Correct 12 Expansion #1 cards from photos of the actual card faces
IMG_4691-4692: Create Pit, Deja-Vu, Disease (ATTACK/ADJACENT), Adrenaline, Big Man, Blaster Wand, Glue, Handful Of Tacks (NEUTRAL/ADJACENT, "Not a spell"), Heave-Ho, Dust Cloud, Fill Square With Slime, and Fire Imp — all texts now verbatim from Eric's 6e-era Expansion Set #1 faces with printed corner types and targeting markings. These are data-only fixes (none of the twelve is implemented in the engine yet); the corrected texts and metadata become the authority when the expansion wave is built. Notable for that future work: Disease is adjacency-triggered contagion, Heave-Ho throws carried treasures as weapons, Dust Cloud is a permanent blind-zone, and Fire Imp is an auto-attacking turret with waterbolt/waterwall as its counters. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
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dd89232499
@@ -1286,14 +1286,14 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": false,
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"text": "Allows 2 attacks in one turn. Duration equals NUMBER card played. Cast on yourself.",
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"text": "Allows two attacks in one turn. Duration equals NUMBER card played.",
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"quantity": 1,
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"faqRulings": [
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"This lets you attack 2 times in a turn, it doesn't let you use objects twice in a turn when the particular object says that it can be used once a turn."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1320,14 +1320,14 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": false,
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"text": "Makes you so large that you fill up to corridor (but gives you no extra life-points). Other players cannot pass you, cast spells past you, punch you, or enter your square, nor can monsters. You can push other players or monsters (in an adjacent square) down the corridor ahead of you as you move (but not other objects). Can also step over a PIT, TACKS, or KILLER OOZE, SHRINK will nullify it. Duration equals NUMBER card played.",
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"text": "You are so large that you fill the corridor (but get no extra life-points). Monsters and other players cannot move past you, cast spells past you, punch you, or enter your square. You can push monsters or other players (in an adjacent square) down the corridor ahead of you as you move (but not objects). Using 2 movement points, you can step over a PIT, TACKS, or KILLER OOZE. Duration equals NUMBER card played. SHRINK will nullify.",
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"quantity": 1,
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"faqRulings": [
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"Can be punched from an adjacent square, or attacked by MONSTERS from an adjacent square. If he steps over something, like a PIT or KILLER OOZE, it requires 2 movement points. If Big Man pushes someone to an intersection, then the other player gets to decide which direction to go, if Big Man decides to push him further. Big Man will cancel Shrink."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: The faq text is somewhat in conflict with the card description, which says that a BIG MAN cannot be punched. We interpret this to mean that the BIG MAN is immune from ordinary punches, but can still be damaged by FIGHTERSTONE and similar attacks."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1340,12 +1340,12 @@
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"object"
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],
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"los": true,
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"text": "A magic wand that does 3 points of magical damage per charge. Number of charges is determined before use by NUMBER card played. After charges are used up, discard. Only one charge can be used per turn, as with all magic sticks.",
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"text": "A magic wand that does 3 points of magical damage per charge. Number of charges is determined before use by NUMBER card played. Discard after charges are used up. Only one charge can be used per turn.",
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"quantity": 1,
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"faqRulings": [],
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"verification": {
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"status": "verbatim",
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"notes": "Card DB (5e-era) names this \"Blaster Stick\"; the official 6e-era Expansion #1 list (owner's copy) names it \"BLASTER WAND\" - the Chessex rules sheet calls these items magic wands. Text from the DB card. Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1415,7 +1415,7 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": true,
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"text": "Create a square pit. To jump over, roll a D4. If you roll a 1, you miss, fall in, and take 2 points damage. Roll a 1 or 2 on later turns to climb out. Tales 1 whole turn to climb into a pit. WATERWALL created within 2 spaces does 2 more points damage to the person in the pit, but lifts him to the top of the pit. Water drains in 1 turn. Can swim across pit using normal movement when filled. Doors adjacent to a pit cannot be opened on that side. FILL SQUARE WITH STONE fills a pit. Other objects can be created or left in a pit.",
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"text": "Creates 1-square pit. To jump, roll D4. On 1 you miss, fall in, & take 2 points damage. Roll 1 or 2 on later turns to climb out. Takes 1 turn to climb into or out of pit. WATERWALL created within 2 spaces does 2 points damage to player in pit, but lifts him to top (water drains in 1 turn). Can swim across pit when full (takes 2 movement points). Doors adjacent to pit cannot be opened from pit. Objects can be left in pit. Nothing can be created in pit.",
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"quantity": 1,
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"faqRulings": [
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"Yes, you can drop objects in here, even while you are jumping over the PIT. No, contrary to what the card says, you can't create objects in or on or over the PIT, which eliminates all those bizarre questions about creating SOLID STONE over a PIT and having it fall down, or making a WALL sideways over a PIT, and so on. TINY SWAP can't be used to do this either, as this would qualify as creating an object in a space where an object already is, which is against the basic rules. FILL SQUARE WITH STONE cancels a PIT, and any objects inside the PIT at the time appear at the top, on the floor, so nothing gets \"squashed\". It takes a whole turn to climb out of, as well as into, a PIT, and your movement would end adjacent to the PIT. You could still add NUMBER cards to your movement in such a case, though. You can jump diagonally across a PIT if it's at an intersection, but it still takes 2 movement points to get across. A player outside and adjacent to the PIT has LOS into the PIT, but a player in the PIT has no LOS outside of the PIT (except in the very rare instance where someone jumps or flies over and he uses an INTERRUPT to cast an attack...you get the idea). If a PUSH OBJECT is used to shove a treasure in on someone in a PIT, they take 2 points damage just as normal from a PUSHED OBJECT.",
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@@ -1423,7 +1423,7 @@
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1433,12 +1433,12 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": false,
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"text": "Allows you to go through the discard pile and retrieve any one card.",
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"text": "Allows you to go through the discard pile and retrieve any one card (except a MAGIC WAND).",
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"quantity": 1,
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"faqRulings": [],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1480,15 +1480,16 @@
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"cardType": "attack",
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"subtypes": [],
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"los": false,
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"text": "You're the carrier! The disease caused by this spell does not affect you, only others. If you enter a square with another player (or players), each takes 3 points physical damage from the disease. Disease is short-lived, you must infect a player every turn for it to do any damage. Duration that you are the carrier equals NUMBER card played. REFLECTIONS have no effect against its physical damage. AMPLIFY+DISEASE only doubles duration, not the strength of the spell.",
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"text": "You're the carrier! Disease caused by spell does not affect you, only others. If you enter a square with another player (or players), each takes 3 points physical damage from the disease. Duration you are a carrier equals NUMBER card played. REFLECTIONs have no effect against this. AMPLIFY + DISEASE only doubles duration, not the damage of the spell.",
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"quantity": 1,
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"faqRulings": [
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"The instructions on this one are confusing even to me. The sentence that says \"Disease is short-lived, you must infect a player every turn for it to do any damage\" can easily be misinterpreted. If you walk into a space with another player while the spell is active, they take damage. They do not \"catch\" the disease\", thus the disease is short-lived. If you want the player to take more damage from DISEASE, you enter his square again on a following turn (or remain in the same square if he does not move). There's some question as to whether the casting of the spell is an ATTACK, or whether it is entering a square with another player that is the ATTACK. Entering another player's square constitutes the ATTACK, not casting the spell. This card violates the rule (somewhat) that you can't attack more than once in a turn, since you can clearly infect more than one person, as the card says. That's okay, it's supposed to be that way. By this logic, a person with BUDDY cast on him, and DISEASE, cannot infect his BUDDY, that is, cannot enter his space. Also, entering one player's space multiple times in one turn does NOT cause extra damage, the damage can only be inflicted to a single player once in a turn."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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}
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4691.jpeg) - supersedes 5e database wording. Corner: ATTACK / ADJACENT."
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},
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"adjacent": true
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},
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{
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"id": "dust-cloud",
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@@ -1497,14 +1498,14 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": true,
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"text": "A permanent magical cloud of dust that obscures a square space. If a player enters it, he must roll a D4 (each number signifying a direction) to see where he went (or if a spell is cast, where the spell went). Bumping into a wall counts as 1 space of movement. Roll once for every space of movement attempted. L.O.S. spells will not pass through DUST CLOUD, nor will VISIONSTONE.",
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"text": "A permanent magical cloud of dust that obscures a square space. If a player or monster enters it, he must roll D4 for direction of movement, thrown objects, combat, or spells. Bumping into a wall counts as one space of movement. Roll once for every space of movement attempted. L.O.S. spells will not pass through DUST CLOUD, nor will VISIONSTONE.",
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"quantity": 1,
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"faqRulings": [
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"This will work on players or monsters. If someone tries to physically attack someone else in a DUST CLOUD, they must roll the die to see if they hit (a 1 in 4 chance). Since DUST CLOUD blocks LOS, an LOS spell cannot be cast upon a player in DUST CLOUD, or by a player who is in a DUST CLOUD. Spells cast upon oneself still work fine, though, and no roll is required."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1612,7 +1613,7 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": true,
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"text": "Fills an entire square with a cube of lime-flavored gel. Any pushing their way through end their turn upon entering and may not leave until the next turn (monsters, too). Spells cast at the slime get stuck there, and affect anyone in the slime or entering it later on (spells \"go off\" only once). Counteractions against \"trapped\" attacks do not affect the caster of the attack. A 5 point WATERBOLT will wash it away, or a WATERWALL. There is no L.O.S. through it.",
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"text": "Fills an entire square with a cube of lime-flavored gel. Anyone pushing their way through ends their turn upon entering and may not leave until the next turn. Spells cast at the slime get stuck there, and affect anyone in the slime or entering it later on (spells \"go off\" only once). Counteractions against \"trapped\" attacks do not affect the caster of the attack. A WATERWALL or a 5-point WATERBOLT will wash the slime away. There is no L.O.S. through it.",
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"quantity": 1,
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"faqRulings": [
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"Sure, you can leave items in SLIME, but you can't teleport someone there or create something else inside, like a MONSTER, or leave a creation spell trapped inside. This is per the rule that you can't create an object in a space where there is already an object. HANDFUL OF TACKS would work just fine in SLIME, as it isn't a spell. Only water will damage the SLIME, so other attacks are useless. Spells stuck in SLIME only go off once, the first time someone walks into the SLIME. SLIME is a big cube filling the corridor, and offers no LOS, nor can it be flown over.",
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@@ -1620,7 +1621,7 @@
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1630,14 +1631,14 @@
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"cardType": "attack",
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"subtypes": [],
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"los": true,
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"text": "Creates a floating, stationary fire imp that shoots anybody coming within L.O.S. with 2 points of magical fire-damage (once per turn per player in L.O.S.). This happens the moment a player enters L.O.S. with the imp, or is in L.O.S. at the start of that player's turn. The imp will attack his creator if he can (but not on the turn created). Imp is permanent, but any WATERBOLT or WATERWALL will destroy it. Imp cannot see through a FIREWALL!",
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"text": "Creates a floating, stationary fire imp that hits anybody coming within L.O.S. with 2 points of magical fire damage (once per turn per player in L.O.S.). This happens the moment a player enters L.O.S. with the imp, or if in L.O.S. at the start of a player's turn. The imp will attack its creator if it can (but not on the turn created). Imp is permanent, but any WATERBOLT or WATERWALL will destroy it. Imp cannot see through a FIREWALL!",
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"quantity": 1,
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"faqRulings": [
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"Will attack MONSTERS as well as players. If put in line of sight with a KILLER OOZE, it will shoot it every turn until 5 points have accumulated on it and killed it. If the FIRE IMP hits you with his attack during your turn, you can only use a COUNTERACTION against it, even though it is during your turn. You might look at it as though the IMP is taking a turn within your turn. What he shoots at you, technically, is a spell, and does magical damage, thus may be COUNTERACTED like a spell. You cannot AMPLIFY, then REVERSE the damage done to you, as AMPLIFY is a NEUTRAL and may not be used to aid in COUNTERACTING the damage. No, you can't create a FIRE IMP over a PIT. That consititutes creating an object in an occupied space, which is against the rules (the PIT occupies the space)."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: Note that the text of the PIT card says that you can create objects in the PIT, but the FAQ entry for the FIRE IMP says that you cannot create objects in a space already occupied by the PIT."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
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}
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},
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{
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@@ -1696,32 +1697,33 @@
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"cardType": "neutral",
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"subtypes": [],
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"los": true,
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"text": "This spell keeps an object in place for a duration equal to twice the NUMBER card played, making it impossible for any other player to pick it up. Spell does not work on humans or monsters.",
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"text": "This spell keeps an object in place for a duration equal to twice the NUMBER card played, making it impossible for any player or monster to pick it up. Spell does not work on humans or monsters.",
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"quantity": 1,
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"faqRulings": [],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
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}
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},
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{
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"id": "handful-of-tacks",
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"name": "Handful of Tacks",
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"set": "expansion1",
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"cardType": "object",
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"cardType": "neutral",
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"subtypes": [
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"object"
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],
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"los": false,
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"text": "Not a spell. Fills one square with tacks. A player will take 3 points of damage if crossing them, or must use two turns (starting the turn a player come up adjacent to them) to sweep hem up and reuse them later (or discard them). WATERWALL washed then away.",
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"text": "Not a spell, this card fills one square with tacks. A player or monster will take three points of damage if crossing them, or must use two turns (starting the turn he comes up adjacent to them) to sweep them up. He may reuse them later or discard them. WATERWALL washes them away.",
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"quantity": 1,
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"faqRulings": [
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"These work just fine on MONSTERS, too, as do other hazards. If a player chooses to pick up the tacks, they cannot perform other actions during their turn of picking them up, although they can break the process of picking up the tacks into 2 separate isolated turns. They can, of coures, draw cards during these turns. If a player dumps the tacks into a space where someone is already standing, then that player takes no damage as he leaves the space where the tacks are. The next version of this card will say \"entering the space\" instead of \"crossing the space\"."
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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}
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording. Corner: NEUTRAL / ADJACENT. Face states 'Not a spell'."
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},
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"adjacent": true
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},
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{
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"id": "heave-ho",
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@@ -1730,14 +1732,14 @@
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"cardType": "attack",
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"subtypes": [],
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"los": true,
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"text": "This spell lets you throw a carried treasure at someone or something (including an empty space). Physical damage equals the number of spaces thrown. The spell is actually cast on yourself, so REFLECTION won't work with it. If thrown diagonally, measure the distance as the number of spaces a player would move. The attack is physical and not a spell.",
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"text": "This spell lets you throw a carried treasure at someone or something (including an empty space). Physical damage equals the number of spaces thrown. The spell is actually cast on yourself, so REFLECTION won't work against it and AROUND THE CORNER won't work with it. If thrown diagonally, measure the distance as the number of spaces a player would move. The attack itself is physical and not magical.",
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"quantity": 1,
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"faqRulings": [
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"In the very rare occurence of a passage-loop, where HEAVE-HO would travel forever, we've limited it to a maximum of 10 spaces. AROUND THE CORNER has no effect on HEAVE-HO, as HEAVE-HO is cast on yourself, not on the treasure. In the example below, where the \"x's\" represent Wizards, HEAVE-HO does 3 points of damage, which are counted as spaces as the Wizard walks; _________________________ | | | | | X | | | |_______|_______|_______| | | | | | | | X | |_______|_______|_______|"
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],
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"verification": {
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"status": "verbatim",
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"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
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"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4692.jpeg) - supersedes 5e database wording."
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}
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},
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{
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