Credibility pass: the seams get sanded
Scoped to everything since the last pass (3308850). Three blind
reviews, every finding verified before touching anything.
Confirmed and fixed: two identical comment-splitting insertions left
doc comments orphaned from their fields (net and local alike); a
51-line CSS fossil of the pre-extraction inline effects survived in
Board.svelte; the rev-13 miss-roll test asserted tautologies while
its comment claimed a check the code never made — it now proves the
die was consumed, and the skeleton is no longer returned as trollId;
the sprite registry's `as never` silently disabled the completeness
its annotation advertised (now a mapped type, one cast at the
dispatch seam); a dead ternary guarded a union that doesn't exist;
Bolt carried a duplicate .fork rule from a color iteration; fxTtl
contradicted three sprites' real animation lengths; the permanence
sentinel was reinvented as a magic 9000 (the engine now exports
isPermanentDuration); CELL was declared thrice (fx.ts now imports
it); App and Replay ran two divergent fx schedulers (one scheduleFx
now, cancellable — stale flourishes can no longer fire after leaving
a game); TokenArt retried missing files forever; the anti-anti
escape guards merge with the gate asymmetry explained; wall-of-fire's
rev-12 carve-out is marked; overLimit ignored a displayed BRAINSTONE
(bots over-discarded by two); botRemark's header mis-stated its own
branches; deliverGold fired on any drop, not a home-base delivery;
escape and win banter never fired from the steps that carry them.
Rejected: "as a human would" (house voice); FxGallery's dev-harness
framing (trimmed one plea, kept the facts).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
4528c66057
commit
d2b40ec6f8
@@ -250,11 +250,11 @@ class Net {
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transferCode = $state<{ code: string; expiresAt: number } | null>(null);
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/** Moves you haven't watched yet in the current room. */
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missedMoves = $state(0);
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/** A catch-up reel delivered by the server. */
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/** The opening roll-off, shown once as the boards flip. */
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openingRolls = $state<{ rolls: Record<string, number[]>; first: string; players: string[] } | null>(null);
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/** Board flourishes: the app hooks in to animate live event batches. */
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onFx: ((events: GameEvent[]) => void) | null = null;
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/** A catch-up reel delivered by the server. */
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catchUp = $state<{ seq: number; actor: string; events: GameEvent[]; view: GameView; chat?: { player: string; text: string }[] }[] | null>(null);
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private seen: Record<string, number> = loadSeen();
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/** Room whose live stream this connection has already shown once: states
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@@ -326,8 +326,8 @@ class Net {
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// Only the FIRST state after arriving carries a gap worth
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// announcing. Later states were watched live: a caught-up
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// watcher stays caught up, and an announced gap stays FROZEN
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// (not grown, not wiped) until watched or skipped. A hidden
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// tab accumulates its gap honestly.
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// until watched or skipped. A hidden tab accumulates its gap
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// honestly.
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if (this.watching === this.roomId && document.visibilityState === "visible") {
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if (this.missedMoves === 0) this.markSeen();
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} else {
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