The whole punch list: rev 8, general FAQ, and four promoted UX items
Rules rev 8 closes the last two fidelity threads. A SPEED bonus turn burns a turn of duration spells on the hastened wizard — recipient- counted, per the FAQ's most obscure ruling — with self-cast durations already burning through the normal turn-start sweep (expiry extracted into expireEffect so both paths share the cleanup). And nothing can be created on a DIMENSIONAL WARP token, as the card face always said. The general-topic FAQ sections (Combat, Line of Sight, Monsters, Treasures, and five more) join the rules tab verbatim under a double- ruled divider, completing the FAQ's absorption: card rulings on the cards, general rulings in the rules. The four promoted UX items: cell-target spells now dim ineligible squares (creations mirror emptySquareTarget from the viewer's knowledge, summons want clear sighted squares, teleport BFSes its four spaces exactly as the engine does, stone-to-water lights only stone, dispel lights only creations); hotseat games get the full replay reel, each step seen from its actor's own seat; a "stop announcing attacks on this device" link in the fanfare modal (undo lives beside the notification toggle in the lobby); the corner inspector now serves only the selected casting card, with every examine-a-card peek unified on the centered treatment; and the dev socket URL keys on vite's port instead of hijacking every localhost. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -46,7 +46,7 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 7;
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const RULES_REV = 8;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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