Hold-to-read works on occupied squares — creatures and wizards included
The press-and-hold card peek lived only on the floor rects, and any creature or wizard token sitting there swallowed the pointer events — so the democratic monster, whose plain tap selects it for commands, had no path to its card at all. The hold gesture now lives on the tokens too (a fired hold swallows the tap so nothing double-fires), and the board suppresses the mobile long-press callout so the gesture stays clean on phones. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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6e6691c6c0
commit
d34173df9f
@@ -373,7 +373,10 @@
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{@const cy = p.position.y * CELL + CELL * 0.36}
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{@const cy = p.position.y * CELL + CELL * 0.36}
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<g
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<g
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role="button" tabindex="-1"
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role="button" tabindex="-1"
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onclick={(ev) => { ev.stopPropagation(); onPlayerClick?.(p.id); }}
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onclick={(ev) => { ev.stopPropagation(); if (peekFired) { peekFired = false; return; } onPlayerClick?.(p.id); }}
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onpointerdown={() => pressCell(p.position)}
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onpointerup={releasePress}
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onpointerleave={releasePress}
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onkeydown={() => {}}
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onkeydown={() => {}}
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class="wizard"
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class="wizard"
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>
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>
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@@ -412,7 +415,10 @@
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{@const ccy = c.position.y * CELL + CELL * 0.7}
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{@const ccy = c.position.y * CELL + CELL * 0.7}
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<g
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<g
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role="button" tabindex="-1" class="creature"
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role="button" tabindex="-1" class="creature"
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onclick={(ev) => { ev.stopPropagation(); onCreatureClick?.(c.id); }}
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onclick={(ev) => { ev.stopPropagation(); if (peekFired) { peekFired = false; return; } onCreatureClick?.(c.id); }}
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onpointerdown={() => pressCell(c.position)}
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onpointerup={releasePress}
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onpointerleave={releasePress}
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onkeydown={() => {}}
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onkeydown={() => {}}
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>
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>
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{#if USE_TOKEN_ART && CREATURE_ART[c.kind]}
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{#if USE_TOKEN_ART && CREATURE_ART[c.kind]}
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@@ -473,6 +479,10 @@
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<style>
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<style>
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.board {
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.board {
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-webkit-touch-callout: none;
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-webkit-user-select: none;
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user-select: none;
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touch-action: manipulation;
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width: 100%;
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width: 100%;
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max-width: 680px;
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max-width: 680px;
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background: #e3dcc7;
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background: #e3dcc7;
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