The facing ribbon rides the mount

While the pane possesses a creature, the keymap's golden ribbon moves
to the mount's token — same shallow triangle, sized to the smaller
body, turning with the borrowed eyes — and leaves the wizard's brow
until the rider returns.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-27 15:02:28 -04:00
co-authored by Claude Fable 5
parent 714c5bef80
commit e499df22d7
3 changed files with 27 additions and 3 deletions
+5 -1
View File
@@ -17,7 +17,7 @@
import { untrack } from "svelte";
import type { GameEvent, GameView, Side } from "@wizwar/engine";
let { view, batch, onhide, onstride = null, canStride = false, ontarget = null, onfacing = null, litCells = null, onpickup = null, onCreatureMove = null, onCreatureAttack = null }: {
let { view, batch, onhide, onstride = null, canStride = false, ontarget = null, onfacing = null, litCells = null, onpickup = null, onCreatureMove = null, onCreatureAttack = null, onbody = null }: {
view: GameView;
/** The latest live event batch, numbered so each plays once, with
* the view the server sent alongside it. */
@@ -40,6 +40,9 @@
/** Possession: ride a creature's eyes and drive it from the pane. */
onCreatureMove?: ((creatureId: string, side: Side) => void) | null;
onCreatureAttack?: ((creatureId: string, targetId: string) => void) | null;
/** Reports which creature (if any) the pane is riding, so the keymap
* can move the facing ribbon to the mount's token. */
onbody?: ((creatureId: string | null) => void) | null;
} = $props();
const povId = $derived(view.you);
@@ -363,6 +366,7 @@
raf = requestAnimationFrame(tick);
return () => cancelAnimationFrame(raf);
});
$effect(() => { onbody?.(possessedId); });
let lastQuad = -99;
$effect(() => {
const q = ((Math.round(cam.facing / (Math.PI / 2)) % 4) + 4) % 4;