Counteraction answers follow the FAQ: absorb reflections, not shields
"It's not letting me cast Absorb Spell on your Full Shield" — and Jolly's FAQ says exactly why: "ABSORB SPELL will work on FULL REFLECTION or REFLECTION, but not FULL SHIELD, as that is not used against you, but cast upon the player using it." The refusal stands, now with that reason in the error — and the neighboring case the engine wrongly refused is fixed: an attacker may answer a reflection with ABSORB SPELL, nullifying it and taking the reflection card into their hand, with the original spell then landing unturned. And the card face corrects my own hours-old work: ANTI-ANTI "does not work against escape, such as SHRINK, TELEPORT, or INVISIBLE" — so under rules rev 6 it can no longer pin a teleport escape. Earlier games keep their stored chains. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -101,7 +101,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 5,
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deckRev: 6,
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};
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const { state, events } = createGame(config);
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this.config = config;
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