; cursor: default; }