Credibility pass: session residue swept from the rev-10 run

War-story comments become timeless constraints (carrier rule, boobytrap
tell, remove-curse prescription); the rev changelog reunites under
GameConfig.deckRev; three hand-copied cardless stack literals fold into
openCardlessStack; the visionstone one-edge loop is shared via
throughOneEdge with the edge-target hairpin exclusion stated; drain()
moves to test helpers and replaces four inline copies; the butt-head
sweep test loses its dead scaffolding and its expect(refused || true)
tautology and now asserts both branches; a process-named suite is
renamed for the behavior it pins; dead .bezel-spacer CSS and the fx
effect's fossilized cleanup story go. No behavior changes: 304 engine
tests pass, 36/36 ledgers replay, web typecheck clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-29 19:14:03 -04:00
co-authored by Claude Fable 5
parent f2af1e26f8
commit e93bcc15a2
11 changed files with 107 additions and 139 deletions
+8
View File
@@ -29,6 +29,14 @@ export function must(state: GameState, player: PlayerId, command: Command): Game
return result.state;
}
/** Wave every pending counteraction window through unanswered. */
export function drain(state: GameState): GameState {
while (state.stack) {
state = must(state, state.stack.waitingOn, { type: "pass" });
}
return state;
}
export function giveCard(state: GameState, playerId: PlayerId, cardId: string, tag = "T", slot = 0): CardInstance {
const p = state.players.find((p) => p.id === playerId)!;
const instance = { instanceId: `${cardId}#${tag}`, cardId };