Edge cards light their targets; own casts never wrench the neck
Raising an edge-target card now makes every wall and door face breathe faint gold in the pane — the cockpit's answer to the board's edge handles — with hover still brightening the chosen face. And the director's own-magic aim gains a quarter-turn cap: a deed you aimed behind you via the keymap stays behind you, while deeds done TO you may still spin the world. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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co-authored by
Claude Fable 5
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e2dfbd14e3
@@ -1914,7 +1914,8 @@
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onbody={(id) => (fpvBody = id)}
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onWarpStep={(creatureId) => dispatch(creatureId
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? { type: "creatureWarpStep", creatureId }
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: { type: "warpStep" })} />
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: { type: "warpStep" })}
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edgeSelect={edgeSelectMode && yourMoment} />
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{/if}
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<Board
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{view}
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