The workshop gains 'The standing fires': board furniture on display

FirewallEdge (both orientations), the illusion shimmer, and the sight
trace (direct and through-a-warp) join the /?fx gallery — and to keep
the display honest, the shimmer and sight trace were extracted from
Board.svelte's inline markup into IllusionShimmer.svelte and
SightTraceOverlay.svelte, so the workshop mounts the very components
the live board does. No copies to drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-18 09:13:31 -04:00
co-authored by Claude Fable 5
parent ce556b5508
commit ed7a58a698
4 changed files with 171 additions and 60 deletions
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<script lang="ts">
// The sight line an attack traveled — straight when direct, leg by leg
// through both warp mouths (with pulsing rings) when the maze wrapped.
import type { SightTrace } from "@wizwar/engine";
let { from, to, trace }: {
from: { x: number; y: number };
to: { x: number; y: number };
trace: SightTrace;
} = $props();
const CELL = 48;
const A = $derived({ x: from.x * CELL + CELL / 2, y: from.y * CELL + CELL * 0.36 });
const B = $derived({ x: to.x * CELL + CELL / 2, y: to.y * CELL + CELL * 0.36 });
</script>
<g class="sight-layer" aria-hidden="true">
{#if trace.kind === "direct"}
<line x1={A.x} y1={A.y} x2={B.x} y2={B.y} class="sight-line" />
{:else}
{@const entry = { x: trace.entry.x * CELL, y: trace.entry.y * CELL }}
{@const exit = { x: trace.exit.x * CELL, y: trace.exit.y * CELL }}
<line x1={A.x} y1={A.y} x2={entry.x} y2={entry.y} class="sight-line" />
<line x1={exit.x} y1={exit.y} x2={B.x} y2={B.y} class="sight-line" />
<circle cx={entry.x} cy={entry.y} r={7} class="sight-mouth" />
<circle cx={exit.x} cy={exit.y} r={7} class="sight-mouth" />
{/if}
</g>
<style>
.sight-layer { pointer-events: none; }
.sight-line {
stroke: #c9a72a;
stroke-width: 2.5;
stroke-linecap: round;
stroke-dasharray: 7 6;
opacity: 0.85;
animation: sight-march 0.8s linear infinite;
}
.sight-mouth {
fill: none;
stroke: #c9a72a;
stroke-width: 2;
animation: sight-pulse 1.6s ease-in-out infinite;
}
@keyframes sight-march {
to { stroke-dashoffset: -13; }
}
@keyframes sight-pulse {
0%, 100% { opacity: 0.9; }
50% { opacity: 0.35; }
}
@media (prefers-reduced-motion: reduce) {
.sight-line, .sight-mouth { animation: none; }
}
</style>