A fire imp asks for no orders, and Chaos asks for no shield you do not hold
The creature slip offered "attack ready" for every creature you control, but only trolls, skeletons and shadows strike on command; a fire imp neither moves nor takes orders, so it no longer awaits any. The Chaos slip told every player to tap a Full Shield; a hand without one is now told so and offered only the way through. The duel skill gains game fifteen's lessons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -255,6 +255,29 @@ probing legality is free, so when unsure, try it and read the error.
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on WARP LANDING squares hit players who never see the token coming.
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That placement doctrine is proven; repeat it.
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## Game-fifteen scars (six seats, lost to a two-life walk home)
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- **Same victim twice, again — and the kill feeds the carrier.**
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Kestrel banked Automaton IV's first chest, his troll killed IV, and
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IV's cards passed to him — the hand that kept him alive on two life
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long enough to walk IV's second chest home (the game-nine lesson,
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taught a second time). A wizard's death is a card windfall for its
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killer: when a weak player falls to someone carrying, price the loot
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into his survival. When a human has one banked, find the victim whose
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LAST floor chest sits nearest him and guard THAT square.
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- **The interception window is the turn BEFORE the grab.** Once he held
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the chest four steps from home, nothing I could reach could see his
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road. Run the sight-and-block scan against his likely grab squares
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every turn he has one banked, not after he picks up.
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- **CHAOS scrambles your own tools.** I cast it to strip his numbers and
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lost both pick-locks my door route needed; my whole plan was a hand
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I no longer held. Cast it only when your plan does not depend on the
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hand you are giving away.
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- Stone and thornbush as blockers worked twice against a bot carrier
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(8 -> 11, then 8 -> 22 steps): a bot BFS reroutes rather than wades,
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and buys real turns. The block scan (my reach x visible empty squares
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x carrier's new distance) is the tool; keep it in the scratchpad.
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## The passivity audit (Eric, after game thirteen)
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- "You did nothing but draw for several turns" — true, and fatal. A
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