Rev 24: a REFLECTION against a permanent curse afflicts both wizards

"If this spell is REFLECTed, both players take 1/2 point of damage per
space moved" (WALKING DEAD); "In case of REFLECTION, both players are
affected" (IDIOT); SLOW DEATH follows REFLECTION's own rule that a
spell works for both parties. A permanent curse has no duration for
the reflection's split to halve, so the caster went untouched; the
curse is now laid on them as well, as if cast back. Older games replay
as they were; PRPM, reflected at seq 108 with no move since, was
re-stamped to 24 at its table's request.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-17 23:07:41 -04:00
co-authored by Claude Fable 5.1
parent f26893f45b
commit f738957100
3 changed files with 45 additions and 1 deletions
+1
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@@ -245,6 +245,7 @@ export const HOUSE_RULINGS: HouseRuling[] = [
"A REVERSE against SLOW DEATH or WALKING DEAD turns the whole curse, as the FAQ rules: a point gained per card drawn, half a point per space walked, permanently.",
"A FULL REFLECTION returns a permanent curse — SLOW DEATH, WALKING DEAD, IDIOT — onto its caster instead of letting it evaporate.",
"REFLECTION's returning half is an attack on the caster in its own right, with the caster's own counteraction window: an ABSORB or a BLUNT meets it as it would any blow.",
"A REFLECTION against a permanent curse afflicts both wizards. WALKING DEAD and IDIOT say so on the card; SLOW DEATH follows REFLECTION's own rule that a spell works for both parties.",
],
},
{