Rev 17: the wave carries monsters as it carries wizards
Stone to Water's wave (and every waterwall collapse) washed wizards back and crushed them against the maze — while a skeleton in the same water stood dry. The wave only knew creatures well enough to drown fire imps. From rev 17 it carries them all: washed back along the surge, one point of crush per space the maze refuses, fire imps still destroyed outright. Earlier ledgers keep their dry monsters and replay so. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 16,
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deckRev: 17,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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