Credibility pass: session residue swept from the rev-10 run
War-story comments become timeless constraints (carrier rule, boobytrap tell, remove-curse prescription); the rev changelog reunites under GameConfig.deckRev; three hand-copied cardless stack literals fold into openCardlessStack; the visionstone one-edge loop is shared via throughOneEdge with the edge-target hairpin exclusion stated; drain() moves to test helpers and replaces four inline copies; the butt-head sweep test loses its dead scaffolding and its expect(refused || true) tautology and now asserts both branches; a process-named suite is renamed for the behavior it pins; dead .bezel-spacer CSS and the fx effect's fossilized cleanup story go. No behavior changes: 304 engine tests pass, 36/36 ledgers replay, web typecheck clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -1070,9 +1070,8 @@ function selfCare(view: GameView, style: AutomatonStyle, tier: TierTraits): Comm
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}
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}
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if (!tier.buffs) return null; // the apprentice's book ends at the stones
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// A curse on the clockwork gets scrubbed off.
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// The engine wants the whole prescription — patient and ailment both —
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// or the cast is refused and the fallback reads as an idle bot.
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// A curse on the clockwork gets scrubbed off. The engine wants the
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// whole prescription — patient and ailment both — or it refuses the cast.
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const myCurse = view.sustained.find(
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(e) => e.targetId === view.you && e.casterId !== view.you && AFFLICTIONS[e.cardId] != null,
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);
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@@ -1594,8 +1593,7 @@ export function automatonCommand(
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const strikeLive = !view.turn.attackUsed && !view.turn.attackForbidden &&
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!view.turn.actionsEnded && view.yourHand.some((c) => ATTACKS[c.cardId] != null);
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// A carrier never chases: the delivery in hand outranks the gold in
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// someone else's. Chasing while laden once marched a bot across the
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// whole board, four steps from a winning drop.
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// someone else's.
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const chasing = thief !== null && strikeLive && !self.carriedTreasureId;
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// BANK GUARD: enemy gold delivered to my home is my scoreboard, and
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// anyone may snatch it off the floor. A raider nearer my bank than I
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