BIG MAN pushes around corners; at a fork the pushed wizard chooses

Eric, a giant on his first turn, could only shove a wizard in a
straight line: the engine shoved in the giant's own direction or
refused. The FAQ says otherwise — "If Big Man pushes someone to an
intersection, then the other player gets to decide which direction to
go." Now a pushed wizard leaves by any open side but the way the giant
came. One open side is taken. Several are theirs to choose: the stride
hangs in a pushPending window like the Ward's, the pushed wizard
answers with pushChoice (a dialog offers the ways; an automaton steps
out of the giant's line), and the stride resumes with the answer — a
blinded giant's roll is not rolled twice.

Rounding a corner was a refusal before, so every game may do it now.
Only the case that used to resolve — straight ahead open — keeps its
old reading in games dealt before rev 15; from rev 15 the pushed
wizard chooses there too. Tests pin the corner, the fork's window and
its refusals, and the older reading; 84 ledgers replay.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-04 17:19:34 -04:00
co-authored by Claude Fable 5.1
parent c6913ea1bc
commit e724267b0a
8 changed files with 216 additions and 25 deletions
+1
View File
@@ -15,6 +15,7 @@ import { pushSustained } from "./helpers";
function actingSeat(state: GameState): PlayerId {
return (
state.wardPending?.ownerId ??
state.pushPending?.pusheeId ??
state.slowDeathPending?.playerId ??
state.stack?.waitingOn ??
state.pendingDiscard ??