Table talk: chat woven into the chronicle
A say-box under the chronicle sends table talk to the room; messages land in the event log itself, styled as parchment asides — banter between the battle lines, the way it happens at a real table. Talk is seat-authenticated, stripped and capped at 300 chars, rate-limited by the existing bucket, persisted as chat lines in the room file (the game replay ignores them; the room keeps its last 500), and replayed to anyone joining. Async games get unread badges in the lobby ledger (💬3), cleared by watching the table, and catch-up replays speak the lines at the step where they were said. Public to the whole room, no whispers — and no chat in hotseat, where the table talks for itself. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
ed9585aa59
commit
df52e9b53a
@@ -28,6 +28,7 @@
|
||||
let punchWallMode = $state(false);
|
||||
/** Leafing through the face-up discard pile. */
|
||||
let showDiscards = $state(false);
|
||||
let chatDraft = $state("");
|
||||
let helpTab = $state<"play" | "rules" | "cards" | "about" | "tally">("play");
|
||||
let hotseatCount = $state(2);
|
||||
let setupName = $state("");
|
||||
@@ -961,9 +962,9 @@
|
||||
{:else if !g.started}
|
||||
waiting to start · {g.players.join(", ")}
|
||||
{:else if g.yourTurn}
|
||||
{attentionLabel(g.attention)} · round {g.round} · {timeAgo(g.lastMoveAt)}
|
||||
{attentionLabel(g.attention)} · round {g.round} · {timeAgo(g.lastMoveAt)}{#if net.unreadChat(g.roomId, g.chatCount) > 0} · 💬{net.unreadChat(g.roomId, g.chatCount)}{/if}
|
||||
{:else}
|
||||
{g.activePlayerId}'s turn · round {g.round} · {timeAgo(g.lastMoveAt)}
|
||||
{g.activePlayerId}'s turn · round {g.round} · {timeAgo(g.lastMoveAt)}{#if net.unreadChat(g.roomId, g.chatCount) > 0} · 💬{net.unreadChat(g.roomId, g.chatCount)}{/if}
|
||||
{/if}
|
||||
</span>
|
||||
</button>
|
||||
@@ -1150,9 +1151,21 @@
|
||||
|
||||
<div class="chronicle" aria-label="game log" bind:this={chronicleEl}>
|
||||
{#each (local.active ? local.log : net.log).slice(-60) as line, i (i)}
|
||||
<div>{line}</div>
|
||||
<div class:table-talk={line.startsWith("\u{1F4AC}")}>{line}</div>
|
||||
{/each}
|
||||
</div>
|
||||
{#if !local.active && net.roomId}
|
||||
<form class="say-box" onsubmit={(e) => {
|
||||
e.preventDefault();
|
||||
const t = chatDraft.trim();
|
||||
if (t) net.sendChat(t);
|
||||
chatDraft = "";
|
||||
}}>
|
||||
<input class="say-input" bind:value={chatDraft} maxlength="300"
|
||||
placeholder="say something to the table…" aria-label="table talk" />
|
||||
<button class="stamp tiny" type="submit" disabled={!chatDraft.trim()}>say</button>
|
||||
</form>
|
||||
{/if}
|
||||
</aside>
|
||||
</div>
|
||||
|
||||
@@ -1894,6 +1907,26 @@
|
||||
.attack-power { font-family: "Courier Prime", monospace; color: #6b5a41; font-size: 0.9rem; }
|
||||
.attack-fist { font-size: 1.1rem; color: #43331f; }
|
||||
|
||||
.table-talk {
|
||||
background: #efe8d4;
|
||||
color: #43331f;
|
||||
border-radius: 3px;
|
||||
padding: 0.1rem 0.4rem;
|
||||
margin: 0.15rem 0;
|
||||
font-style: italic;
|
||||
}
|
||||
.say-box { display: flex; gap: 0.35rem; margin-top: 0.4rem; }
|
||||
.say-input {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
background: #f6f0df;
|
||||
border: 1px solid #b3a687;
|
||||
border-radius: 4px;
|
||||
padding: 0.35rem 0.55rem;
|
||||
font-family: "Courier Prime", monospace;
|
||||
font-size: 0.8rem;
|
||||
color: #43331f;
|
||||
}
|
||||
.discard-link {
|
||||
background: none;
|
||||
border: none;
|
||||
|
||||
Reference in New Issue
Block a user