Credibility pass: session residue swept from the rev-10 run
War-story comments become timeless constraints (carrier rule, boobytrap tell, remove-curse prescription); the rev changelog reunites under GameConfig.deckRev; three hand-copied cardless stack literals fold into openCardlessStack; the visionstone one-edge loop is shared via throughOneEdge with the edge-target hairpin exclusion stated; drain() moves to test helpers and replaces four inline copies; the butt-head sweep test loses its dead scaffolding and its expect(refused || true) tautology and now asserts both branches; a process-named suite is renamed for the behavior it pins; dead .bezel-spacer CSS and the fx effect's fossilized cleanup story go. No behavior changes: 304 engine tests pass, 36/36 ledgers replay, web typecheck clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -29,6 +29,14 @@ export function must(state: GameState, player: PlayerId, command: Command): Game
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return result.state;
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}
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/** Wave every pending counteraction window through unanswered. */
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export function drain(state: GameState): GameState {
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while (state.stack) {
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state = must(state, state.stack.waitingOn, { type: "pass" });
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}
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return state;
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}
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export function giveCard(state: GameState, playerId: PlayerId, cardId: string, tag = "T", slot = 0): CardInstance {
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const p = state.players.find((p) => p.id === playerId)!;
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const instance = { instanceId: `${cardId}#${tag}`, cardId };
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