Table talk: chat woven into the chronicle

A say-box under the chronicle sends table talk to the room; messages
land in the event log itself, styled as parchment asides — banter
between the battle lines, the way it happens at a real table. Talk is
seat-authenticated, stripped and capped at 300 chars, rate-limited by
the existing bucket, persisted as chat lines in the room file (the
game replay ignores them; the room keeps its last 500), and replayed
to anyone joining. Async games get unread badges in the lobby ledger
(💬3), cleared by watching the table, and catch-up replays speak the
lines at the step where they were said. Public to the whole room, no
whispers — and no chat in hotseat, where the table talks for itself.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 14:24:22 -04:00
co-authored by Claude Fable 5
parent ed9585aa59
commit df52e9b53a
7 changed files with 242 additions and 7 deletions
+30
View File
@@ -39,6 +39,8 @@ export interface Room {
state: GameState | null; // null until started
log: LoggedCommand[];
events: GameEvent[]; // full history (unredacted — redact per recipient)
/** Table talk, persisted with the room (public to all seats). */
chat: { player: PlayerId; text: string; at: string }[];
}
const rooms = new Map<string, Room>();
@@ -95,6 +97,7 @@ export function createRoom(hostId: PlayerId): { room: Room; token: string } {
state: null,
log: [],
events: [],
chat: [],
};
rooms.set(room.id, room);
recordRoom(room);
@@ -210,6 +213,20 @@ export function runCommand(
return { events: result.events };
}
const CHAT_MAX_LENGTH = 300;
const CHAT_KEEP = 500;
export function addChat(room: Room, playerId: PlayerId, rawText: string): { text: string; at: string } | { error: string } {
if (!room.players.includes(playerId)) return { error: "you hold no seat in this room" };
const text = rawText.replace(/[\u0000-\u001f\u007f]/g, " ").trim().slice(0, CHAT_MAX_LENGTH);
if (!text) return { error: "say something" };
const at = new Date().toISOString();
room.chat.push({ player: playerId, text, at });
if (room.chat.length > CHAT_KEEP) room.chat.splice(0, room.chat.length - CHAT_KEEP);
appendLine(room.id, { kind: "chat", player: playerId, text, at });
return { text, at };
}
export interface GameSummary {
roomId: string;
name: PlayerId;
@@ -223,6 +240,8 @@ export interface GameSummary {
attention: "turn" | "counteract" | "discard" | "interrupt" | null;
round: number | null;
lastMoveAt: string | null;
/** Total table-talk messages; the client tracks which it has seen. */
chatCount: number;
}
/** A seat-holder's one-line view of a room, for the lobby ledger. */
@@ -252,6 +271,7 @@ export function summarize(room: Room, playerId: PlayerId): GameSummary {
attention,
round: s?.turn.round ?? null,
lastMoveAt: room.log.length > 0 ? room.log[room.log.length - 1]!.at : null,
chatCount: room.chat.length,
};
}
@@ -264,6 +284,8 @@ export interface CatchUpStep {
actor: PlayerId;
events: GameEvent[];
view: GameView;
/** Table talk uttered between the previous command and this one. */
chat?: { player: PlayerId; text: string }[];
}
/**
@@ -284,11 +306,16 @@ export function catchUpSteps(room: Room, playerId: PlayerId, sinceSeq: number, f
if (!result.ok) return { error: `replay diverged at seq ${entry.seq}` };
current = result.state;
if (entry.seq >= from) {
const prevAt = entry.seq > 0 ? room.log[entry.seq - 1]!.at : "";
const said = room.chat
.filter((c) => c.at > prevAt && c.at <= entry.at)
.map((c) => ({ player: c.player, text: c.text }));
steps.push({
seq: entry.seq,
actor: entry.playerId,
events: redactFor(result.events, playerId),
view: viewFor(current, playerId),
...(said.length > 0 ? { chat: said } : {}),
});
}
}
@@ -396,6 +423,7 @@ export function loadPersistedRooms(): void {
state: null,
log: [],
events: [],
chat: [],
};
for (const line of lines.slice(1)) {
if (line.kind === "join") {
@@ -406,6 +434,8 @@ export function loadPersistedRooms(): void {
} else if (line.kind === "start") {
const r = startInMemory(room, line.expansion, line.colors, line.deckRev);
if ("error" in r) throw new Error(`replay start failed: ${r.error}`);
} else if (line.kind === "chat") {
room.chat.push({ player: line.player, text: line.text, at: line.at });
} else if (line.kind === "command") {
if (!room.state) throw new Error("command before start in log");
const result = applyCommand(room.state, line.playerId, line.command as Command);