Two-player decks shed LIFESAVER, as the card itself instructs

"Not applicable in a 2-player game." — the card face. New games deal
from deck revision 2, which removes it when exactly two wizards sit
down; three or more keep it. The revision travels in GameConfig and
the persisted start line, and stored games without one replay against
the original build — changing an existing game's deck composition
would scramble its deterministic replay. Test pins all three cases:
removed at two, present at three, present in legacy two-player games.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 12:07:28 -04:00
co-authored by Claude Fable 5
parent 26c4b6efdf
commit efec82e88d
5 changed files with 34 additions and 6 deletions
+1
View File
@@ -101,6 +101,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 2,
};
const { state, events } = createGame(config);
this.config = config;