Mega-Monster offers its choice
"Doubles the existing life-points OR movement rate" — the engine always took the OR's left side because the client never asked. With Mega-Monster selected, the hint bar now offers the choice (hit points lit by default), and the pick rides the cast as params.boost — its own field, freeing params.cardId for the name-a-card spells it belongs to. Both halves of the OR are pinned in the creature suite. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -205,6 +205,16 @@ describe("monsters", () => {
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});
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expect(state.creatures[0]!.maxDamage).toBe(8);
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// "Doubles the existing life-points OR movement rate" — the other choice.
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const movesBefore = state.creatures[0]!.movesPerTurn;
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const mm2 = giveCard(state, me, "mega-monster", "MM2", 3);
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state = must(state, me, {
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type: "cast", instanceId: mm2.instanceId, target: { kind: "creature", creatureId: id },
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params: { boost: "movement" },
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});
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expect(state.creatures[0]!.movesPerTurn).toBe(movesBefore * 2);
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expect(state.creatures[0]!.maxDamage).toBe(8);
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const dc = giveCard(state, me, "dispel-creation", "DC", 2);
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state = must(state, me, {
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type: "cast", instanceId: dc.instanceId, target: { kind: "cell", cell: state.creatures[0]!.position },
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