Forfeit legs earn no scolding (from the FPV playtest)
Picking up an object ends the turn's actions and movement, yet the end-turn caution still tallied the unspendable points as a regret. The unspent-movement reason now stays quiet once actions have ended. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -955,8 +955,10 @@
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if (view && me) {
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if (view && me) {
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const left = view.turn.movementAllowance - view.turn.movementUsed;
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const left = view.turn.movementAllowance - view.turn.movementUsed;
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// Unspent legs are no regret when the walk ended ON someone's gold —
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// Unspent legs are no regret when the walk ended ON someone's gold —
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// stopping there was the point.
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// stopping there was the point — nor when a pickup or drop already
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if (left > 0 && !treasuresHere.some((t) => t.owner !== view.you)) {
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// forfeited them: those points cannot be spent, only mourned.
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if (left > 0 && !view.turn.actionsEnded &&
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!treasuresHere.some((t) => t.owner !== view.you)) {
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reasons.push(`${left} movement point${left === 1 ? "" : "s"} unspent`);
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reasons.push(`${left} movement point${left === 1 ? "" : "s"} unspent`);
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}
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}
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const limit = me.displayed.some((c) => c.cardId === "brainstone") ? 9 : 7;
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const limit = me.displayed.some((c) => c.cardId === "brainstone") ? 9 : 7;
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