Rev 14: elimination sweeps the board by either door
Two ways out of the game, one cleanup. A wizard killed by damage took their monsters, sustained spells, and armed ambushes with them; a wizard eliminated by treasure loss left everything standing — a fire imp scorching for a dead master, a Medusa still gazing at a corpse. Both paths now share one sweep, gated at rev 14 so stored games keep their orphans acting as recorded. Also: Lifesaver lasts until used, carried as a near-billion-turn sentinel — which the scoresheet printed. Durations that mean forever no longer show a number. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -134,7 +134,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 13,
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deckRev: 14,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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