Rev 17: the wave carries monsters as it carries wizards

Stone to Water's wave (and every waterwall collapse) washed wizards
back and crushed them against the maze — while a skeleton in the
same water stood dry. The wave only knew creatures well enough to
drown fire imps. From rev 17 it carries them all: washed back along
the surge, one point of crush per space the maze refuses, fire imps
still destroyed outright. Earlier ledgers keep their dry monsters
and replay so.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 15:07:34 -04:00
co-authored by Claude Fable 5
parent aef88d892a
commit e57307efbe
4 changed files with 68 additions and 4 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 16,
deckRev: 17,
};
const { state, events } = createGame(config);
for (const e of events) {