Edge cards light their targets; own casts never wrench the neck

Raising an edge-target card now makes every wall and door face
breathe faint gold in the pane — the cockpit's answer to the board's
edge handles — with hover still brightening the chosen face. And the
director's own-magic aim gains a quarter-turn cap: a deed you aimed
behind you via the keymap stays behind you, while deeds done TO you
may still spin the world.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-27 16:08:51 -04:00
co-authored by Claude Fable 5
parent a4a871592b
commit e2dfbd14e3
3 changed files with 29 additions and 8 deletions
+2 -1
View File
@@ -1914,7 +1914,8 @@
onbody={(id) => (fpvBody = id)}
onWarpStep={(creatureId) => dispatch(creatureId
? { type: "creatureWarpStep", creatureId }
: { type: "warpStep" })} />
: { type: "warpStep" })}
edgeSelect={edgeSelectMode && yourMoment} />
{/if}
<Board
{view}